reputation-grind

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  • Red 5 tweaking Firefall's reputation system

    by 
    Jef Reahard
    Jef Reahard
    01.22.2015

    Firefall's latest news blurb concerns reputation. It's not all about grind and 20 different currencies that will clog up your inventory, though. In fact, Red 5 says that the work-in-progress rep system will ultimately feature reputation points that function like experience. Which, OK, is still about grind. But yay for inventory space! The devs are also enthused about the future of the rep system, which they say will make use of Firefall's NPC corporations that "aren't much more than flavor" in the current build. You can read all about rep at the official Firefall website.

  • Firefall is offering bonus rep this weekend

    by 
    Jef Reahard
    Jef Reahard
    11.11.2014

    Firefall's offering up a reputation bonus weekend starting Friday, November 14th at 7:00 p.m. EST. The promotion runs through Monday, November 17th at 7:00 p.m. EST and includes a 25 percent boost to all collected rep vouchers. Visit the official Firefall website for more details.

  • Gaze of the Black Prince returns

    by 
    Sarah Pine
    Sarah Pine
    07.14.2014

    Beginning tomorrow, Tuesday July 15th, at 9:00 am PDT, the Gaze of the Black Prince buff will reappear on live servers. This game-wide buff increases reputation gains with The Black Prince by 100%, and increases your chance to earn Sigils of Wisdom, Sigils of Power, Secrets of the Empire, and Titan Runestones. The buff will last two weeks and end at 9:00 am PDT on July 29th. If you've got a toon working on that legendary cloak questline, you just might be able to push through and finish it up in the next two weeks. Make sure to check out Anne Stickney's guide to getting that fancy orange piece of gear if you're feeling stuck or overwhelmed, there are some great tips there for using your time as efficiently as possible. For those of you aiming to get your legendary cloak--be it your first or fifth--good luck, and may the Gaze of the Black Prince help you out.

  • The frustration of dailies and the cost of reputation rewards

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.21.2014

    There's been a lot of commentary, here and around the web, on why dailies become so hated during Mists of Pandaria. One aspect, though, that I feel most people haven't covered is the issue of reputation rewards. All through this expansion, almost every expansion reward has required either honor or valor points. Your reward for finally get Revered with the Klaxxi was having to run a few dungeons so you could actually buy the stuff you unlocked. That put an extra twinge of pressure on the whole thing. Not only were you trying to figure what faction to grind, there was a voice in the back of your head, "I'm nearly valor capped. I'd better do my dailies so I actually unlock something to spend them on." While getting valor from the dailies themselves might have got you part of the way there, you still felt like had one more gate before you could actually get the stuff you wanted. In Cataclysm, things were different. Once you hit exalted with the Dragonmaw, you didn't need valor points. All you had to do was head to the quartermaster, buy Boots of Sullen Rock, a raid-level piece of gear, and add them to your tanking set.

  • Captain's Log: Star Trek Online's reputation systems for the new player

    by 
    Terilynn Shull
    Terilynn Shull
    12.16.2013

    One thing new MMO players will learn is that games that have levels inevitably also have a level cap, meaning that when a character reaches the highest level, there's not often much left to do other than to wait for a new expansion. This conundrum has left many developers trying to find ways to keep players in the game while they worked on new, larger content pushes. Many accomplish the task by creating repeatable quests or missions. Some games, Star Trek Online included, have integrated what are known as reputation systems into their games. Reputation systems are meant to keep players participating in repeatable content, allowing them to apply the currency received from that play to obtain select items and unique rewards.

  • Reputation in review: Pandaria

    by 
    Anne Stickney
    Anne Stickney
    10.14.2013

    Mists of Pandaria represents a dynamic change to how we look at reputation in World of Warcraft. While Cataclysm's reputations were all by and large flat dungeon grinds aided by the use of reputation tabards, reputation in Mists took a much different approach. In fact, it took many, many different approaches -- each reputation grind in Mists of Pandaria was slightly different from the next, with no two taking the exact same process to get to the end of the climb. On the WoW Insider show, we've talked before about how this is likely a grand experiment on Blizzard's part -- one to see which aspects of grinding reputation players tend to take really well, and which could be happily left behind. I've reviewed quite a few of the reputation grinds in Pandaria myself over the course of the expansion, largely because I'm obsessed with filling all those green bars. But what about the big picture? What really worked with reputation grinding in Mists, and what deserves to be left in the dust?

