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  • 'Ameca' robot shows off more human-like facial expressions

    'Ameca' robot shows off more human-like facial expressions

    by 
    Steve Dent
    Steve Dent
    12.06.2021

    Engineered Arts, the company behind the human-like Mesmer robot series, has unveiled a new creation that may weird you out even more.

  • Daily iPad App: Cut the Buttons HD lets you play with scissors

    by 
    Mike Schramm
    Mike Schramm
    02.17.2012

    Some of the most compelling iOS games provide a perfectly-tuned example of an established genre. Other strive to create a completely new experience, with varying levels of success. The latter often stands out, if only for the bold attempt at doing something new. Cut the Buttons is a great example of a game that's rather unlike anything I've seen on the App Store. The mechanics are akin to Fruit Ninja, in that targets fly across the screen and it's your job to destroy them. But instead of a slashing sword, Cut the Buttons uses a pair of scissors. Game play is intuitive to anyone who's used scissors. No, you can't poke your fingers through the handles, but the multitouch display lets you control each arm independently, just as you would a physical pair of scissors. The graphics use a great too, offering a trompe l'oeil style that makes the scissors and the buttons very realistic. Simply slicing away at buttons would be too easy, so there are some you're not supposed to hit. If you miss too many, it's game over. Cut the Buttons is done in the arcade style, with several modes to play with, as well as a multiplayer mode that puts two sets of scissors on the same screen. Cut the Buttons is definitely something to see, and the HD version is the way to go. The game's available for just US$1.99 right now.

  • The Daily Grind: Does realism have any place in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2011

    We may roleplay a lot of different things in our MMOs, but realistic living is usually not one of them. After all, we can fly, sustain massive amounts of damage without a visible scratch, never have to go to the bathroom, expect chainmail bikinis to protect us, slaughter thousands without remorse, keep horses in our back pockets, defy every law of nature there is, and encounter dozens of animals that are all missing essential organs needed for a quest objective. So as much as we've gotten used to the fantastical elements that pave the way to fun gameplay, I have to wonder: Does this mean that there is no place for realism in MMOs at all? If you look at older pen-and-paper RPGs, realistic elements such as pack weight, the need to eat, and persistent injuries all helped contribute to a relatable experience. What do you think? Should devs reconsider realistic elements in MMOs? Are we getting so far away from a believable experience that we've lost something crucial to RPGs? Or are you just hunky-dory with things as they are? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How realistic do you like your avatars?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.19.2011

    From the highly detailed characters in EVE Online to the beautifully impressionistic avatars in LOVE, there's a wide variety of avatar types available in MMO games. Whether you use your avatar purely for humorous results as the above EVE Online pilot did, attempt to create a character that looks at least somewhat like you, or are out to create a completely foreign fantasy being to role-play, choice abounds these days. Character creators go from automatically generated with no choice to insanely complex and detailed -- and everywhere in-between. Nonetheless, with the sheer number of options out there, this morning we thought we'd ask which you prefer? Do you like your avatar so realistic that it's almost bordering on uncanny valley? Perhaps you prefer more middle-of-the-road options like Guild Wars or other games in that general neighborhood -- not too realistic, not too cartoony? Or do you prefer to go as far into your imagination as the character creator will let you with avatars such as the ones in LOVE or World of Warcraft's stylistic, non-human offerings? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Anti-Aliased: Who decided brown was such an awesome color?

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.20.2008

    Pet peeve time, ladies and gentlemen. I despise the realism movement in video games. Sure, I love seeing more accurate graphics and more realistic environments -- that's the nice part. I get to use my nice computer to explore amazing landscapes and take part in some beautiful interactions.But, whoever wrote the equation "Brown + Grass + Bland Colors = Realism" needs to have their head checked. With all of this amazing technology, we've seemed to have forgotten the magic of what games stand for. But what really gets me is the culture that's springing around this phenomenon. Apparently "toony" games aren't welcome here anymore. So I need to ask the question: "Who decided brown was an awesome color?"

