real world

Latest

  • Lester Cohen/Getty Images for The Recording Academy

    Facebook Watch is getting an animated comedy starring Anna Kendrick

    by 
    Swapna Krishna
    Swapna Krishna
    02.26.2019

    Today, Facebook announced a new animated comedy series for its Watch tab called Human Discoveries. It will star Anna Kendrick and Zac Efron. It's scheduled to air later this year and will be set in prehistoric times, according to Variety. In other video news, back in October, Facebook and MTV announced that the social network would play host to new seasons of MTV's iconic reality show The Real World and that Facebook users would play a role in choosing one cast member. Now, MTV has given us more details. Facebook polling will determine the seventh and final cast member for each version of the show -- one will be set in the US, one in Mexico and one in Thailand.

  • New Kickstarter sandbox Identity promises 'complete freedom and a focus on player interaction'

    by 
    Bree Royce
    Bree Royce
    01.06.2015

    Who's ready for some new Kickstarter MMOs for 2015? How about an ambitious modern-day sandbox? That'd be Identity, an MMO by indie studio Asylum Entertainment, headed up by Mortal Online vet John "Paratus" VanderZwet. The game promises a dynamic, player-run open world, player-driven economy, player housing, minigames like karaoke and paintball, and what sounds like open PvP complete with "player police force, gangs, cartels, [and] businesses." The title's business model isn't discussed in detail, but it appears to be buy-to-play; VanderZwet says it won't have a sub and won't be pay-to-win: "We hate 'pay to win' games as much as anybody, and will always ensure that items and upgrades purchased with real money will not give a notable advantage in-game." A 10 CAD pledge is the cheapest with game access; pledges run all the way up to 5000 CAD. Asylum is seeking 150,000 CAD. Closed beta has not been announced, but pledge awards are scheduled for "delivery" by December 2016.

  • Rob Pardo argues that the Olympics should include e-sports

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2014

    E-sports should totally be a part of the Olympics. Or so said former Blizzard CCO Rob Pardo in a BBC interview. "Video games are well positioned to be a spectator sport," Pardo said. "There's a very good argument for e-sports being in the Olympics. I think the way that you look at e-sports is that it's a very competitive skillset and you look at these professional gamers and the reflexes are lightning quick and they're having to make very quick decisions on the fly." Pardo conceded that championing e-sports in Olympics might come down to the age-old argument of whether a sport must include physical activity or simply skill-based competition.

  • WoW's Iron Horde declares war on Times Square

    by 
    Bree Royce
    Bree Royce
    11.11.2014

    Finally! Here's the Blizzard we know and love. Why promote a World of Warcraft expansion with a pat press release and gory trailer when you can beat up an actual taxi in Times Square with a 15-foot replica of the epic Gorehowl axe? And that's exactly what Blizz did this morning to bemuse passing New Yorkers. Surveil the carnage in the gallery below. WoW's Warlords of Draenor expansion launches this Thursday. Holla if you know of an Etsy shop where we can buy some #WARLORDS crime scene tape; that has to be a thing someone makes, right?

  • Eerie comparisons between MMOs and real life surface

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2014

    We all joke about how unrealistic MMOs are to our mundane, tax-filled lives, but Redcentric did a little digging to compare how virtual worlds and the real one stack up in various ways. Some of the results proved astounding. With World of Warcraft, Redcentric noted that the population in both the game and the US military have about the same percentage of males (84% to 83%), while EVE Online's male population (96%) is more similar to that of the astronaut crowd (90%). The agency also noted how Second Life has 10 real-world embassies in it and that a previous ban of real-money trading in the game caused a very real financial crisis for a bank that wiped out $750,000. So how do these three titles compare to real-world cities in regards to population? World of Warcraft at its peak was close to Moscow's population (11.5 million), while Second Life almost hit the levels of San Fransisco (825K) and EVE Online barely surpassed Edinburgh's 495,000.

  • iRacing is the real driving simulator

    by 
    Jef Reahard
    Jef Reahard
    02.16.2014

    I've never been to northern California's legendary Laguna Seca road course. In meatspace, at any rate. But thanks to dozens of realistic racing game recreations, I know the track's serpentine layout and its infamous corkscrew corner like the back of my hand. I've barreled through it hundreds if not thousands of times since 1999's Gran Turismo 2, so it darn well ought to be familiar by now, right? And it was, right up until I loaded onto iRacing's version of it.