  • Mogu Rune of Fate price reduction, Shaohao rep gain hotfix

    by 
    Anne Stickney
    Anne Stickney
    09.12.2013

    Players merrily scampering around on the Timeless Isle may have noted that Mogu Runes of Fate, the coins used for bonus rolls in ToT raids, are not dropping like candy. In fact, the Runes were only available on Mistwalker Ai for the whopping cost of 2500 Timeless Coins per rune. Some players protested the steep cost, pointing out the ease in which one could quickly max out on Elder Charms one patch prior. As it turns out, Blizzard agreed with this assessment, and the price of Mogu Runes of Fate has now been reduced to 1000 Timeless Coins per Rune. As Timeless Coins seem to be pretty plentiful on the Isle itself, this should make it easier for those seeking to get Runes for further ToT raiding. Killing the rare spawn Evermaw results in over 1k Timeless Coins for the kill, so getting the coins won't be that much of an unreasonable stretch. In addition to this change, an adjustment has been made for players looking to gain rep with Shaohao -- the daily quest Path of the Mistwalker should now be awarding 250 Shaohao reputation upon completion. While both nabbing Mogu Runes of Fate and Shaohao reputation are still a bit of a grind, these changes ought to make the grind a little more bearable. Whether or not we'll see any further adjustments remains to be seen, but for now, it's nice to know that Blizzard is monitoring the situation and making changes as they deem necessary.

  • Patch 5.4 PTR: How to get Golden Lotus reputation in 5.4

    by 
    Anne Stickney
    Anne Stickney
    06.17.2013

    In patch 5.4, several fairly dramatic changes are taking place, but none quite so dramatic as the state of the Vale of Eternal Blossoms. So severe, in fact, that it seems that the achievement Eternally In the Vale is being turned into a Feat of Strength with the next patch. Why? Well ... let's just say that the quests required for completing the achievement are no longer possible to complete, when patch 5.4 hits -- we'll leave it at that. This has many players wondering, however, what happens to Golden Lotus reputation when the new patch arrives. Will it go away? Where will all the daily quests go? How do you get reputation with the Golden Lotus, when many of the quest objectives and NPCs have been altered in a significant fashion? We poked around a bit on the PTR and while we may not have solid answers, we do have a general idea of where things are going -- and don't worry, your reputation will still be obtainable. Needless to say, patch 5.4 spoilers abound within this post.

  • We don't need daily quests anymore

    by 
    Anne Stickney
    Anne Stickney
    01.25.2013

    I think I've firmly established that I really love doing quests, and that I'm fine with daily quests as a whole. Sure, some of them may have had their moments of extreme frustration, but by and large the daily quest system in Mists of Pandaria is pretty entertaining. But while it's entertaining to me, and it's fine with some players, there are others who cannot stand the system. They hate daily quests. The sight of a blue exclamation point is a source of constant irritation. And it doesn't really matter how you wrap up that package, it's still going to be annoying content that players feel they must complete in order to be competitive. Unfortunately, it doesn't seem to matter what is tied to the system, or if it offers rewards of value, like Lesser Charms or valor points. Adding the value to the daily quest system doesn't make completing the quests any more compelling, it just makes them another chore that must be completed. Which is why daily quests need to go away.

  • Murdering animals for 5.1 reputation

    by 
    Anne Stickney
    Anne Stickney
    12.19.2012

    The patch 5.1 daily system seems fairly straightforward for the most part -- you either get your dailies directly at the base camp for your respective faction, or you get a quest that will send you to a daily hub in Krasarang Wilds. Once your dailies are completed, you can then turn them in for reputation. But there's another daily quest out there, one that's hidden behind a purchasable item. This daily quest not only grants you a chunk of reputation, it'll give you a useful buff as well. But how you go about the process of getting that quest, and the limitations to the quest, seem to be a mystery to many players. And if you ask Jorn Skyseer or his Alliance counterpart Huntsman Blake, they have pretty much nothing to say on the matter. So how do you go about getting this useful bit of extra rep? Well, there are two parts to the process.

