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  • Diablo III offers global play, provides a guide to the auction house

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2012

    As Diablo III gets ever closer to release, you've probably moved on from the question of what you're going to play and on to the question of who you're going to play with. If your friends live across the planet, that's going to make things a little more difficult, but with the new Global Play feature, not impossible. Players will be able to play in any region, although the real-money auction house will only be accessible in your home region and your characters from the home region won't transfer to the global service. You hadn't forgotten the real-money auction house, had you? Just in case you had, a new official guide is available detailing how the service will work, what regions can use what money, and of course the actual mechanics of buying and selling. Players using the global play feature will not have access to the real money house of other regions, but will have access to the regular auction house, so even if you're planning on a global jaunt, it's worth examining the particulars.

  • The Mog Log: Living large in Limsa Lominsa

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2012

    Limsa Lominsa isn't like the other cities in Final Fantasy XIV chiefly because it's not a city. You can argue the definition, but cities are generally places where a group of people decided to settle down and stay for an extended period of time. Limsa Lominsa is more like what would happen if everyone went for a hike, a lot of people wound up double-parked, and then in the aftermath, all of the hikers just threw up their hands and decided to stay where they were instead of going home. Even if you ignore the city's ridiculous origin, however, you're stuck with a city that's still ridiculous in its own way. The city's government is determined by boat races, the local pirates come standard so long as they adhere to a few fairly simple rules, and pretty much everyone has an eye toward becoming the top dog. The result is a place that's refreshingly open about all of its dangers, but despite that, it's no less threatening. You'll be threatened by brute force rather than subterfuge, but you're still facing down the wrong end of a weapon.

  • The Mog Log: Staying off the grid in Gridania

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2012

    At first glance on a trip through Final Fantasy XIV's cities, Gridania probably seems like the nicest city in Eorzea. Ul'dah always has the smile of a used car salesman, Limsa Lominsa stinks of fish and is full of pirates, Ishgard isn't welcoming even without the dragons, and Ala Mhigo sort of has a bad case of Garlean occupation. But Gridania is built in the middle of rather nice forest territory, and it doesn't seem to suffer from any of the power struggles or unfriendly residents that your other options have. Sure, the forest can be a bit tempermental, but it's a peaceful spot. But as you may have guessed, it only looks that way until you actually spend some time there. Then you realize that the city is not nearly so welcoming as you initially thought -- it's a hotbed of activity, stuffed to the brim with spirits that do not necessarily have the best interests of adventurers or anyone else at heart. Gridania doesn't suffer the internal conflicts of the other cities, but that's mostly because the place is already being crushed too thoroughly by all of the external threats it has to face just to keep treading water.

  • Star Wars: The Old Republic to launch in the Asia Pacific region on March 1st

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.14.2012

    On launch day, fans of Star Wars: The Old Republic were able to start logging into the game simultaneously across the world... assuming "the world" meant North America and Europe. The Pacific regions were unfortunately deferred to a later launch date, something that provoked some ire from fans in that area. However, the wait is now over for an official launch day. A launch of March 1st has been announced for Singapore, Australia, New Zealand, and Hong Kong. Naturally, there are fans in those regions who would prefer to play on regional servers but have already started play on existing servers via imported copies of the game. BioWare is promising that players in these regions will be able to transfer characters for free for a limited time following the launch date, allowing everyone to move to regional servers if desired. The game is also available for pre-order now, so if you're in the affected region and want a copy, best take a look at stores near you for order options.

  • The Daily Grind: Which environments tend to drain your interest?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2011

    The problem with fantasy settings is that the imagery is pretty well played out. You know there will be an area with a lot of trees, probably a desert, probably a set of rolling plains, and of course there will be caves. And the odds are good that at least one of those environments won't make you feel like you're off on an epic adventure; it will make you feel as if you're traipsing through the same environments you've traipsed through hundred of times. Until you just log off, that is. Maybe it's another promise of brown or gray caves winding about interminably. Maybe it's the thought of another forest, or another plain, or another rocky mountainous area. Or perhaps it's the more surreal and fanciful environments that make you roll your eyes and want to just stop playing. Which environments tend to drain your interest in the game? No matter how interesting any other part of the zone might be, what sort of regions just make you feel burnt out and bored? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What zone creeps you out?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2011

