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  • OpenFeint and The9 will stimulate devs to port their games to Android with cold hard cash

    by 
    Vlad Savov
    Vlad Savov
    03.10.2011

    Are you a developer seeking the widest and most profitable distribution for your mobile software? The traditional platform for achieving such goals over the past couple of years has been Apple's iOS, but Android's rabid ascendancy has recently turned that into a legitimate question. A question that OpenFeint is looking to sway even further in Google's favor by announcing it will fund the porting of games from "other app stores" to Android with the help of Chinese online game operator The9. The specially selected games will of course get saddled with OpenFeint integration and the whole effort does have the waft of a publicity grab to us, but hey, it's another few pennies thrown into the bottomless well known as "Android gaming." Surely something worthy will eventually come out of it, no? [Thanks, Calvin]

  • Lost Pages of Taborea: Finding time to play Runes of Magic

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.31.2011

    Ever since my semester started up, I've had to learn new ways to budget my time. My schedule cuts right through the middle of every day, which is both good and bad. I don't have to get up at an obscene hour for class, and I'm not in school through the night. It still makes it hard to play Runes of Magic and other MMOs, though, as it chops my free-time up into short, interspersed chunks. I initially found some ways to satiate my gaming addiction by -- gasp -- playing Perpetuum. Games like Perpetuum -- and I suspect EVE Online -- have some nice pacing that allows me to go semi-AFK while I work on homework, articles or whatever. I can find safe places with large ore deposits, lay down a large container, and mine for 30 minutes at a time or longer. I'm still visiting the world of Taborea on weekends, and I make quick pit-stops during the week to check up on my fellow guild members, but I realized during my last visit that there are some nice ways for the returning college student to get in some game time and get his or her school-work done. If you find your having trouble balancing work, school and life with RoM, you might find some satisfaction in the long term pet, guild, crafting, and skill-building goals.

  • Toyota developing new type of electric motor in an effort to escape dependency on rare earth metals

    by 
    Vlad Savov
    Vlad Savov
    01.17.2011

    Toyota's not too pleased with the general scarcity of rare earth minerals and China's near-monopolistic grip on the world's supply, so it's decided to act before it's too late. A company spokesman has been cited as saying the Prius maker is hard at work on a new electric motor design that should dramatically reduce (though seemingly not eliminate) the need for rare earths in its production. Aside from being made of less price-volatile materials, the new electric ticker is expected to be generally cheaper to manufacture. Further details aren't yet available, but we hope this turns into a classic case of necessity breeding innovation -- that Prius C concept deserves a set of internals that can keep up with its bodacious exterior.

  • The Road to Mordor: Community check-up

    by 
    Justin Olivetti
    Justin Olivetti
    11.26.2010

    It's a quiet week around these here parts, what with the Thanksgiving holiday in NA and the lull before the November Update hits on the 29th. As such, I thought it'd be a great time to catch up on the current state of the community, especially as we've seen so many new bloggers and sites and podcasts arrive on the scene in the past year. I've always said that Lord of the Rings Online is truly blessed with not just a stellar community but an active one as well. Some MMOs see very little in the way of fan-created sites, keeping most of the community action centered on official forums and the like. However, when it comes to LotRO, we have not only the MyLotro.com blogs set up by Turbine, but a cornucopia of web delights fashioned by hard-working players. So to say "Thanks!" to this wonderful community, today I want to highlight some of the best LotRO resource websites, blogs and podcasts that consistently go above and beyond in making our slice of the MMO landscape a delight to visit.

  • Kinect will use only a 'single-digit' percentage of Xbox 360 CPU power

    by 
    Vlad Savov
    Vlad Savov
    11.03.2010

    What do you know, someone's been busy working in Microsoft's labs while we've been waiting for the company's Kinect motion control peripheral to launch itself into our living rooms. The highly sophisticated webcam has undergone some algorithmic optimizations and now Alex Kipman, lead software developer for what used to be known as Natal, tells us that its processing overhead for the Xbox 360 console will be no greater than a "single-digit" percentage. That contrasts very nicely with the last number Alex gave us, which indicated there'd be a 10 to 15 percent penalty for using Microsoft's new motion controller, and should mean your petting sessions with Kinectimals will be running smooth as butter when Kinect hits stores tomorrow. Great news, eh?

