respec

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  • Fallen Earth PTS patch features respecs, pretty colors

    by 
    Jef Reahard
    Jef Reahard
    07.23.2010

    If you haven't yet put in an appearance on Fallen Earth's public test server (PTS), there's no time like the present. The game's newest patch, 1.6, has just been pushed to the PTS shard, and it's ripe for all the poking, prodding, and pummeling that players can muster. The update brings a boatload of new features to the wasteland, including arboreal graphic enhancements, a revamped newbie tutorial, minor respec points, custom vehicle paint colors, and PvP flagging. Grab your respec injectors from mutagenics merchants and type /pvp to prep your clone for all the ganking action you can handle (and type /pvp again when you've had enough). Read all about it on the official site as well as the official forums.

  • WoW Rookie: The basics of dual spec

    by 
    Lisa Poisso
    Lisa Poisso
    07.22.2010

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. World of Warcraft is a game of specialists; even (and especially) the so-called hybrid classes end up playing in specific, focused roles in group and end-game content. The higher you level and the more talents you learn, the more specialized your character becomes. Your "spec" (specialization), determined by where you've distributed your points among the three talent trees available to your class, begins to define and inform your gameplay as you group with others more and more often. At some point, you'll want to experiment with another set of talents -- that's time for a respec. (Look for talent recommendations in our leveling guides and our Class 101 series.) Soon enough, you'll be wishing you could switch between one set of talents and another -- and you can, with dual specialization. Before we dig into the basics, we should note one of the more exciting changes for leveling players coming up in Cataclysm. The expansion will lower both the required level and cost of dual spec, giving players more flexibility for group and individual play than ever before.

  • Fallen Earth state of the game: silent does not mean distant

    by 
    Rubi Bayer
    Rubi Bayer
    07.15.2010

    The Fallen Earth developers have released the latest state of the game, and they may have been quiet lately, but they've been hard at work behind the scenes. Upcoming changes run the gamut from cosmetic items such as color customization on vehicles to gameplay-affecting additions like respec availability. Many of the additions and changes will start small and be upgraded and expanded over time. The respec injectors, for example, will begin as a merchant item, and eventually players will be able to craft their own. They didn't stop with colors and respecs, though. We got an update on the long-awaited addition of Sector Four as well. Rather than a huge expansion, sector four will be introduced as a series of counties over the next year. PvP is going to get a bit scarier in the future -- rather than having designated PvP zones, a player can flag for PvP anywhere he or she chooses. These few things are only the beginning. Housing, an improved auction house and a better leveling curve are just a few examples of the new content coming to Fallen Earth in the near future. Check out the full state of the game for all the details.

  • Wasteland Diaries: One point four, baby!

    by 
    Edward Marshall
    Edward Marshall
    05.07.2010

    Fallen Earth patch 1.4 hits today. This is a big deal. I can't overstate how insanely important this patch is. The combat system has been revamped, and we get the requisite respec. There's Blood Sports in which clones are pitted against one another for glory and Death Toll. You will no longer lose Death Toll for dying, and will receive some just for showing up. Death Toll is now a type of currency which can be spent on gas, ammo and gear. There are new mounts and pets. There is a new area called Deadfall which lies west of Deadfall Point and Warhall. Clan wars are now a reality. The battles will spill out of the conflict towns and into the more civilized areas. We will have an achievement system that chronicles our adventures in the wasteland. The level cap will be increased to 50 and we will get all the new stuff that comes with it. This will all be happening today. Also, today May 7th, 2010, Massively and Fallen Earth will be holding the Blood Sports Brawl in Embry Crossroads. Come on out and say hello with bullets and knives. You must be at least level 5 to take part in the actual Blood Sports, but all levels are welcomed to the party in the bunker bar. Want more information on today's patch? Click the "read more" button.

