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  • Second Wind: Final Fantasy XI

    by 
    Matt Daniel
    Matt Daniel
    04.05.2013

    Here's a fun fact about me: Final Fantasy XI was one of the first MMOs I ever played. I had dabbled in Ultima Online and EverQuest before it, but at the time those games came out, I was but a wee lad of nine or so, and I truly had no idea what I was doing in either of them. What I did know was that I was in love with the idea of sharing a massive, persistent world with thousands of friends (and enemies) waiting to be made. So when Final Fantasy XI came out stateside in late 2003 (it launched in Japan in 2002), I was firmly in the grip of some kind of JRPG mania thanks to Final Fantasy IX, Legend of Dragoon, and others of that ilk. Naturally I took to the notion of a massively multiplayer Final Fantasy game like a Black Mage to a comically oversized hat. I was a devout player of FFXI for a couple of years after that, before all of my FFXI-playing friends decided to jump ship to some uppity little newcomer called World of Warcraft, and I've had an on-again, off-again (mostly the latter) relationship with FFXI ever since.