  • The Daily Grind: Do you celebrate game accomplishments in the real world?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2013

    After many, many attempts, my free company finally downed Titan in Final Fantasy XIV on Saturday. That meant a relic weapon for me (followed immediately by relic +1) and a trip out for ice cream and celebration for my wife. Yes, all it took to encourage us into outside celebration was beating up an irritating fat man made of rocks. On the one hand, this was silly. Titan is just a boss; beating him is the equivalent of the rats figuring out how to run the mazes in those maze-based experiments scientists love performing. On the other hand, it was a major challenge that I had been grappling with for quite some time, because darn, this is hard. So what about you, dear readers? Do you celebrate major game accomplishments in the real world? Have you and your friends hit the bar to commemorate your first major boss kills in Star Wars: The Old Republic? Or would you rather stick to in-game celebrations for in-game accomplishments, if indeed you even need that? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lost your Grand Theft Auto Online character? Have some money instead!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2013

    For all the problems of online games, there's a certain assumption that your character is safe no matter what technical problems might hit the server. Sure, Grand Theft Auto Online has had some growing pains, but if your character vanishes for some reason you can still -- wait, no, apparently your character is lost forever and will never return to you. That's kind of the opposite of news you were hoping for. So in the hopes that you'll be distracted, Rockstar is throwing half a million dollars at you. Before you get too distracted, you should know that this is in-game money. Two payments of $250,000 in-game will be provided to players on two distinct dates, hopefully by the end of next week. While this won't exactly replace the time and effort lost via vanishing characters, it should at least take the edge off of Grand Theft Auto Online's unexpected problems.

  • The Daily Grind: Do you bring MMOs into real life?

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2013

    One of the aspects that I like about MMOs is the sense of accomplishment when it comes to achieving specific goals. Maybe they're my goals or maybe they're goals set by the game, but checking things off a list and knowing that I've made progress is satisfying. That's why I often look at real world chores like an MMO quest log these days, filling my to do list up before knocking them out. I'm only slightly disappointed when victory music doesn't play when I turn in a quest to my wife. Mental note: Must buy wife a kazoo. Anyway, do you ever experience moments where your passion for MMOs bleed over into your real life? Do you grind reputation with your boss at work? Have you found yourself opening up a fridge and wondering what kind of epic consumables are inside? Did you strip to your skivvies and dance on top of your mailbox until the neighbors complained? Is all of this a cry for help? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jagex reports student to police following school shooting threat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.13.2013

    For all the talk about video games causing crimes, we don't often hear about the times when they may well prevent them. Thomas Frongillo, age 18, has been arrested on charges of threatening to commit a crime after making statements about shooting up the college that he attended, but the threats were not made in person. They were made in an online game run by Jagex, most likely RuneScape, which is what led to his arrest. Frongillo allegedly said, "I'm going to shoot up my school tomorrow," and indicated a knowledge of firearms to other players in the game. He also made anti-Semitic comments and had indicated shooting at small wildlife in previous chat sessions. Jagex employees notified the police, and he is currently on bail pending his court date on April 19th. Frongillo's lawyers claim that the statements were made in jest and that the young man had no intention of carrying out any acts of violence.

  • Shadow Era getting physical cards to go with iOS game

    by 
    Mike Schramm
    Mike Schramm
    05.07.2012

    I am a big fan of Shadow Era, a really solid World of Warcraft-style virtual collectible card game for iOS. It's been out for a little while, and with a few excellent updates and expansion packs released, there's a lot of game here to be had, starting at the low price of free. Now there's news that the game is about to get a lot less virtual: Shadow Era is releasing real, physical cards to play with. It's a great deal, especially if you're a fan of the game. Wulven Game Studios has teamed up with cardmaker Cartamundi to make high-quality real cards to play with, and they're selling them in a Kickstarter-esque "crowdfunding" format, with multiple rewards levels to play at. Perhaps best of all, every penny you spend on the real cards will get matched with virtual currency in the game, so you're essentially getting both real and virtual cards for your money. The cards themselves will debut at the Origins Game Fair in Columbus, OH in the beginning of June, and the physical cards are expected to start shipping later this month. It's great to see a big iOS property like this get so popular that it's extending off into the real world in such a huge way.