  • Wasteland Diaries: Blood Sports and PvP

    by 
    Edward Marshall
    Edward Marshall
    04.30.2010

    I took it upon myself this week to log into the Fallen Earth Public Test Server and check out some Blood Sports. I was not disappointed. It was reminiscent of Quake 2 Deathmatch and Capture the Flag. Regretfully, there is no BFG or rocket-jumping, yet. I didn't get a chance to play Survival. All in all, I think it will be a great success, as there is nothing to lose and rewards to be had for simply participating. I think it will re-invent the "casual PvPer", which has all but vanished from Fallen Earth because of the steep learning curve. But, there is room for improvement. It is very convenient to queue yourself up for a match anywhere in the world, and jump right into the action. But on the test server it can be tough to get enough people in the proper level range to trigger a match. It shouldn't be a problem when Blood Sports goes live on May 7th, given the population on the live server versus the population on the test server. The 1.4 patch will undoubtedly breathe life into Fallen Earth PvP. There are several reasons why I think this and after the break I will explain.

  • Star Trek Online offering veteran rewards and free trials

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2010

    Star Trek Online players and former players got a little surprise in their inbox this morning -- the promise of rewards if you were still playing, and the chance to get back in if you stopped. Quite apart from the recent update to the game's first large content patch, Cryptic is rolling out three new features to players: Veteran Rewards, a demo, and an upcoming free trial weekend. The demo, not quite available yet but promised in the very near future, will work along the lines of the Champions Online demo: unlimited time, but gameplay itself limited to the first few missions and areas. For lapsed players or new players who prefer limited time and unlimited content, there's a free weekend coming up starting on May 7th. Again much like its sister game, there are no limitations on gameplay, just time: May 7th at 10 AM PST until May 10th 10 AM PST. Of course, if you're an extant player none of these options are terribly engaging to you -- but the newly-added veteran rewards most likely are. Rolling in each 100 days, the rewards allow another free respec each interval, special costume pieces, and a small skill point buff on low-level characters. Take a look at the full page for all the rewards, which are the latest in a large dose of good news for Star Trek Online fans.

  • Fallen Earth dev journals detail respecs, effects and melee animation changes

    by 
    Rubi Bayer
    Rubi Bayer
    04.29.2010

    With so many rapid-fire changes coming to Fallen Earth lately, some players may feel like they'll miss something important if they so much as blink. Updates such as Blood Sports and mounts are getting plenty of attention, but there are many other things that you may be excited about while at the same time wishing they were explained as thoroughly as some of the others. The respec option, for example, is a fantastic opportunity for those of us who spent points unwisely while we were still learning how it all worked. The effects revamp is certainly going to have a significant effect on gameplay as well, but these are both potentially complicated updates. The Fallen Earth team is working to make sure that everyone understands how the updates will work and how they affect the players, starting with a pair of brand new dev journals. There are separate entries for both the respec and for the effects revamp, each detailing how they will work and offering a few hints for making the most of them. And finally, Fallen Earth's Lead Animator Gabriel Smith has given us a great advance look at the melee animation improvements that we'll see in patch 1.4. Follow along after the jump to see what Gabriel had to say, and don't forget to check out the respec and effects dev journals as well.

  • Wasteland Diaries: What's on the horizon?

    by 
    Edward Marshall
    Edward Marshall
    04.16.2010

    Fallen Earth's Patch 1.4 was originally going to include the Deadfall area, item fatigue, pets and new mounts, item overcharging, dueling, New Gallows revision, and raising of the level cap to 50. That, in itself, is already worth the price of admission. But now we are getting even more! The 1.5 patch was originally slated to have the PvP enhancements, such as clan warfare and arena PvP. We will be getting it all in the upcoming 1.4 patch. The release date is Q2, but that's better than "when it's done" if you ask me. Luckily for us, with the Public Test Server, we can check some of this stuff out early. So if you simply can't wait, jump onto the server and take a gander at some of it, at least. The test server has copies of your characters as they existed on February 25, 2010. If you are a new subscriber, you may have to make new characters. There are also special development tools available to you, so that jumping in and testing this stuff is much easier.

  • Captain's Log: Pros and cons of Season One

    by 
    Ryan Greene
    Ryan Greene
    03.26.2010

    Hailing frequencies open. Testing. Is this thing on? Yes, Lieutenant, I'm pushing the-- ah! Greetings and salutations, fellow Starfleet officers! And a hearty nuqneH to all you Klingons out there. Welcome back to Captain's Log, the weekly Star Trek Online column here at Massively. After a few weeks of tuning down in Engineering, Captain's Log is back, shinier than ever, with a new captain at the helm. Now let's set sail before the admirals at Massively reassign me to replicator cleanup duty. You've never seen a mess until you've seen someone order haggis and Ferengi snail juice. Federation and Klingon captains all over the galaxy have reason to rejoice. Thursday saw the release of Season One: Common Ground, one of the first really huge content patches for Star Trek Online. The patch introduces a bevy of features, including new fleet actions, a new task-force mission and more stuff for Klingons to do.

