real world

Latest

  • All the World's a Stage: Anonymosity

    by 
    David Bowers
    David Bowers
    12.06.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Roleplaying is a journey of trust you take with strangers. You may now and then start out with a group of people you know in real life, but for the most part, the people you roleplay with have no idea who you really are, or why you are sitting here at the computer. You can tell them if you want to, but most people don't ask. Roleplayers tend to keep personal details private, and don't intrude on one another's space. Besides, other roleplayers don't necessarily care that much about who you "really are" either. They're there to get to know your character, not you as a person, unless your character first makes a very good impression and they decide that they actually want to be friends as real people. Even though you respect each other as people who share the same interest, there's still a distance between you which either (or both) of you may wish to maintain. And yet, the relationship you have is one of trust. It's not at all at the same level as a best friend of course, but you still have to trust one another in a very creative sense -- you rely on each other to create interesting things for your characters to share with one another. You're not just buying a shirt from a salesperson or holding the door for a passerby -- you're exchanging behavior and language in an unpredictable and totally interconnected way. Any little surprise a stranger brings to an interaction may completely alter the whole game session and stick in your mind as one of your most memorable gaming experiences. Roleplayers have to trust other roleplayers to help make those experiences positive, even without knowing anything at all about one another. Sometimes two characters can even become very close friends, even though the real people behind them do not.

  • Real world CSIs look at videogame tech to help solve cases

    by 
    Xav de Matos
    Xav de Matos
    11.28.2009

    While TV-based crime scene investigators use futuristic moon technology to solve mysteries, real world forensic scientists say the biggest advancements need to come from how investigators collaborate on cases. North Carolina State University recently received a $1.4 million grant from the National Science Foundation to help develop crime scene mapping tech (right) derived from the Unity game engine, allowing teams to create a virtual reproduction of crime scenes.Using environments made up of 3-D laser scans and 2D models, investigators would be able to share detailed information with other scientists through the platform's website, reducing wait times and travel budgets.The IC-CRIME platform (Interdisciplinary, cyber-enabled crime reconstruction through innovative methodology and engagement) won't be ready for at least three years, but scientists seem confident in the platform's future potential growth in catching scumbags. Also, turning the lights on in the lab might help the process. Those rooms always look so dark on TV.

  • WoW Moviewatch: I Gave You

    by 
    Mike Schramm
    Mike Schramm
    01.19.2009

    One of the things I think is most awesome about Northrend is the fact that it adds a whole continent of "real-world" scenes to the game. Outland was so out there that it was hard to use any of the in-game terrain for any stories other than those that took place on another planet, but Northrend is a very grounded place -- while zones like Zul'Drak and Crystalsong Forest can seem very otherworldly, there are zones like Howling Fjord and Grizzly Hills that seem much more normal, if no less beautiful.Today's Moviewatch definitely isn't a crafted masterpiece -- even the creator says it only took him about two hours to make, but it does show how haunting some of this Northrend landscape is. Just the cliffs of the Howling Fjord are enough to complement this stark little song and give it an extra dimension. I can't wait to see some more of the machinima that comes out of the new Northrend locations.If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ..

  • You know you play too much WoW if...

    by 
    Amanda Dean
    Amanda Dean
    12.16.2008

    I admit it. I play too much WoW. That's alright, if you're visiting this site, you probably do, too. I have found it interesting how WoWisms have made it into my everyday life. I'm not talking about weird things like naming a kid Onyxia or getting plastic surgery to look like a Blood Elf. Some WoW habits just become normal. So here goes, you might play too much WoW if:...words like gank, pwn, and aggro have made it into your regular vocabulary.... you find yourself hitting your push-to-talk key to the person next to you, on the phone, or any other place that's not Vent.... You've had nightmares that involve Death Knights, Murlocs, or *shudder* Gnome Rogues.