    In the early levels of pretty much every MMO, the setting is idyllic. Sure, there are rats that could devour a housecat in abundance, but the environment feels fairly sedate. Once you get into the higher levels, however, you start walking through regions that are less welcoming. Some of them just feel unreal and alien (Final Fantasy XI's Promyvion regions), while others are real environments pushed far beyond the breaking point (World of Warcraft's Shadowmoon Valley). Whatever the cause, though, there are definitely spaces in the game where you really don't want to own a house. Every person's tolerance of creepy is going to be different, and for some people the opening of RIFT in the midst of a bleak and hopeless future is going to be creepy enough. But we're not going to tell you what the creepiest possible region of a game world is; you're going to tell us. So what in-game zone makes the hair stand up on the back of your neck, and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wurm Online inviting players to Exodus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.13.2011

    In a game like Wurm Online, fresh lands are important. After all, the game places so much emphasis on setting up your own homestead in the untamed wilderness that you find yourself a bit out in the cold if the land is already developed. This was part of what led to the opening of the game's first new server, Deliverance, but the response of the playerbase has been so overwhelming that the development team is doing the time warp again. According to the development team, a new land named Exodus is being added just south of Deliverance. It's intended to give players a new chance to get involved with building in fertile lands untouched by human expansion, and it's set to go live on Thursday at 1 p.m. EDT. For those of you recalling the issues with the earlier server opening, the team hopes that the new region will open without problem. So get ready to go... well, south, young man, because the lands there are ripe for the taking. [Source: Wurm Online press release]

  • The Daily Grind: Did BioWare make the right call?

    by 
    Jef Reahard
    Jef Reahard
    07.25.2011

    BioWare made something of a stink last week with its decision to limit Star Wars: The Old Republic pre-orders (both in terms of total numbers and in certain regions around the world). Here at Massively, we received dozens of angry emails entreating us to take up the cause of the common gamer. While limits on digital goods do seem a bit artificial, it's also worth noting that recent popular MMO releases were beset with server overcrowding and lengthy login queues (we're thinking of both Aion and RIFT here). BioWare ruffled quite a few fan feathers with its actions, but from the outside looking in, it's difficult to determine what the company could have done differently. That's where you come in, and this edition of The Daily Grind is all about your reaction to Star Wars: The Old Republic pre-orders, load limits, and regional publishing. Do you think BioWare made the right call? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Final Fantasy XIV previews upcoming outposts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.19.2011

    As patch 1.18 draws close for Final Fantasy XIV, the development team has been stepping up the rate of previews. The latest one highlights a feature discussed previously but not seen for some time: the addition of several outposts across the landscape, hubs for adventurers to explore as they take part in new content. Six outposts are listed in the newest preview, two for each of the major regions in the game and each with a distinct thematic focus. Each of the outposts listed highlight the environment of the nearby city-state -- the outposts in Gridania are concerned with hunting and maintaining security in the wood, while Ul'dah's settlements focus on more mercantile and mineral concerns. In addition to the stops for adventurers, beastman settlements are said to be on the plate for patch 1.18 later this week. Final Fantasy XIV players who can't wait to see the new hubs can take a look at the preview for a glimpse at the expanding and improving environment.

  • Hellgate shows off its new Duel Areas

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.10.2011

    No matter how bad the environmental conditions might be in Hellgate, that's no reason to eschew one of the time-honored traditions of MMOs everywhere: PvP. But the game's relaunch won't just be including the original PvP elements, and one of the newer additions has just been highlighted -- the Duel Areas. This new addition allows players to face off against one another on specially designed maps, complete with dynamic elements on each map to keep battles unique. With four different maps to choose from and a number of pre-fight variables, the Duel Areas are limited at the moment by the fact that only deathmatch games are available within. Killing opponents will reward players with PvP experience, leading to valuable rewards for future PvP matches. Check out the video previews for two of the new arenas just after the break, something that should be enough to get Hellgate players excited as the game moves toward release.

