release-14

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  • Shroud of the Avatar's release 14: FREE HAT

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    If you want a silly-looking pointed hat in Shroud of the Avatar but don't know how you could possibly get one, then the latest development update will make you extremely happy. It tells you how to get just that. Yes, you can have a new hat as a reward for finishing another installment of the Grand Tour quest. So you get up to speed on all of the new features of the patch and you get a hat along with it. Everyone wins. The development update also contains a look at more of the overland modeling going on behind the scenes, some of the in-game books being deployed, and a new Kickstarter project for the spiritual successor to the Ultima Underworld games. There's also the usual assortment of discounts and items that will soon be leaving the game forever. Check out the full update for the in-game and community details.

  • Shroud of the Avatar's elementals run (not so) wild

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2015

    The elemental forces of nature are one of many inhabitants of Shroud of the Avatar that can be either friend or foe, depending on the situation -- and the binding. In a recent newsletter, the devs showed off several of the elementals and golems in both bound and unbound varieties. Mages will be able to use magic to subdue and order these beings to protect and serve. The newsletter also showed the progress being made on Dragon Pass and promoted the Release 14 grand tour quest reward, which is a very pointy hat called a Hennin. You know you want to wear a princess hat, you pretty little thing. Well, you'll get your chance when that update comes out on January 29th.

  • Shroud of the Avatar lays out plans for early 2015

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2014

    If stated plans are any indication, Shroud of the Avatar is in for a busy first few months of the new year. In a recent newsletter, the team recapped the "flexible" schedule for the game's early 2015 updates. January's Release 14 will expand zone connections, add in the Shardfall biome, begin testing on a new version of Unity, and add things like player banks, an encumbrance system, and in-game pledge rewards. February's Release 15 has its eye on several new mainland areas including the Necropolis, more magic spells, housing fees, dyeable outfits, teachable emotes, and crafting skills. Finally, March's Release 16 is going to add Steam achievements, a cover system in combat, and localization. The team also released one of the backer rewards, a cover version of the classic Ultima Stones theme by the band The Space Bards, and you can listen to it after the break!