  • Breakfast Topic: How do you handle real-life interruptions?

    by 
    Robin Torres
    Robin Torres
    02.12.2012

    You just can't take a picture of yourself during Love is in the Air without a heart on your head. I actually don't like the phrase "real life" when describing what happens in the physical world because it implies that the interactions we have in Azeroth aren't real. Captain Obvious says that WoW is not a single-player game. When we are playing Mass Effect, we don't affect anyone else if we get up to take a bio break or comfort a child. But in World of Warcraft, if we are in a group of any size, we affect others every time we AFK. The phrase "real life is more important than WoW" is a mantra we hear all the time, and it is true in that you shouldn't shirk responsibilities in the physical world in order to play. However, if you have committed yourself for a period of time to other players, it is the same thing as committing yourself to any group of people in the physical world. Breaking that commitment falls under the same etiquette umbrella, whether in game or out.

  • The Daily Grind: Do you prefer historical settings?

    by 
    Bree Royce
    Bree Royce
    10.13.2011

    This week, Massively's Karen Bryan attended a GDC talk by Charles Cecil, the creator of Broken Sword, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to serve as the foundation for accessible puzzles relevant to the storyline. And yet strict historical themes in MMOs, even when not diluted with more fantastic elements, can also betray immersion -- would it really make sense for a game about the American Revolution to allow female characters to become military generals? Dark Age of Camelot certainly saw its share of success pairing real-world European legend and modern 20th-century fantasy, while its cousin Imperator, set in a futuristic Roman Empire, was canceled in favor of another Mythic game. World of Tanks thrives off historical realism, whereas the upcoming The Secret World is making an art-form of layering myth over mundane. Still, history-flavored games are very much in the minority, perhaps because they allow studios much less freedom of lore design. What do you think -- do historical (or pseudo-historical) MMOs work for you? Do you prefer pure escapism, or would you rather play in a "home-turf" setting whose real-world backstory is your own? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wargaming.net releases new World of Warplanes screens

    by 
    Jef Reahard
    Jef Reahard
    09.16.2011

    The latest salvo in the battle between forthcoming free-to-play aviation MMOs has been fired by Wargaming.net. The company has released a fresh batch of screenshots detailing its new World of Warplanes title, which is the second in a trilogy of World War II-based action games that includes World of Tanks and World of Battleships. The screenshots show a small cross section of classic aircraft slipping the surly bonds of earth and engaging in various maneuvers designed to fill enemies full of hot lead. Wargaming.net's press release says that "every plane will feature multiple variations of ammo types, engines, and other crucial modules," and players will be able to guide their pilot avatars through a virtual career that begins in 1930s biplanes and culminates in the cockpit of Korean War-era jets. See the sights in the gallery below, and check out our exclusive interview with project manager Alexander Zezulin for more details on World of Warplanes' features and mechanics. [Source: Wargaming.net press release] %Gallery-130862%

  • Astronaut: Moon, Mars, and Beyond developer talks educational mission

    by 
    Jef Reahard
    Jef Reahard
    09.01.2011

    Astronaut: Moon, Mars, and Beyond has been in the news a lot lately, but just who are the folks behind the educational MMO from NASA and Project Whitecard? A new piece at Gamasutra sheds a bit of light on that as well as a few more details about the project as a whole. "I'm originally a developer," says Project Whitecard CEO Khal Shariff. "I thought, 'oh, I could be a developer for the rest of my life, or I could start my own company.'" That company has some pretty lofty goals for its first MMO, including reaching out to millions of kids worldwide and getting them interested in STEM education (science, technology, engineering, and mathematics). "We are dedicated to using game technology to do things that, when somebody interacts with the game, it maybe leaves the world better or leaves somebody smarter," Shariff says.

  • Ethnologist researches the development of social skills in World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2011

    A lot of players probably think that World of Warcraft breeds social skills, to the extent that contempt for one's fellow human beings can be considered a social skill. But according to Peter Stenberg of Umea University in Sweden, there are some actual developments taking place when you play. Stenberg has just released a thesis detailing the social developments he observed during his 250-day stint in the game, discussing the ways in which the virtual environment begins to blend into the real world and develop complex social structures. As Stenberg puts it, the overall atmosphere of the game forms a collective and developed society apart from the real world, something he claims "challenges the rather persistent view of the computer game enthusiast as a lone figure with only a flickering screen for company." Of course, veteran players of MMOs have no doubt noticed a wide variety of social structures that develop within a game, but Stenberg's work is interesting if for no other reason than it's meant as a serious examination of the phenomenon.