  • Star Trek Online locks phasers on Season One: Common Ground

    by 
    Justin Olivetti
    Justin Olivetti
    03.12.2010

    On March 18, it's do or die for the Federation, as Cryptic's first major content patch -- Season One: Common Ground -- promises to hit Star Trek Online's live servers. Love 'em or hate 'em, the STO dev team looks to live up to their word on "walking the talk" by pumping out more content that players crave. We didn't think there could be any news more exciting than a brand-new faction coming to STO, but Season One might just top it with a heap of new goodies. In addition, Cryptic's Craig Zinkievich released a new State of the Game report to address player concerns and the course STO is heading for over the next few months. There's even a new video entitled "Expanding Universe, Part I" that gives players a sneak peek into this brave new patch. Engage thrusters, mister, and we'll break it down for you after the jump.

  • Star Trek Online launches new forum section, hints at incoming respecs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2010

    Ever since the implementation of a hard skill cap in the game, Star Trek Online's lack of respecs has been keenly felt by players. With the highly skill-oriented progression arc through the game, it's all too easy to have a few missed points early on translate into big problems further on down the line. Cryptic has hardly been deaf to the player cries for respecs, and it seems that they've (quite wisely) moved them on the priority list ahead of issues such as the game's lack of a death penalty. The official forums for the game have just launched a new section, dubbed "Engineering Reports," summarizing the development team's focus areas. To no great surprise, the first such report features "respec options" right at the top of the list as a tested feature. According to the mission statement of the reports, features that high on the list are likely just a couple weeks from hitting the live servers... which means that Star Trek Online players likely won't have to wait much longer to fine-tune their character builds. It's a welcome piece of news for the game, and proof that the developers are working hard at shoring up their weaknesses.

  • MAG moves to patch 1.03

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2010

    For better or worse, most MMOs these days live and die by combat. That goes doubly so for the MMOFPS field, since it's difficult to have a game with "shooter" right in the genre descriptor without some form of lethal ordnance being unloaded. MAG, the massive squad-based shooter on the PS3, has made a major overhaul to its combat system with patch 1.03, designed to address several community concerns and elements that the designers felt were unfair and unfun. A large-scale weapon overhaul has taken place as the centerpiece of the patch, with the effectiveness of several weapons and strategies being re-tuned. The short version: shorter-range weapons have been toned down in terms of their accuracy at range, sights have been toned down for a similar reason, and both battle rifles and rocket launchers have received notable buffs. There's also greater consistency in firing through thin materials such as tents. With changes to the warnings for charges, faster gear switching, and decreased respec costs, the patch also brings improvements not solely linked to weapon balance. MAG players have the patch available now, and we're hoping that the shifts are keeping players more entertained and less frustrated at someone sniping them from half a map away with a shotgun.

  • Wasteland Diaries: The great respec debate

    by 
    Shawn Schuster
    Shawn Schuster
    02.26.2010

    To respec or not to respec, that is the question. Having the ability to refund your Advancement Points (AP) to rebuild your character is something that's available in many MMOs, so most players have come to expect it. When that option is not available, it tends to become a focus on game design theory and certain levels of "hardcore". The truth is, the folks developing Fallen Earth have already decided what they're going to do about refunding AP, as they've always said the option would eventually become available. Right now, we're in a sit-and-wait period to see how well their implementation will be received by players and how it will balance with the current state of the game.

  • Fallen Earth's State of the Game: Upcoming additions and more

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.28.2010

    When it comes to transparency regarding patches, Fallen Earth might have just won that category in spades. The latest State of the Game article on their site is more than just an overview of the direction they want to take the game in, it's a patch by patch listing of the features that the development team will be bringing to the table. Patch 1.3 will be expanding the game with the introduction of Kaibab Forest and Deadfall Point, as players will run a brand new plotline to push back the radiation zone and find more secrets hidden in the wasteland. The new areas come with a brand new level added to the cap, so all of that experience gained from the new area won't go to waste.