  • The Daily Grind: Sick of high fantasy yet?

    by 
    Samuel Axon
    Samuel Axon
    09.26.2008

    Alright, we get it. The high fantasy genre is popular. It became massively popular with J.R.R. Tolkien's massively popular The Lord of the Rings trilogy of books, which then became massively popular, massively expensive movies, and now all that has turned into a slightly less massively popular but still impressive massively multiplayer game called The Lord of the Rings Online. Of course, before LotRO there were already lots of high fantasy MMOs. Like, almost all of them, including Ultima Online, EverQuest, Final Fantasy XI, and World of Warcraft. Now there's Warhammer Online. If we're gonna be technical, Warhammer precedes all of these except for The Lord of the Rings and Ultima, but let's at least try to stay grounded here. Point is, developers and publishers keep doing high fantasy MMOs, and players keep buying them.There are a few samples from other genres on the way -- Star Trek Online and The Agency, for example. But non-fantasy MMOs have had a difficult history. The only very succesful ones have been City of Heroes and EVE Online. Maybe Star Wars Galaxies or Anarchy Online, but that's being awfully generous. So really, ya'll; are you sick of this fantasy thing yet? Are you ready to give Sci-Fi another chance, or even something based on (prepare to gasp) the real world?

  • The Daily Grind: Are you playing too much?

    by 
    Michael Zenke
    Michael Zenke
    08.09.2008

    It's always good to keep things in perspective, right? These game are, after all, not the end-all-be-all of existence. They're fun social tools, wonderful hobbies, and can even be engaging stories in and of themselves. But they're not everything. So in that frame of mind, we ask: are you playing too much? We know that we certainly play a bit too much sometimes, and wanted to touch base with you.Maybe you're not even playing too much - maybe you're just following upcoming releases too closely. Are you constantly refreshing WoW Insider to get that Lich King news? Or are waiting with bated breath for Warhammer Online? Why not sound off here, and admit that maybe (possibly) it might be worth it to take a little step back? Are you playing too much?

  • The beauty of MMO fashion shows

    by 
    Shawn Schuster
    Shawn Schuster
    05.15.2008

    As our MMOs get more immersive in regards to graphical environments and especially character models, it is an inevitable progression to introduce fan-driven beauty contests into the mix. Fansites and forums are always finding new ways to boost the community in our MMOs, and competition is a natural element of our favorite games anyway, so why not combine the two? This type of community-based event showcasing the beauty of in-game graphics tends to be something that can most effectively be done in an MMO, and works quite well as a distraction from the typical killing, looting and questing.So are these in-game character beauty contests an extension of roleplaying, or are they focused more on the competitive aspect? Do you think they're trying to over-compensate for real-world qualities as a form of escapism? Are they simply good-natured fun, and a way to pass the time? Regardless of the reason, they're becoming more popular with each new MMO. In fact, we anticipate one of these in Age of Conan very soon.What becomes even more fascinating though is the conversion from in-game character beauty contests to real-world costume contests. Many players are willing to take it that extra mile for the love of their game, and this certainly isn't a new phenomenon. We've seen this for decades with Star Trek and Star Wars conventions, but are MMOs replacing this type of event?Check out the gallery below for a walk down the runway of MMO fashion shows.%Gallery-22997%

  • Are MMO communities growing beyond the game?

    by 
    Shawn Schuster
    Shawn Schuster
    04.03.2008

    The whole concept of community within an MMO is constantly being redefined and improved upon, but in a recent article, we take a glimpse into the jobs of a few community liaisons for NCSoft Europe. They talk mainly about some of the exciting experiences they've had during their time with NCSoft. Most of these involve real-world events such as fan meet-ups and contests thrown by the community managers. Martin Kerstein, community team lead on Guild Wars relays a story of a player who brought shortbread villains and heroes for the CoX team during an event. Community manager Jen Bolton describes her appreciation for the high-quality fan art and fan fiction they see from players on a regular basis.A main point of this article addresses the fact that MMO players aren't always those you think of, locked away in their parents' basements, turning transparent from the lack of sunlight. A growing number of people who come to these events are outgoing socialites dressed as Boba Fett or a blood elf, just there for a good time with like-minded people. Just as any event should be.

  • NCSoft's Ultimate Heroic Weekend

    by 
    Shawn Schuster
    Shawn Schuster
    03.25.2008

    This last weekend, John over at Tabula Blogger was fortunate enough to attend NCSoft's Ultimate Heroic Weekend. Originally created as a CoH/CoV event, there was also a fair representation by Tabula Rasa players and devs as well. Held at Birmingham, UK's Omega Sektor, this "minicon" was great fun for all, with Task Force events, TR Bootcamp, meet-ups and races. NCSoft's European Community Coordinator Tia "Avatea" was on hand to dish out the prizes for this gigantic LAN party. John was even able to get his TR character drawn by the great Andie Tong for the Draw the World Together charity. Be sure to check out more on John's experience as well as a few great pics over at Tabula Blogger.