  • City of Heroes posts updates to the global server change

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2011

    While nothing quite compares to a new expansion pack, Paragon Studios still surprised City of Heroes fans when it announced at PAX East that both the American and European servers were going to be merged into a single list. The team is looking to head off most further questions with a recently released FAQ regarding the changeover, which will also see European account holders rolled into the existing database. It also enumerates the benefits to the community as a whole, allowing both regions equal access to testing and special events while expanding the total number of servers available for each player. In the case of name conflicts for the global chat channel, a player originally from the European servers will be given a temporary handle based on his character's name and a free change to said handle. According to the official statement, the number of affected players is expected to be fairly small, and actual character names will not be affected as the servers aren't merging in any way. Expected to be fully rolled out by the end of the summer, this latest change to City of Heroes won't help any content slumps but will help foster more international community efforts for the game.

  • RIFT looks at Scarwood Reach

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2011

    Whether or not you're looking forward to RIFT, it's hard to deny that the game makes great use of setting. The latest region revealed, Scarwood Reach, is haunting and evocative in both backstory and current events. Once an enchanted forest covered in the majestic granitewood trees, the woods have been logged to their demise, with only scattered pockets of trees remaining as a testament to what once was. But the servants of Greenscale seek to undo the damage in the only way possible -- by opening a portal to the Plane of Life that might swallow Telara whole. Aside from the abandoned shrines and local creatures harmed by the mad rush for wood and the abandonment of old traditions, the explosion of unfiltered Life at the heart of what was once forest is equally toxic. Even apart from the rifts that occasionally blossom, the forest is beset by creatures unseen in this land, coupled with crawling roots that bring searing and unwelcome new life to the barren landscape. Take a look at the gallery for a quartet of preview images, a fine preparation for the maddening environment that RIFT's damaged forest remnants are poised to deliver. %Gallery-101448%

  • Priston Tale 2 adds a new region and a mentoring system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2010

    If you're one of the souls inspired to step into Priston Tale 2 thanks to Beau's recent foray into the game, you picked a fine time to start playing. A large update has just hit the servers, featuring a brand-new area for players to explore. The Damned Burial Ground may be just a bit late for the Halloween season, but it would have fit in just fine as a haven for the restless bones of fallen soldiers and demons. The game has also launched the brand-new Master and Apprentice system, a setup by which experienced players can get rewards for mentoring newer players about the fine points of the game. Experienced players get to earn previously unavailable in-game items, and new players get rewarded with the full knowledge and experience of a game veteran. The newest update has come with a small selection of new screens as well, available in the gallery below and showing off what Priston Tale 2's engine is capable of producing. %Gallery-107578%

  • Steins come to the EU

    by 
    Mike Schramm
    Mike Schramm
    11.21.2008

    Good news, EU players -- now you can store your ale in a WoW stein also. 3 Point Entertainment, the group responsible for making those official World of Warcraft beer steins, has announced that they are now selling the steins overseas as well, meaning that even EU players can spend $80 on a cup that won't even fit in your cup-holder.We kid -- at $80, these things better be nice, and they probably are -- each one, we're told, is handcrafted and made of "fine grain stoneware," whatever that is. The company says that the North American sales have been very good so far, and that a few people have even bought them for wedding or groomsmen gifts. Because nothing starts a marriage off right quite like a WoW stein, yeah?Still, Europeans, if you've been waiting to get your hands on one, now's your chance. Cheers!

  • Star Trek Online FAQ describes PvP rules

    by 
    Samuel Axon
    Samuel Axon
    08.12.2008

    Even more Star Trek Online information has beamed in. This time, it's in the FAQ page just published by Cryptic Studios. The FAQ is a good place to catch up on the highlights from the recent revelations, but there's new stuff too.The most substantial revelation is that there won't be PvP, PvE, or RP server types as in World of Warcraft and other games. There will only be one server type. There will be far-flung regions of space in which open PvP will be possible. In the nuetral zone (the border between factions), consensual PvP engagements will occur. It's implied that PvP will not be possible deep within Federation or Klingon space.Oh, and the FAQ includes some grim news for certain would-be players. It turns out that you'll actually need an internet connection to play Star Trek Online! Oh man! Say it ain't so! That's unacceptable, right? Maybe we should start a petition.