  • City of Heroes opens Issue 16: Power Spectrum

    by 
    Tateru Nino
    Tateru Nino
    09.16.2009

    NCsoft has deployed Issue 16 for City of Heroes/Villains, bringing in a bunch of delicious new options for Paragon City's finest (and the Rogue Islands' worst). Powerset proliferation is ongoing, bringing formerly barred powersets to archetypes that were previously denied them. This issue brings a particularly pleasing improvement: Being able to jump from one part of the character creator to another, without having to complete it all in a fixed-order. That's a huge help for players looking to refine their look and character-concept during design.

  • Get that free respec you've been dying for in Champions Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.10.2009

    One of the things the Champions Online community has been requesting feverishly is the use of a free respec to change their powers. Many recent changes to the monsters and power abilities in the game have left some characters unable to cope with combat. Today's patch was supposed to add in that free respec option, however something has gone wrong with the patch and the free power retcon was left out....Or was it?Cryptic Daeke has just revealed via twitter that it's not impossible to get your character a free respec today! Visit the powerhouse, open up your retcon screen and type in "/character_usefreerespec" into the chat window, without quotes. A system message should appear and your retcon list will be wiped clean, allowing you to completely revitalize your character from the ground up. Enjoy your new power selection!

  • Champions Online deploys diverse patch, but free retcon delayed

    by 
    Tateru Nino
    Tateru Nino
    09.10.2009

    New super-heroing MMOG, Champions Online, has deployed a sizeable patch early this-morning, though actual implementation of the patch took rather longer than anticipated. The 185MB automatic patch covers everything from UI enhancements and graphics performance, to typos, missions and power-frameworks. Certainly a whole lot of nagging issues are addressed. As a result of the relatively extensive changes to powers, a full, free retcon was planned for characters created prior to 2009-09-10 08:30 UTC. Rather less fortunately, the retcon apparently escaped this-morning's patch. Cryptic is hoping to get it in by tomorrow morning. All in all, we count 158 other documented changes for your respective enjoyment or dismay. Read on for the full list ...

  • Retcon changes in today's Champions Online patch

    by 
    Kyle Horner
    Kyle Horner
    09.02.2009

    Today brought a short emergency maintenance followed up by a small patch to Champions Online. It appears Cryptic held some discussion yesterday on what to do with the state of retcons for players affected by the much more significant launch day patch yesterday. Let's take a look at the results.So here's the biggest improvement: Players can now Retcon as far back as they'd like regardless of level. There's been significant changes to the inner workings of the system, but for details on that we suggest you look for the official explanation.Looking at the the cost of a full level 20 retcon, it still seems a little higher than it should be -- or is it? Unlike pretty much any other MMO, Champions Online doesn't restrict your ability selection based on a class. The problem Cryptic is facing is that if they allow for cheap 'n easy respecs, players may never want to roll a new character, which would kill the replay value of any MMO significantly coupled with the fact that you can also redesign your character as well. Retcon prices will probably still receive tweaks and changes, but when and to what extent is hard to say.

  • The Queue: Are you a god?

    by 
    Adam Holisky
    Adam Holisky
    07.20.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.A simple question instead of an introduction.%Poll-31854%Go get her, Ray!Some music too which you can listen to while reading today's Queue. And some more. Don't watch the videos, they're dumb. But the music is great.Angus asked... "Why is there a defense channel for every zone? Specifically, why would anyone be attacking the Twisting Nether? I found this to be my most amusing channel. The raid or instance ones are funny, but this one always cracks me up."

  • The Queue: Locke

    by 
    Adam Holisky
    Adam Holisky
    05.07.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Do you ever get the feeling that WoW is like some sort of purgatory? That you're trapped in an endless loop of hellish deviations intent on consuming the very soul from which all things good and pure spring forth from? That this game is indeed nothing but the true game which ends all games, and like Sisyphus or John Locke you'll be stuck pushing the boulder up the hill towards a higher level for the rest of your life?And with, let's throw a little social philosophy in your faces.Adoisin commented... "I hate people telling me how to change my spec and how to play. I'm a mage who puts out between 2-3k dps, depending on how bad my lag may be at the time. Sure, I may not have the cookie cutter spec. But it's my game, I am paying for it, and I will play how I want. Want me to change? Fine. Start paying my fee and you can tell me how to play."