renault-mograine

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  • WoW for Dummies, Act III: The end of vanilla

    by 
    Anne Stickney
    Anne Stickney
    12.16.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Vanilla WoW may not have seemed full of story to most, but it was jam-packed with plot elements, although they were hidden from all but those who paid the closest attention to what was going on around them. Most lore in the game was simply introduced with quest text -- there were no cut scenes, there was no phasing, there were none of the innovations we currently have today in regards to the implementation of lore in gameplay. If you missed them, I recommend going back and reading through the summaries of early days of vanilla lore. There are two versions of Act I, one for Alliance and one for Horde. Act II applies to both sides of the faction fence as the story began to merge for both sides. Please note that these are summaries of the lore that existed in game -- later novels, comics, and other material adjusted what actually happened in the scope of the game universe, and some of those novels and comics are now the official canon version of these events. I've pointed out where these changes occurred. The end of vanilla was marked with the return of foes long thought dead and gone, and the ominous stirrings of a portal to another world.

  • The Urban Legends of Warcraft: Ashbringer

    by 
    Anne Stickney
    Anne Stickney
    07.20.2010

    One of the more interesting facets of playing a game as extensive as World of Warcraft are the legends and mysteries surrounding the game, both inside and out. A lot of these legends, mysteries and unsolved puzzles have developed over time into urban legends -- stories that sound just true enough to be plausible, but usually end up being untrue, dead ends or simply unsolved mysteries that were never meant to be puzzled out. Today we'll be talking about a weapon whose origins were so mysterious and carried so many loose ends that it left players in a tizzy for years: Ashbringer. The legend of Ashbringer started when World of Warcraft was originally released. The orange legendary weapon was discovered in the game files by data miners, and the stats and proc on the weapon were truly amazing. At the time, even epic weapons were extremely rare, so seeing something with an orange tag on it was more than a little unique and awe-inspiring. However, other than the datamined weapon, there was no indication of it appearing in game -- that is, until players slowly leveled from launch to their first steps into the Plaguelands.

  • Know Your Lore: The Ashbringer

    by 
    Alex Ziebart
    Alex Ziebart
    08.14.2008

    Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too! There are very few things through all of Warcraft, in-game and out, that almost every WoW player would recognize upon hearing its name. Even if you don't know its story or origins, the name holds some weight. This is one of those things.The Ashbringer...The Ashbringer is (supposedly) going to play a pretty large role in Wrath of the Lich King, and what we've seen so far supports that. In addition, in mid-September Blizzard will be releasing a comic to fill in some of the gaps in the story of the Ashbringer. In preparation of all of that, we're going to do a rundown of all we know.

  • New DC Comic series to reveal Ashbringer's backstory

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.16.2008

    One of the most endearing new stories to be introduced into the Warcraft mythos by WoW is that of the Ashbringer, the blade of the Scarlet Highlord Mograine, which slew the Scourge by the hundreds and might have singlehandedly redeemed Azeroth, were it not for the treachery of his son, Renault. Unfortunately, beyond that and a little scene in Old Hillsbrad where we see the first steps of its creation, we don't really know much else of the story behind the fabled blade. In September 2008, we'll learn a little bit more of it. On September 10th, DC Comics' Wildstorm division will release the first of a 4 issue miniseries that covers the history of the Ashbringer, both the sword and the wielder, Alexandros Mograine. The series is being written by Blizzard Creative Director Mickey Nielson, with art by Ludo Lullabi and Tony Washington. The first book will feature cover art by Chris Robinson, with a variant cover by Lullabi and Washington. I know I'm excited. In fact, I think I'll call my local comics store now and make sure they'll carry it. Then again, I'm also a bit concerned. If this comic book gives us Ashbringer backstory that's important to WoTLK, does that mean they aren't releasing it until the series is done? I don't want to wait til 2009 to play a Death Knight, that's for sure!