  • BBC talks to EVE's economist

    by 
    Mike Schramm
    Mike Schramm
    03.05.2008

    The good folks over at the BBC have a writeup centered around EVE Online's very own economist, Dr. Eyjo Guðmundsson, also known as the guy CCP has hired to keep an eye on EVE's economy and to make parallels between money movements in the real and virtual worlds. There's not too much new information in there -- the good Doctor talks a little bit about the player council that will soon be introduced in EVE, and lets us in on some of academic ties to his work in the virtual universe, but as an overview of why EVE's economy is so special (even for players playing other games), it's a good read.And it should also relay just how important it is to have someone watch what's happening in the economy of a virtual world. Innovations like the new "Gross User Product" statistic that Dr. Guðmundsson and his colleagues are working on in EVE will not only help other developers learn a lot more about how to stimulate and develop virtual economies, but could very well have applications in real-world economies as well. Could a recession be avoided because of a market tweak that's experimented on in worlds like EVE? Perhaps, and if so, Dr. Guðmundsson will likely be the one to find out.

  • 2008's Biggest Blips: Final Fantasy Tactics A2

    by 
    Eric Caoili
    Eric Caoili
    01.28.2008

    Developer: Square EnixPublisher: Square EnixRelease: TBAWhat separates Final Fantasy Tactics Advance from most other handheld SRPGS? Its level of polish. As with the original Final Fantasy Tactics game for the PlayStation, Square Enix put its talents and resources behind FFTA's soundtrack, character designs, and solid mechanics. Even today, five years later, the GBA title's presentation outclasses releases like Hoshigami Remix and Luminous Arc. Final Fantasy Tactics A2: Grimoire of the Rift continues that high-budget, high-quality tradition. While Square Enix hasn't yet announced a US release date, and we're disappointed about the the game's lack of both online and offline multiplayer features, we're excited about all the sequel's additions -- 400 missions, Revenant Wings-esque item synthesis, a reworked law system, bigger enemies, an expanded map with distributed "area maps," and a ton of new job classes.FFTA2 now boasts over 45+ different professions, ranging from Chocobo Knights (Chocobo-riding Moogles) to Bastards (a surly lot). Just as interesting as the vocations included are the ones that were cut from the final release due to time constraints or continuity issues. We came across their design documents while sifting through Square Enix's dumpster for discarded figurines, and we've posted the never-seen-before job classes right here for you!Chimney Sweep Action Ability sweeps your chimney walks around covered in soot Combo Ability after years of choking on grit and dust, dies an early death due to cancer caused by inhaling carcinogenic chemicals in the soot Real World Roommate Action Ability accuses you of disrespectin' her Reaction Ability refuses to accept any apologies or assurances that you had no intention of disrespectin' her Support Ability tells everyone in the house that you're disrespectin' her Damn Cargo Shorts-Wearin' Kids Action Ability wears those damn cargo shorts every day has too many pockets for their own good Support Ability perpetuates the misbelief that wearing camo anything is acceptable fashion (e.g. camo cargo shorts) Gangsta Rapper, Circa Early-to-Mid 90s Action Ability checks himself before he wrecks himself ('cause shotgun bullets are bad for his health) is the capital S oh yes so fresh N double O P -- D O double G Y D O double G, ya see Reaction Ability calls his crew while you call your crew so you can rendezvous at the bar around two Combo Ability is better than your favorite rapper Overbearing Asian Mother Action Ability belittles any and every measure you take to establish yourself as an individual Reaction Ability repeatedly insists that you should've become a doctor or a lawyer, like your successful cousins, instead of studying "computer" Support Ability leaves you with crippling feelings of inadequacy and social ineptitude Cute Friend Whom You Have a Crush On Action Ability hair smells of strawberries, sunshine, and summer possibilities is a kindred spirit; totally on the same wavelength as you Reaction Ability looks at you pityingly when you ask her out just wants to be friends isn't ready to date anyone right now Combo Ability sleeps with four other dudes -- simultaneously! -- the following week ALF Action Ability is back in pog form %Gallery-5421% Apollo Justice Back Next, on BSI: Troi