  • Guest Post: Confessions of a noob rogue

    by 
    Alex Ziebart
    Alex Ziebart
    10.09.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Back in the dark ages of history, in vanilla World of Warcraft, I rolled a rogue. This was before battlegrounds, when dishonorable kills were a fear and world PvP was a rush, when men were men, mages sheeped for fun and warlocks ... well, let's just say that warlocks have a reputation that they've earned. World of Warcraft was my first MMO, after coming from persistent worlds hosted by Neverwinter Nights. I played a rogue there, too, steeped in Dungeons & Dragons rules and the like. World of Warcraft was both nothing like and exactly like my roguish experiences before -- a sneak who dealt devastating damage with small weapons, no matter whether the target was gnome or giant, fearsome orc or fiery dragon. In the midst of a Westfall investigation (tasked by SI:7 to infiltrate a tower), I noticed a few growing complaints in guild chat: "We have seven rogues in the guild but only one priest; would someone please roll a priest?" I told them I would, sent my rogue back to the character select screen, and rolled the character that would take up the entirety of my vanilla experience.

  • Lost Pages of Taborea: Resource acquisition

    by 
    Jeremy Stratton
    Jeremy Stratton
    10.04.2010

    Way back when Runes of Magic was still young and learning to fly, there was only one way to obtain resources: Find a resource node and click it. Come to think of it, I've always chopped wood and gathered herbs, but what's the proper verb for obtaining ore in MMOs? In any case, the tried and true method of clicking on resource nodes has always worked for RoM. It's just that recipes take a lot of resources, which used to mean a lot of gathering. Seriously. A lot. I've written about the state of RoM's crafting system before, but many updates have come along since then. While the large amount of resources needed to craft items hasn't changed, the many different ways of obtaining those resources have. In this article I cover all the new ways you can get your grubby little mitts on a crafter's best friend.

  • Warhammer producer's letter talks ORVR changes

    by 
    Jef Reahard
    Jef Reahard
    10.01.2010

    Warhammer Online producer Carrie Gouskos has checked in with her monthly producer's letter, and the update has quite a few things to say about the two-year-old title's immediate future. First on the docket is a mention of the upcoming RVR pack, which will be bringing the new playable Skaven race, a Skaven-area play field, armor sets, and a renown cap increase. Gouskos also talks at length about the new ORVR changes, which "represent a holistic attitude shift in our current gameplay offering within a single zone." Players will fight over battlefield objectives, which in turn will produce resource carriers that travel from the objective to their warcamp. The resources will be added either to the warcamp owner's total or the opposing force's total if they manage to intercept the carriers. Resources will level your keep, and each level will provide corresponding benefits that aid in the destruction of your enemy. Check out all the details at the Warhammer Herald.

  • Massively Exclusive: Dilov & Hristov on the systems of Earthrise

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.17.2010

    With an open PvP model, a rich crafting system, and a sumptuous art style, Masthead Studios' upcoming sci-fi post-apocalyptic game, Earthrise, has been gaining more and more interest from our readers. From everything we've seen of the game to date, this title will offer some interesting options in terms of how one chooses to play through the world. That's why, when we were given the chance to ask some questions of Momchil Dilov, Lead Writer and Plamen Hristov, Senior Game Designer on Earthrise, we were happy to do so. For those not familiar with the game, you'll want to check out the interview noted yesterday, then join us behind the break as we ask about different systems such as crafting, PvP sieges, the importance of guilds, customization, character penalties, and more!