  • The Daily Grind: Are reputation systems passé?

    by 
    Justin Olivetti
    Justin Olivetti
    12.19.2012

    Last week I got into a long discussion with a friend about MMO reputation systems. I think we both realized just how much we hadn't thought about them for some time now, and that led us to speculating if the whole kit and kaboodle is not long for this industry. In limited quantities, reputation systems can be special and intriguing. They offer horizontal progression in the game, usually by keeping some juicy rewards behind a gate. The thought is that while 90% of the players may never put in the effort to max out a faction's reputation, the 10% that do will have something special to show off. But developers have never seen a good idea that they haven't run into the ground and then tunneled through to China. So it is with reputation grinds, which are as plentiful in number as they are annoying pests. Is it time to just chuck the whole idea or perhaps transform it into a less grindy and more approachable system? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Reputation in review: The Dominance Offensive

    by 
    Anne Stickney
    Anne Stickney
    12.16.2012

    It took until patch 5.1, but we got it. The most perfect reputation grind in the game to date. I don't say these words lightly, because let's face it, I have pretty high standards for what I like and what I don't like with daily quests. But the Dominance Offensive appears to have taken the best out of all previous reputation grinds and wrapped it all together in a delightful ball of compelling story and quests that barely feels like a grind at all. Please note that this is a review for the Dominance Offensive, which is the Horde side of the 5.1 reputation. At this point in time, I don't have an Alliance character at level 90, so I'm unable to play through the Operation Shieldwall quests. However, I have been assured that not only are the Operation Shieldwall quests just as good, in some ways they are even better than the Dominance Offensive material. I'm not even sure how this is possible, because these dailies are just that good. But enough gushing. Let's get into the nuts and bolts of what makes this reputation grind so different from everything before it.

  • Reputation in review: The August Celestials

    by 
    Anne Stickney
    Anne Stickney
    11.23.2012

    At the four cardinal points of Pandaria, great beasts known as the August Celestials watch over the precious continent. To the east is Yu'lon, the Jade Serpent -- a being of unfathomable power who is neither the first nor the last Jade Serpent in existence. While speaking to Yu'lon, it is made clear that upon her death, her life's essence will be passed on to another, in cycle that indicates some type of immortality. There are three others in Pandaria; Chi-ji the Red Crane to the south, Xuen the White Tiger to the North, and Niuzao the Black Ox to the west. It's not clear if these three follow the same cycle as Yu'lon, but all three share the same sparkling, ethereal appearance. We don't know where they came from. We don't know what they are. We don't know exactly how long they've been on Pandaria, although there is mention of Yu'lon in tales from the last Pandaren Emperor. We don't know what their ultimate purpose on Pandaria is, except to guard and watch over the world. And one would think that a reputation grind dedicated to these ethereal creatures would answer at least a few of these questions.

  • Reputation in review: The Shado-Pan

    by 
    Anne Stickney
    Anne Stickney
    11.14.2012

    I gotta say, I really dig the Shado-Pan. I liked them from the first moment I saw them in the beta. I think a lot of it has to do with what kinds of characters make up the faction. While the rest of Pandaria is full of affable characters like the Tillers, who are free with food, drink, story and song, the Shado-Pan represent the other side of the pandaren race. They're the warriors, the fighters, the fierce, strong and sometimes dark side of pandaren culture. They are not welcoming, they are not particularly friendly, and to be perfectly honest the majority of them are pretty angry that we've shown up on Pandaria. Now perhaps it says something about me, but that fact in and of itself made me want to grind out this reputation. I mean, here I am, hero of Azeroth, killed Deathwing and interrupted what was going to be the end of the world and these guys are treating me like a total scrub? Oh it's on, guys. Not to mention the absolutely fantastic taste these guys have in hats. Have you seen the hats? I knew I needed one of those hats the moment I laid eyes on it.

  • Tanks, healers, and a daily problem

    by 
    Allison Robert
    Allison Robert
    11.14.2012

    As someone who plays a guardian/restoration druid, I've had mixed feelings about Blizzard's move to the "dailies model." Of course, you don't need to be playing a tank or healer to feel that way -- it would appear that everyone on the planet has mixed feelings about the seemingly-endless march of Mists of Pandaria dailies -- but there's an special agony to them if you don't have a battle-ready DPS spec. Beefy mob health pools make killing anything as a healer last the approximate length of the Roman Empire, and because quest mobs rarely hit hard enough to make Vengeance a threat, tanks don't fare much better. I will grant that grinding Golden Lotus to revered did give me the opportunity to finish Gone With the Wind after all these years. (Spoiler alert: The North wins the Civil War.) Now, dual-specs exist for just this reason -- i.e., so you don't have to quest on specs that are really designed for group play -- and I could avoid this problem if I really wanted, but here's the thing: I really like being a tank/healer. Whatever it takes to be a truly competitive DPS, I just don't have it, and I will tank or heal 5-mans and raids, happy as a clam, and hopefully contributing to a lower dungeon queue. By contrast, dailies leave me trying to collect every quest mob in sight to get enough Vengeance to AOE them down efficiently, but it feels really inconsiderate to do this while other players are trying to get the same mobs. And other players are always after them, because everyone's on the same rep grinds. Every day is like being trapped in the starting zone of a new expansion, and I honestly don't know if I have it in me to do this all over again on my alts (who are -- surprise, surprise -- tanks and healers).