  • Ron Paul march in Azeroth

    by 
    Mike Schramm
    Mike Schramm
    01.02.2008

    Here's video via Gamepolitics.com of the march that took place last night in Azeroth (a.k.a. the World of Warcraft) to support Ron Paul, a Republican candidate for the president of the United States. We originally reported on this topic over at WoW Insider (which, if I may say so, was one of the reasons so many people showed up), and we'll have more coverage of the march last night there soon.But while Gamepolitics gives a good man-on-the-scene writeup, they also avoid the real question here: does real-world politics belong in a world like Azeroth at all? No one questions it when politicians show up in Second Life-- in fact, the few Second Lifers I know take it as a badge of honor that their world is important enough to host those folks. And certainly there are places where politics don't belong-- on WoW's roleplaying servers, discussion of the real-world is a no-no.But let's not forget that we players aren't just avatars in a game- we're real people with opinions of our own to express, whether they be political or otherwise. Whether they should have or not (and many players on Whisperwind, where the rally took place, where extremely unhappy with the queues and congestion on their server last night), they expressed those opinons last night.Update: Looks like Paul also wins the presidential naming race.

  • Do you know Jack?

    by 
    Kevin Stallard
    Kevin Stallard
    12.23.2007

    Jack Thompson Unless you've been living under a rock, you probably recognize this name. Thompson is a self-appointed crusader against violence and sexuality in video games. While he has relatively little to do with MMORPG's yet, it is only a matter of time before he, or others like him, decides to turn his attention to our favorite pastime. Thompson has been at his game for several years now, but it appears that the industry, as well as Florida's Bar Association, is starting to fight back.

  • The BBC examines love in Azeroth

    by 
    Mike Schramm
    Mike Schramm
    09.05.2007

    There's an interesting piece up over at the BBC's State of Play blog about how online games are becoming more and more social places, not just for friendly relationships, but for romantic ones as well. While meeting online used to be an embarassing thing for couples, nowadays it's much, much more common, and what better place to meet online than in a social MMORPG like World of Warcraft?Unfortunately, the idea doesn't quite fly with me. In an online situation like, say Facebook, you're more or less playing yourself-- odds are you've posted your own picture, your own opinions, and your own favorite music. But in World of Warcraft, you're playing a character. And even if that character isn't completely different from your real-life persona (most people actually are themselves in the game, unlike hardcore roleplayers), it's still different enough, in my opinion, to be a significant barrier to actually judging someone as a relationship partner.But that's just me-- lots of people have found significant others in online games, and even more have met lots of people in MMOs, and then actually become better friends or partners after meeting them in real life. But while an online space like Myspace or Facebook might be very conducive to getting a real sense of new people, an online game set in a fictional universe like WoW is still too separate from the real world to allow for a real love connection on its own.

  • Breakfast topic: WoW in the world

    by 
    Mike Schramm
    Mike Schramm
    06.14.2007

    It's been a while since we last did this, so let's do it again: Where have you seen WoW in your real life world?Umi on WoW Ladies sees BOP, and automatically thinks Bind on Pickup. I was once driving around looking for a party, and had been playing WoW so much lately that when I realized I was lost, my first thought was to type /1 (without a computer in the car, mind you), and ask where the party was in General chat. No one was in the car, but I felt pretty stupid after having a thought like that.And my favorite lately came from that post on boss quotes the other day. Here's what happened to commenter Thingy at work:Person 1: "How about we get that stuff in next week?"Person 2: "Too soon"Me: "You have awakened me too soon, Executus."*odd looks from the rest*Me: *finally realises what I just said*Funny. Where have you seen WoW in the world?