  • Black Prophecy crafting detailed

    by 
    Jef Reahard
    Jef Reahard
    08.02.2010

    If you're looking for a space-based MMO with lots of pew pew and seat-of-the-pants piloting, Black Prophecy is probably already on your radar screen. If you're looking for a space-based MMO that has a bit of crafting complexity, take a second look at the upcoming free-to-play MMO from Reakktor and Gamigo. In addition to modular ship-building, Black Prophecy also features a traditional crafting system for ship and station components. The game boasts three resource types: metal, plasma, and gas. Metals, as you'd expect, make up modules and weapons, whereas plasma serves as the crafter's source of power. Gas is required for high-performance computer production and for the ubiquitous hyperspace drives. All three resources can be salvaged from space junk as well as procured from successful missions. How do you put all these parts together to construct the ultimate interstellar interceptor? With blueprints of course, which are found in the wreckage of old starships. Once blueprints have produced a module, they can't be reused. If crafting fails, however, you get to keep the blueprint (but not the resources) and try again. Finally, Black Prophecy's crafting system will feature optional items called constructors. These units are used during the crafting process to enhance success chances or shorten construction time, and may be modified or repaired by players. %Gallery-98663%

  • The Anvil of Crom: We built this city

    by 
    Jef Reahard
    Jef Reahard
    07.11.2010

    While we didn't quite built our guild city on rock and roll, we did use the blood, sweat, and tears (not to mention curses) that resulted from several weeks of dedicated resource gathering and guild-bank raiding. Come to think of it, we did use a metric butt-ton of rock to build it, so the fact that you're now singing Starship's 1980s anthem isn't all for naught. You're welcome. Anyhow, building a city in Age of Conan isn't for the faint of heart. I've been promising to talk about it for nearly a month now and continually pushing it back because that's about how long it takes for a tiny guild (currently four active members) to build anything worth talking about. Happily, tier two is nothing to sneeze at, and we've now got a satisfying sprawl covering a sizable portion of the southern Purple Lotus Swamp. Our city, resting behind some rather enormous sandstone walls, features everything from a well-fortified keep, to all the crafting facilities and a trader, to a large contingent of NPC guards, nobles, and (because it's Funcom) hookers. Read on to discover the pai... er, fun that is Hyborian city-building, and don't forget to check out the gallery below. %Gallery-97265%

  • Dawntide releases latest beta patch notes

    by 
    Jef Reahard
    Jef Reahard
    06.19.2010

    Dawntide, the ambitious sandbox title from Working as Intended, has released the patch notes for version 3.0.5, which also happens to be the very latest build of the world of Cieve. The title is currently in extended beta testing, and the client is being updated fairly frequently, as evidenced by a mere six days elapsing between the last two patches. This week's changes include a major reworking of resource locations throughout the game world, various boat bug fixes including physics and dropped passenger issues, and changes to hit points, mana, and endurance. "[We've] rebalanced hit points, mana, and endurance. All attributes now contribute towards at least one of the these, and you will always have a minimum of 20 of each, even if your attributes are reduced to zero," writes WAI's Wiz on the game's official website. Check out the full patch notes here.

  • Ken Levine goes behind the scenes on System Shock 2

    by 
    Mike Schramm
    Mike Schramm
    02.01.2010

    Irrational Games continues to empty out its vault of memories and secrets over on its newly commissioned blog -- Ken Levine and the crew are revealing so much old insider information over there you have to wonder how long they'll keep it up. Today, it's "what might have been" on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown game, given more time and resources. The game was originally designed as an Apocalypse Now-style assassination in space, and it included some zero-G gameplay ideas (that sound pretty similar to what Dead Space pulled off years later). The ending also had to be rewritten, as the cinematic that Levine got back didn't have much to do with the script that he had originally put together. And perhaps the most disturbing factoid is that the entire game was created in just 900 square feet of office space, full of overworked (and smelly) game developers. Wandering around the Von Braun was scary and all, but spending 11 months in a tiny room full of developers on crunch? No wonder Levine sounds ecstatic he survived.