  • Podcast interviews two Star Trek Online guys, gets lots of new info

    by 
    Samuel Axon
    Samuel Axon
    08.12.2008

    Star Trek gaming podcast Hailing Frequency interviewed Cryptic Studios Chief Creative Officer Jack Emmert in the wake of the big Las Vegas unveiling of Star Trek Online. The two part interview is available in both audio and video, and it's one of the best sources of details beyond the unveiling video itself at this point.There are a lot of reveals and hints in the interview. Some examples of interview topics: post-launch plans for user-generated content, an economy without a monetary currency, and details about starship combat. Emmert speculates that cross-platform play and non-region-specific servers are possible, but that no final determinations have been made. Listen to the interview for more!Hailing Frequency also spoke with STO's new community manager, JR Sutich, who is better known to folks in the MMO community as Razor. He was a regular writer at WarCry before he started with Cryptic. That interview, also available in both audio and video, deals exclusively with the game's community and forums.

  • Poll confirms six Stargate Worlds planets

    by 
    Samuel Axon
    Samuel Axon
    11.29.2007

    A new poll is up at Cheyenne Mountain's official Stargate Worlds website. Normally this would only be worth a mention in passing, but the text and contents of the poll actually confirm the inclusion of six specific Stargate SG-1 franchise planets.The poll asks players which planet they're most excited about visiting, and then lists six "confirmed" planets: Agnos (an Ancient city which we've already seen some pictures of), The Castle (the Tau'ri prison planet), Lucia, Stargate Command (aka Earth), Tollana, and an "unnamed Goa'uld desert planet."So it looks like there will be a good variety of places to go. But where's Abydos? It's not Stargate without Abydos!

  • Software sales around the world

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.02.2007

    Sometimes, it's interesting to compare what's popular in different regions. Of course, release dates come into play, as various parts of the world get games at different times, but there's a surprising amount of crossover when we look at what's big among Wii owners around the world.Not everything is surprising: Guitar Hero III is shredding most of the competition in the US, Metroid Prime 3 is clinging to a top spot in the UK, and Super Mario Galaxy is muscling out other titles in Japan. But with the sales the various minigame collections are boasting, is it any wonder we've seen so many? Even the lackluster Carnival Games is raking in the money in multiple regions. Hit the jump for the top five sellers to see for yourself.

  • Wii update renders Freeloader useless

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.08.2007

    And don't expect Nintendo to do anything about it. The recently released and pointedly punctual Wii system update 3 added limited USB keyboard support but removed the system's ability to run Datel's Freeloader discs. Originally intended for Nintendo's previous console, the Freeloader would (usually) allow the user to play Gamecube games from other regions, an ideal tool to help pass the time between those lethargic localizations. Nintendo told Eurogamer that due to the Freeloader's status as an unofficial product, there was nothing they could do to "fix" the problem.If you still hope to play your imported Gamecube titles, you can either dig your old system out of the closet or stare at that new Wii clock while you wait for Nintendo to abandon its draconian console region encoding policies. [Thanks to everyone who sent this in]

  • Solderless Wii modchips on the way?

    by 
    Eric Caoili
    Eric Caoili
    05.07.2007

    If you've been curious about fixing your Wii to dabble with homebrew or play titles from other regions, but don't trust your abilities enough to mess with the console's innards, there might be a solution in the works for you. WiiNewz forum member Takrin recently posted photos of his hardware project in progress, a prototype modchip that requires no soldering to install. With nothing to attach the modchip to though, how does it stay in place? Takrin suggests "double sided tape on one side" and "foam which presses it to your drive on the other." That doesn't sound like a very stable setup, but we hope to see this development spawn more sophisticated and accessible mods in the future. To be honest, if a monkey can't install it, we probably wouldn't be able to either. [Via MaxConsole]