  • NPR commentator: Wii Sports bad for self-esteem

    by 
    Kyle Orland
    Kyle Orland
    02.14.2007

    First Newsweek's Stephen Levy alleges that Guitar Hero is "dumbing down musicianship," and now this. NPR commentator Kelly McBride recently aired her fears that Wii Sports is artificially inflating the self-esteem of her Wii-playing children. According to McBride's logic, children used to effortless success with minimum effort in Wii Sports tennis will be frustrated when they pick up a real tennis racket and aren't immediately experts. She has a point -- mastering a video game simulation is often much easier than mastering the real world activity it mimics. Just ask a fighter pilot or a world leader. But while the barriers to success are lower for many video games, the rewards for success are also lower. While schooling someone in virtual basketball might let you hear your opponent's moan of defeat over a headset, the real look of anguish when you take someone down in a hard-fought game of real basketball is infinitely more satisfying. There's something about the physical exertion and human interaction of real sports that makes it compelling in a way that's totally different from sitting alone playing a video game. Even jumping around and playing Wii Sports with friends isn't quite as interesting as taking them on in a real sport (though it's often more practical). This is why paintball hasn't gone away even though Halo is popular and people continue to ski even when Alpine Racer might be available at a nearby arcade. Sure, children will often be more interested in the instant gratification of a simple game than the complex rewards of real competition, but as they get older most mature adults will come to realize the importance of sticking with something and attaining new skills in the real world. Video games aren't a replacement for real world activities. They never have been and they won't start to be now just because Nintendo lets you move your arms a bit while you play them.

  • Backseat Playground to integrate GPS into in-car gaming

    by 
    Darren Murph
    Darren Murph
    11.27.2006

    If you thought your portable gaming options were all but limited to Sony's PSP or Nintendo's DS / DS Lite (or those Korean-based all-in-one gizmos), a group of Swedish programmers are hoping to change all that in drastic fashion. Concocting an "in-car gaming system" that utilizes a GPS receiver, handheld computer, headphones, and a laptop in the trunk of the whip, the Backseat Playground would eventually turn real world "sights, attractions, and locations" into in-game characters and events for the lucky passenger(s). The basic idea is to start the game off in a primarily audio-based murder mystery scenario where "actual forests, skyscrapers, and rivers" become part of the story, giving children (or adults, too) a way to virtually interact with their surroundings while traveling. The laptop uses the GPS data to maintain a 3D model which keeps the vehicle correctly positioned in the virtual world, and much "like a novel," the story unfolds as different turns (ahem) take place based on the decisions players make. While the entire system is still prototypical, it currently works "over a 35 square kilometer area in Stockholm," and designers are currently testing interest in other locales throughout the UK. Personally, we can't wait to see the variations in storylines while cruising down the 101 versus the pits of Hell's Kitchen, but we'll probably just wait for third party reports of the later.[Via The Raw Feed]

  • A near-death experience? WoW!

    by 
    Jennie Lees
    Jennie Lees
    05.26.2006

    We may have had plenty of brushes with death ingame, but this real-world story is something else. Livejournal user antiotter was calmly playing WoW one evening when:My neighbor accidentally put a .44 Magnum round though my wall. It missed my head by three inches. It started in his bathroom, went through the mirror, went through the closet on the other side, blew through that closet door, traveled across his hallway, blew through our common wall, richocheted upward off my computer desk, and lodged in the doorframe.[Via Wonderland]

  • Guitar Hero alongside bands at Download UK

    by 
    Jennie Lees
    Jennie Lees
    05.26.2006

    There's something about playing Guitar Hero that appeals to the exhibitionist in all of us. This year, the UK's Download Festival will cater to that by allowing Guitar Hero players to take to the Third Stage in between acts -- although there will be limited walk-up opportunities, they'd like you to register in advance.This might not seem like quite such a good idea when fifteen consecutive rockers fail to finish Bark at the Moon on expert, as events like this often lead us to overstretch ourselves in an attempt to show off. However, it's a clever marketing move for RedOctane as well as a great chance to break some of gaming's stereotypes -- or at least the one about us all being self-conscious tone-deaf nerds.

  • Cash card taps into virtual funds

    by 
    Jennie Lees
    Jennie Lees
    05.02.2006

    The MMORPG Project Entropia is known for its economic experiments, with pieces of virtual land being bought for high real-world prices. This latest news breaks the barrier between real and virtual money even further, however; a new cash card will let owners withdraw from their ingame balances using real ATMs.Some MMOs entirely shun the idea of converting money earned online to real money, but Project Entropia is taking this to the other extreme. The game's economy is built around real-money transfer, so a move like this simply adds a logical ending to the cashflow pipeline, with developer MindArk sitting in the middle profiting from the whole process.[Thanks, pandlcg]