  • Know Your Lore: Dailies and story development

    by 
    Anne Stickney
    Anne Stickney
    11.11.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I have to admit that I've spent a lengthy amount of time this week trying to understand why people hate daily quests with such unbridled passion. Leveling a character through zones and completing various quests has to be one of my favorite parts of the game -- but once you reach max level, you've done all there is, from a questing perspective. In vanilla, this resulted in an absolute drought of things to do once you'd hit level 60. When daily quests were introduced in Burning Crusade, they were lauded as an excellent way for players to make gold after they'd reached max level. But the focus of daily quests has shifted since their introduction in the first expansion. No longer just a way to make gold after the well of quests to do has run dry, daily quests have morphed into a resource to gain both reputation and unique rewards. And oddly enough, daily quests have also evolved into what is slowly starting to look like an effective storytelling tool as well. But why do some dailies work, and others falter? What makes dailies palatable?

  • Reputation in review: The Golden Lotus

    by 
    Anne Stickney
    Anne Stickney
    11.05.2012

    Blizzard decided to try something completely new for Mists of Pandaria. In an effort to increase the amount of things to do once you've hit level 90, they left an entire zone as level 90 content. The Vale of Eternal Blossoms has a small handful of quests to do once you've gotten there, but the majority of what is going on in the Vale -- and there is a lot going on in the Vale -- happens after you hit level 90, and plays out as a series of daily quests in the Golden Lotus reputation grind. The idea behind that, the objective of giving players more to do at level 90, is a good one. Once you've hit level 90, you no longer have an experience bar. It's instead replaced by reputation bars, and you level your way through the reputation just as you leveled your way through 85-90 content. And for the Golden Lotus, it's going to take a lot of leveling reputation to prove yourself. After all, these guys are protecting one of the most hallowed places in Pandaria, and they decided to let you in.

  • Reputation in review: The Klaxxi

    by 
    Anne Stickney
    Anne Stickney
    11.01.2012

    You address your elder ... The Klaxxi are one of the most bizarre reputation grinds in Pandaria, and it has little to do with the mechanics of the process. Your path to gaining reputation remains simple for the most part, completing daily quests with the occasional turn in of reputation-enhancing items. In addition, you'll get the opportunity to complete extra daily quests, depending on what daily hub you happen to be assigned to that day. However, the story of the Klaxxi is anything but simple. You are referred to with the name Wakener by all of the Klaxxi you encounter -- as far as they are concerned, there is no need to give you another name. And although the reputation grind for the Tillers contains friendly faces and nice people, the Klaxxi are all the way over on the other end of the spectrum. Which is actually part of the charm, oddly enough.

  • Reputation in review: The Tillers

    by 
    Anne Stickney
    Anne Stickney
    10.23.2012

    I may have taken leave of my sanity. I'm currently in the midst of a massive reputation grind in an effort to get everything to exalted. Part of this is because I like seeing green bars fill up on my screen, but part of it was intense curiosity towards the new daily system. Despite a somewhat compelling story, the daily quests in the Firelands just didn't quite work for me. Partially because the story just didn't seem all that compelling, but mostly due to the fact that the majority of the quests took place in a zone that was red on red. I hate red zones. Regardless, as a result of the experience I've seen what these rep grinds look like, and surprisingly, they're all different. You're not going to get the same experience doing each, and the quests aren't really very similar between each, either. Some of the reputation grinds are fantastic, and some ... well let's just say they could use some work. But let's take a look at what was hands-down my favorite rep grind and exactly what made it so fantastic to grind out.

  • Getting started with reputation at level 90

    by 
    Anne Stickney
    Anne Stickney
    10.16.2012

    Originally in the Mists of Pandaria beta, all reputation grinds were unlocked at level 90. This left players with a staggering amount of stuff to do, so much that it was immediately overwhelming. There was no clear path of reputation to follow, there wasn't a moment that explained where a player should go first, and why. On live, the Shado-Pan and August Celestials are now locked behind revered reputation with the Golden Lotus. This gives players a slightly clearer path to follow when doing dailies. But even with that change, it's still confusing to players, direction-wise. If you played in the beta, you have some understanding of reputations at level 90, how to increase them, and how they work. But if you're just now experiencing Pandaria and all it has to offer, you may be wondering where to go, what to do, and most importantly, what's in it for you? If you're dreading the thought of endless daily quests, don't worry -- it's nowhere near as complex as you'd think.