  • Anti-Aliased: Who decided brown was such an awesome color? pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.20.2008

    BrownQuest 2 ended up proving that too much of something was bad -- horribly, horribly bad. BrownQuest 2 could barely run on most systems because no one could handle the "extremely, super cool, melt your face" graphics and ended up sitting on the shelves that holiday season. The new rationale about the game was that it had future-proofed itself, lying in wait for computers to exist to run it at its graphical peak.That peak came, and no one rushed to buy the game. People came in and people left, and the game didn't turn out to be the huge blockbuster it was anticipated to be. And now, 4 years later, I turn on my computer and run BrownQuest 2 at maximum graphics easily, and I'm just not fully impressed. Are they good graphics? Sure they are. Are they so amazing that they make me run around my room screaming so loud that I can drown out Lewis Black? (NSFW) No, not really.So, with all of that in mind, let's turn to something more relevant. Let's turn to World of Warcraft. Say what you will about the game, but I think we can all agree that the game design of WoW is solid. It's not the holy grail, but it's certainly good enough to make 11 million people play it. Now ask yourself the question: "Would WoW be as popular and as good if it sported the extreme graphics EverQuest 2 did?"If you're hijacking my brainwaves, you know the answer already. Of course WoW wouldn't be popular if the graphic requirements were through the roof. Even if it was an amazing game, no one would be playing it because no one would be able to run it. In these times, we can't afford to go running off and upgrading our video cards just because we want to play that one game, *cough*Crysis*cough*.And is World of Warcraft a beautiful game? Of course it is! The vistas, the sunsets, the snow, the shattered landscapes. And for being so "cartoony" it can still pull off some really imposing places, like Blackrock Mountain, Hellfire Peninsula, Netherstorm, Icecrown Glacier, and many others. Certainly, the graphics have improved in the latest expansion, but the other areas of the game just don't scream "I'm dated" as loudly as "realistic" games can.Say what you want about graphics that don't push the edge of technology, use bright colors, and attempt to engage us in veritable water-colored landscapes. The truth is these things make sure that the game still looks good and appealing to us years down the line, they let the tone and aristry of the game shine through in ways that realistic graphics cannot, and they make sure that you can still play with your friends without spending wads of cash to upgrade your rig.Because, in the end, isn't that what a massively multiplayer game is about? Playing and enjoying the world with other people at your side? Colin Brennan is the weekly writer of Anti-Aliased who believes games need to grasp the imagination, not your video card. When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.

  • The Daily Grind: Stylized or realistic graphics?

    by 
    Adrian Bott
    Adrian Bott
    08.08.2008

    World of Warcraft is probably the best known example of a game whose graphics don't strive for realism, but instead have a cartoony, colorful look. It is sometimes criticized for being unrealistic (or even 'childish'), but this arguably misses the point. A cartoonish style allows boundaries to be stretched, making for stylised, expressive landscapes, buildings and creatures, as well as armor and weapon designs that would otherwise be merely absurd. Fantasy doesn't have to be realistic. WAR also seems to be going down this path.On the other side, we have games that strive for a realistic look, rather than a cartoonish one: the highly detailed drifts of garbage that litter the City of Villains, the gleaming interstellar behemoths of Eve, and in the fantasy genre, the gushing gore and rippling thews of Age of Conan. Attempting a realistic look can be more immersive, but it can also be harder to engage the player emotionally, not to mention being costly on graphics resources.Which do you prefer? Do you want your MMOs to look like games, without trying to appear realistic? Or do you disdain the more cartoony styles in favor of realism and detail?

  • The Daily Grind: Realism in MMOs ... good or bad?

    by 
    Akela Talamasca
    Akela Talamasca
    06.13.2008

    When you hear the word "realistic" as it's applied to graphics and/or gameplay, do you cheer or wince? World of Warcraft, Mabinogi, Hello Kitty Online -- these are all titles that make a fantastical graphics aesthetic work well for them. At the same time, Age of Conan, Guild Wars, Tabula Rasa -- these games make a good showing of a more "realistic" style, and people seem to like it.Then again, there's "realistic" taken to an extreme; we're thinking of the way The Sims makes you exercise, eat, sleep, excrete, etc. Now, while The Sims is of course not an MMO, do we want that sort of thing in our fantasy worlds? Does realism attract more people than surrealism? Could you take currently realistic/cartoony games and switch the aesthetic around and make it all better?