  • Blood Sport: Resource mechanics in arena, Part I

    by 
    C. Christian Moore
    C. Christian Moore
    01.20.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Roger Waters and the classic combination of Pink Floyd's "The Happiest Days of Our Lives + Another Brick In The Wall, part II." I hate when the radio only plays half of this piece. Even though Floyd split the piece into two on the album, I find it hard pressed to do the latter half justice by dropping the epic "intro." The helicopters and interlude scream is the best part, be honest with yourselves. Last Week: We addressed the issue of protection warriors in arena. We talked a bit about a few of Ghostcrawler's posts dealing with the most annoying specialization to face. After that, we discussed some of the problems with both perception and design. This Week: Before getting back to the beginner's guide to arenas, we'll be discussing energy, focus, and rage. Each have individual benefits and detriments in an arena setting, often very different from one another. More after the break!

  • Breakfast Topic: Getting guildies to the website

    by 
    Mike Schramm
    Mike Schramm
    11.07.2009

    This is certainly an issue (if not a full-blown problem) in my guild, so I wouldn't be surprised if most guilds have a rough time getting guild members to use some of the outside resources they've put together. Nowadays, there are so many ways to make a guild website and so many different things you can do with one that most every guild has at least one place online to call its own. And those places are usually frequented by one or two people in the guild (usually the person running the site and/or maybe the GM and an officer or two), but in my experience, it's kind of tough to get people to use those resources, just because of lack of interest or know-how or habit. What's the point of having a database of members, a message board, and a blog and picture gallery when no one uses it? Enter Ankie of WoW Ladies, with an intriguing idea to support the guild's website.

  • We have a Tabard: I could teach you, but I'd have to charge

    by 
    Amanda Dean
    Amanda Dean
    10.13.2009

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.It's so nice to run a raid when everyone is up to snuff on their characters and can focus entirely on what their doing. Unfortunately there seems to be at least one person who is not at the top of their game. Either the healer that's standing in fires or the DPS that can't fight their way out of a paper bag. They're not bad people and they mean well, but they are better cheerleaders than raiders. What's a raid leader to do?I like to help people out and give people a shot, but there's only so much that I can do. At some point I have to consider the needs of the other nine or people in the raid over the needs of the single player. I was leading ToC 10 with a Hunter pulling 1800 DPS and the entire raid averaging about 2700. We had a number of wipes, but low DPS was a contributing factor. I called out the DPS saying, "Guys, I really need to be seeing 3K DPS." The 1800 Hunter said, "I don't think Hunters can pull 3K DPS." I nearly fell out of my chair.My first response is to try to offer quick suggestions for how to resolve an issue (this is considerably easier when it's a raid awareness problem rather than a role problem). I feel genuinely awful when I have to remove someone from a raid, but the raid environment is not where one should learn his or her class.

  • EVE players to tap new resources with Dominion expansion

    by 
    James Egan
    James Egan
    10.06.2009

    Big changes are on the horizon for EVE Online in the Dominion expansion and beyond. Alliance sprawl in 0.0 security (lawless) space is going to be curbed, in favor of a new paradigm where alliances claim less territory but can derive much greater value from what they hold sovereignty over. This is the focus of a dev blog from EVE Game Designer CCP Chronotis -- "The Streams Must Flow". Streams in this case refers to EVE's various revenue streams which are going to be altered in the coming months, and how this will affect players in 0.0 alliances. In the past, supporting a large number of players required an alliance to draw upon the resources of many different solar systems, specifically high-bounty pirate NPCs and valuable ores in addition to a very high passive income from rare moon minerals. CCP is adjusting how those rare minerals are used in Tech II production, meaning more common materials will be used, so Dominion will allow alliances to upgrade their controlled space as a means of generating more income.

  • Earthrise lead game designer on core concepts and game mechanics

    by 
    James Egan
    James Egan
    09.03.2009

    One of the independent MMOs in the works that interests Massively is Earthrise, being developed by Masthead Studios in Bulgaria. We came across an Earthrise interview at OnlineWelten by Anja Gellesch, originally in German but translated into English. Masthead's Lead Game Designer Apostol Apostolov gives a well-worded introduction to the premise of the game and its "post-post-apocalyptic" setting, but there's plenty of details to be found in the interview as well. He discusses player choice in the game, how some will opt to join a faction while other players remain neutral in the struggle between the technocratic elite Continoma, and the shadowy resistance movement Noir. Apostolov also mentions that there are 20 different zones spread across the game's island setting of Enterra.

