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    FBI releases redacted report of its GamerGate investigation

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.27.2017

    It's one thing to have read about (and reported on) the various threats of violence perpetrated by GamerGate, but seeing the FBI's collection of documents regarding the harassment campaign is entirely different. The Bureau recently released a 173-page document that compiles a plethora of emails and tweets received, seemingly, by targets including culture critic Anita Sarkeesian and game developer Brianna Wu. There are also internal reports, police reports and letters of request to various gaming and tech companies. I only say "seemingly" because names, email addresses and identifying information has been redacted throughout the report. But lining up the emails with dates and news stories, it's plainly obvious who the trolls were writing to.

  • The NSA chose Christmas to detail 12 years of accidental spying

    by 
    Aaron Souppouris
    Aaron Souppouris
    12.26.2014

    The NSA's idea of a Christmas present, it seems, is to release multiple reports detailing 12 years of improper conduct. The heavily redacted accounts reveal many incidents of misuse (both accidental and intentional) of the NSA's Signal Intelligence (SIGINT) systems. A large portion of the misconduct occurred due to the way agents searched the NSA's systems. Poorly constructed and sometimes unauthorized searches led to agents gleaning data on either US citizens and other unintended targets. According to an accompanying press release, data acquired illegally or accidentally is "almost always" deleted in what it refers to as a "purge process."

  • CIA documents tip Area 51 as Cold War surveillance site, definitely not an alien cover up

    by 
    Brian Heater
    Brian Heater
    08.16.2013

    span.redacted { color: black; background-color: black;} The truth, as a great man once said, is out there. It's just not 125 miles northwest of Vegas. And while no one's denying the seemingly great potential for extraterrestrial life on the outskirts of Sin City, newly declassified documents have shed further light on the long mysterious nature of Area 51. The good news: yes, the CIA acknowledges that Area 51 is , indeed, a thing. And it has the map to prove it. The bad news: there's nary a mention of aliens on stretchers or a besuited Will Smith. Nope, there's no one wearing cool sunglasses so far as we can tell -- heck, even the references to the U-2 program are largely Bono-free. Nope, the area was reportedly the site of Cold War surveillance -- programs that like Oxcart, which have been previously acknowledged. All in all, a perfectly normal base, as far as the government is concerned. Likely story, CIA.

  • Enough already with the draconian NDAs, Apple

    by 
    Erica Sadun
    Erica Sadun
    01.12.2010

    Yo, Apple. February's coming, and likely with it, the iPhone OS 4.0 SDK. And you know what? We're totally over this infuriating ducking NDA thing when it comes to the iPhone software development kit. NDAs refer to nondisclosure agreements. They are contracts -- in this case, between Apple and would-be developers -- that prevent those who have been granted beta access to early releases of Apple's software development kits from discussing any aspect of the SDK in public forums. Apple has pulled this NDA on us a few times before, for iPhone SDKs that anyone and their brother could download and look at freely. I'll say it for the record: NDAs on new iPhone OS SDKs are a bad, bad thing. These NDAs provide no protection against competitors discovering Apple's proprietary secrets. Apple places no restrictions on who may sign up and access those materials. At the same time, they limit developer discourse outside of Apple's rather minimal members-only developer forums. Under past NDAs, TUAW could not publish how-to articles or code samples, which was frustrating. The fundamental problem is not limited to this site, though. Developers couldn't tweet about their experiences, write about them on developer e-mail lists or otherwise engage in the kind of productive peer support that makes a development community thrive. Limiting discussion to a vendor-approved site where posts can be modded and/or deleted at the vendor's whim does not exactly cultivate open discourse. Of course, we're talking about Apple. As avowed "Gearhead" Aleksandr Milewski puts it, "It's Apple. They'd NDA their customers if they could." So you can take it as likely that once again Apple is going to slam down an NDA on our collective selves. At least unless enough people proactively stand up and say: "We're mad as hell about NDAs and we're not going to take it any more." So what can you do? Add your voice to this post. Leave a comment and express exactly how you would feel about Apple NDA'ing the upcoming iPhone OS 4.0 SDK. Tweet it. Status wall it. E-mail it to your friends and to Apple. File a bug report at bugreport.apple.com. Give some unofficial feedback. Post about it on your own blog and leave a link in the comments. It's time to be heard. We're tired of REDACTED and we want change.

  • Effin' NDA now applies to rejection letters, too

    by 
    Robert Palmer
    Robert Palmer
    09.23.2008

    In response to the negative publicity surrounding some recent, high-profile rejections from the App Store, Apple is now reminding developers that the rejection notices themselves are covered under their non-disclosure agreements. In what is probably a recursive black hole of logic waiting to swallow the Earth whole, we now know that messages to developers now contain the line "the information contained in this message is under non-disclosure" in all caps. Not knowing the specific terms of the NDA (because I haven't signed an NDA with Apple), I can't personally say if those terms were in the contract to begin with. Knowing Apple's penchant for secrecy, they probably were, and they're just being a bit more forceful with their reminders. [Via MacRumors.]

  • Wingnuts Moto Racer for the iPhone

    by 
    Mike Schramm
    Mike Schramm
    06.06.2008

    Our friends over at Freeverse have been working on a racing game (undoubtedly going to be one of a few released by different companies) for the iPhone called Wingnuts Moto Racer, but various NDAs, game mechanics secrets, and developer confidentialities have kept them from being able to talk about it too much, with us or anyone else. Still, demand has apparently pushed them to release something, and so they have posted this heavily-edited- with-red ink "review" of how the game plays.It sure sounds like, as expected, you use the accelerometer to drive, and while their intern says that it controls beautifully, of course he'd say that -- he's their intern. The art looks good, though -- there's a highway at sunset, some Oriental and Forest style racing, and even a Miami-style tropical cityscape. Unfortunately, that's the extent of news here -- no idea how many tracks or vehicles there are, or if there are any other iPhone-specific innovations.Not that the game still doesn't look like fun -- it does, and if you're a racing game fan, you'll definitely have plenty of games to choose from in the early days of the App Store. But NDAs aside, we'd sure like to hear something new about Freeverse's iPhone games.

  • 10.5.3 and Beta 6 SDK, Oh my!

    by 
    Erica Sadun
    Erica Sadun
    05.28.2008

    Something interesting is hiding in 10.5.3. I don't know what it is. I don't know what it does. But if it's necessary to upgrade if you want to use the new SDK release, that means that there's a something that ties 10.5.3 to new iPhone features. So intrepid TUAW readers-slash-detectives, what can you find lurking in that new 10.5.3 firmware release that provides new and exciting iPhone functionality? Let us know in the comments. My completely wild pulling-it-from-the-posterior guess is something to do with AppStore support -- or maybe the iNewton -- or maybe "back to my iPhone" support -- or... No really, I have no clue. Hopefully Uncle Steve will give us something nice for Keynotemas. Until then, see if you can figure it out.