  • World of Tanks rolls on to release day

    by 
    Jef Reahard
    Jef Reahard
    04.12.2011

    How's about we strap ourselves inside 60 tons of steel, form up with a company of like-minded comrades, and steam-roll those unfortunate chaps rolling along in the enemy tank brigade on the other side of the map? If you answered hooaahh, World of Tanks is probably an MMO that you'll want to check out (and even if you didn't, the game is free-to-play, so you've got nothing to lose). So grab your buddies, your extra ammo, and a cup of that engine degreaser that passes for coffee and avail yourself of video tutorials, interviews with Victor Kislyi, and clan wars discussions -- all courtesy of the best World of Tanks coverage on the web. That's right, release day for Wargaming.net's action/strategy MMO is finally here, and Massively's got your mission-critical intel briefing just after the cut.

  • Japan's earthquake having aftershocks in the MMO world

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2011

    Unless you've deliberately avoiding learning about what's going on in the world, you've doubtlessly heard of the massive earthquake that hit Japan on Friday. Our thoughts and good wishes go to any and all of our readers, and their friends and families, directly affected by the disaster. But it hits people in many ways, and it's even reaching into the MMO sphere, with both Final Fantasy XI and Final Fantasy XIV shutting down completely for at least a week of service. While the servers for both games had been kept running briefly after the disaster, the massive power failures across Japan resulted in widespread shortages. The service is expected to be down for at least a week from today, and players will receive no bills for the month due to the interruption. Sony Online Entertainment has no games based out of the island nation, but it has also suspended billing for all players in the region and has pointed players to disaster relief centers. We can only hope that other companies follow suit where possible, as a tragedy of this scale demands a response.

  • Gamers buck stereotypes in a recent survey

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Angry at being lumped in with the stereotype of a gaming loser who can't make a friend for all the effort in the world? It turns out you probably have a right to be upset. According to a survey by Bigpoint, most gamers are actually balanced, social and fairly good-looking -- a far cry from the antisocial nerd who cannot understand this thing called "women." The Bigpoint Gamer Survey covered 6,663 gamers across the globe in its research before coming to this startling (or not-so-startling, depending on your perspective) conclusion. The survey also showed that gamers are just as active with their online friendships as those in real life. Yes, 55% of players under 20 years old said they had more online friends than offline, and a quarter of gamers mashed the two social spheres together -- 28% of those surveyed said that they eventually met their online friends in the real world. Bigpoint's Janine Griffel thinks that this survey paints a very positive picture for the gaming community: "Our study shows that online gamers are attractive individuals with healthy and active social lives. Social and casual games are very popular among our users for the reason that they emphasize being social. The trend's definitely moving away from single-player games to social-based experiences." You can read more about this fascinating survey at Game Politics.

  • Breakfast Topic: Have your guildies inspired you in real life?

    by 
    Alex Ziebart
    Alex Ziebart
    11.12.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. We all have people in our guilds who are better at WoW than we are. They have amazing reaction times, are great leaders, or put up amazing numbers on the damage or healing meters. But often we know little about the person behind the keyboard. Since my guild is full of mostly adults, we talk a lot about real life in guild chat and on our guild forums. Some of the stuff is merely about TV shows we are watching or books we are reading; seriously, we have a 15-page forum about MMA from all the UFC fans in our guild. Occasionally, however, truly major life events are discussed, some of which are sad and some are inspiring. We have used the forums to say goodbye to a few members for reasons ranging from personal tragedy, to moving and changing jobs, to simply getting tired of the game. Some of the stories inspired me to make changes in my own life. One of our guild members talked about his diet and how through exercise and cutting out some fast food, he has lost nearly 60 pounds. This caused me to start watching how much I was snacking during raids and got me back to the gym. Another guild member went back to college for his master's degree, and this led me to look into what it would cost for me to go back and get my culinary degree. Two of our guild members got engaged, and this led me to realize I had better start thinking about ring shopping before my girlfriend gets fed up with me. Do you ever discuss important real-life events with members of your guild? Have any of their stories made you examine your own life? Have any of their advice or personal insights inspired you to make changes or tough choices in your life?