  • The Daze of Darkfall week 4: The terror of Agon pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.07.2009

    The second hamlet: Wherein we learn that fire is hotWe rode onwards to our next target when suddenly a fireball roared towards Wardragon, barely missing him. The next hamlet had already seen us, and a fire mage was casting spells from atop the main keep. We rode onwards, splitting up our formation to avoid the incoming fire (literally.)Once again, we quickly cleared the hamlet of everyone, except the fire mage, and three of our men started to clean out their quarry and their farm. The other three of us played an annoying game of cat and mouse with the fire mage who couldn't hit the broad side of a barn, keeping his interest while we cleaned them out and put their stuff into the bank.Once again successful, we jumped on our mounts and rode towards the sea. The last hamlet was on an island out from the mainland, so we reached the beach and jumped off of our mounts to swim across. It was here that our trailing 6th man reported that he was being followed by the people from the last hamlet. They were apparently angry, and concerned about the security of their shit.Wardragon noticed a smaller, desolate island on the map that was close to us, and we used that ground to make our stand. Initially we had counted 6 men in the force... then that was 8 men... then it was 12 men. Arrows were being flung from all sides as we darted between broken buildings. I peeked out from around a corner only to catch a sword to my chest from... Pluto Nash?Hamlets one and two had teamed up to end our reign of theft and tyrrany -- combining their forces to out-man ours. I danced around on the beach for a while with Pluto, who was now wearing a very nice sword and a full set of banded armor, jumping and parrying his blows while I asked for help over Ventrilo. Wardragon came to my aid, but it was too late. With one last slash I fell over onto the ground while Wardragon picked up where I left off.The end of an eraWhile I lay on the ground, coughing up blood, I thought back on all of the things I had seen and done in Darkfall. All of the harvesting, and then more of the harvesting, and then all of that time grinding PvE mobs, then more harvesting, then killing newbies, then more harvesting, then admiring my city, then AFKing on the bloodwall, AFKing on the bloodwall, AFKing on the bloodwall...Dying here was actually more fun than most of the things I had done in Darkfall. There was more action in one 30 minute stretch than my entire playing experience, and I'm not exactly sure how I feel about that. Plus, as I lay there dying, I was about to lose most of the work that I had done during those long stretches of playtime. Darkfall is an interesting game that varies between an intense grind and a game of cat and mouse. It is competitive and brutal in its nature, where only those with large amounts of time or a willingness to cheat the system prevail. On the flip side, however, when it all comes down to a battle or a clash of forces, Darkfall gets to be quite fun. I guess what remains is a very Machiavellian question -- "Do the ends justify the means?" Is it fun if the culmination of hours of tedious gameplay is an extremely fun sequence? Dear readers, I'm not touching that question with a 30 foot pole. As for that battle, I'm sure you're wondering about the outcome. Did Wardragon and his men win the battle? Or did they die horribly like I did? Well, I don't know much about that, but I can say that I love my new set of banded armor. My compliments to the designer -- Mr. Pluto Nash.

  • The Daze of Darkfall Week 4: The terror of Agon

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.07.2009

    It's the last week already? Well that went fast! It seems like only yesterday when I woke up in a daze to find my computer had "Thank you for purchasing Darkfall, n00bcakes!" splashed across its screen. Yet, here we are, four weeks later! My clan's city now looks like a real place of habitation instead of a pile of smashed rubble, combat is starting to become more commonplace than one attack every week, and I'm actually wearing armor instead of being naked most of the time. Amazing how things change over time.This week's events seem to all come down to one sentence: "Are you concerned about the security of your stuff?" (NSFW) You should be concerned, as my clan's warbands were taking what they wanted from cities and hamlets, all with me in tow. What happens when I get exposed to "hardcore PvP?" Well I guess you'll just have to read and find out.