resurrection

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  • Guitar Hero to be resurrected, retooled, and launch reunion tour

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.23.2011

    Stop mourning wannabe rock stars -- Guitar Hero is coming back. We heard the rumors of its demise were greatly exaggerated, but now word has come straight from Activision Blizzard CEO Bobby Kotick that the game is currently being reinvented for a modern, more demanding audience. As he told Forbes, "we're going to take the products out of the market, and we're not going to tell anybody what we're doing for awhile... we're going to use new studios and reinvent Guitar Hero. And so that's what we're doing with it now." So there you go -- Guitar Hero's retirement was only temporary. Like any good performer it'll be back before you've even had a chance to miss it. Looks like the franchise will keep rocking out well past its prime. What's the console equivalent of playing a state fair?

  • Castlevania: Lords of Shadow 'Resurrection' DLC out this month

    by 
    Richard Mitchell
    Richard Mitchell
    06.02.2011

    The final piece of downloadable content for Castlevania: Lords of Shadow will be released next week, according to Konami. Entitled "Resurrection," the new chapter follows on the previously released "Reverie" DLC and "lays bare the fate of both Gabriel and the Belmont clan." The DLC sees Gabriel facing off with a demon known as "the Forgotten One" -- he's the large fellow pictured above -- and promises a "stunning finale" to the story. "Resurrection" is scheduled to arrive on Xbox Live on June 7, and PSN on June 8, for $10. Update: The "Resurrection" DLC on PlayStation 3 has been pushed back to June 14. %Gallery-125190%

  • Masthead releases two-month Earthrise roadmap

    by 
    Jef Reahard
    Jef Reahard
    03.31.2011

    It's been nearly two months since the launch of Earthrise, and Masthead Studios is moving forward with long-term development plans for the sci-fi sandbox MMORPG. In a press release this morning, the Bulgaria-based dev team laid out a list of new features planned for integration in April and May. Citizens of Enterra will be getting some direction in the form of minimap quest hint indicators, alleviating the confusion that often results when searching for various objectives. Earthrise crafters will be able to produce paint that can be used on armor, weapons, and vehicles, and guild diplomacy mechanics will give leaders the ability to both declare war and cultivate allies. As a result of the February Choose Your Game Feature voting, resurrection mechanics will be coming to Earthrise, and player parties will also be able to share battle points and karma from defeated enemies. Finally, various technical and performance-related tweaks are in the offing, including customizable chat windows, a friends/ignore list, AI improvements, and shadow enhancements.

  • Zarhym: Soulstone combat resurrections in the works

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.08.2011

    Hot on the tails of the recent death knight Raise Ally combat rez change on the patch 4.1 PTR, Blizzard's Zarhym has confirmed another (hopeful) change: at some point in the future, warlock Soulstones will be usable in combat to rez fallen members. This has led to some grumbling among the general forum posters that Blizzard's looking to make raiding too easy or classes too homogenous. Zarhym answered back that combat rez is already something that's easily obtainable from the druid class and is, in fact, expected by most raid groups. Since combat rezzes appear to be considered mandatory by many raid groups, says Zarhym, Blizzard wanted to make the ability available to more classes. Certainly, this would fit with the modus operandi it's long had of granting abilities to multiple classes to allow for more flexibility in raid makeup. Zarhym also answered concerns that spreading battle rezzes would contribute to class homogeneity by noting that he's never felt like his warlock plays exactly like a druid, and giving warlocks a combat resurrection shouldn't change that. In fact, one of the reasons Blizzard gave battle rez to some non-healer classes was to avoid the threat of class homogeny. While Zarhym says Blizzard hopes to have the change in for patch 4.1, it is still trying to get the code straightened out. Regardless, it looks it's only a matter of time now. As soon as Blizzard works out the kinks, we can expect to see yet another class with the ability to give raids one more chance to down the boss. WoW Patch 4.1 is on the PTR and WoW Insider has all the latest news for you. From previews of the revamped Zul'Aman and Zul'Gurub to new Valor point mechanics to the new Archaeology items.

  • Castlevania: Lords of Shadow 'Reverie' and 'Resurrection' DLC due in 2011

    by 
    Andrew Yoon
    Andrew Yoon
    12.22.2010

    Ready to return to the castle? Konami has finally detailed the long-promised DLC packs for Castlevania: Lords of Shadow. The first download pack, entitled "Reverie," sees protagonist Gabriel aiding Laura (the creepy mini-Winehouse you see above) in "destroying the unruly evil" that was kept in check by the vampire queen, Carmilla. The second download pack, "Resurrection," continues the story after the end of the game and "gives some insight" into "Gabriel's ultimate destiny." According to the press release, "this will be larger in scope than the first add-on" and include a "final showdown with a very notorious enemy." Oh no, it's not the flying Medusa head, is it? Reverie will be available in February, while Resurrection will launch sometime in April. While no pricing details have been offered yet, we're bound to find out more in the new year.

  • GamersFirst rezzes Acclaim 9Dragons characters

    by 
    Jef Reahard
    Jef Reahard
    12.21.2010

    Where's a good cleric when you need one? Apparently they're at the GamersFirst offices, performing the herculean task of reanimating thousands of 9Dragons characters left for dead when Acclaim (the title's original publisher) pulled the plug on the martial arts MMORPG this past summer. If you're a former 9Dragons player and you submitted a character request earlier this year, you can now claim your rebuilt level 80 avatar at the official GamersFirst website. "We are excited to finally be able to offer character restoration options for the 9Dragons community. We want players to know that we appreciate their support during our transition. We have spent a large amount of time and effort processing and improving the template characters to get players back into the game without having to redo all their hard work from before," said David Demers, 9Dragons Associate Producer.

  • APB's Book-Larsson talks story, game modes

    by 
    Jef Reahard
    Jef Reahard
    12.20.2010

    Bjorn Book-Larsson is back! Forgive the exclamation point, but we had to accentuate the latest in the long line of developers with action hero names (and with apologies to Atanas Atanasov and Tasos Flambouras, Book-Larsson has vaulted near the top of the spiffy name list). In any case, the GamersFirst COO/CTO has updated his APB Reloaded blog with some interesting insights into the game's story. Yes, you read that right; we said story and APB in the same sentence, and before you think we've been brainwashed by the likes of The Old Republic, TERA, and other story-centric MMOs in the offing, consider Book-Larsson's assertion that APB was originally designed to facilitate the "open world-ish" nature of the Grand Theft Auto series. "APB actually has the beginnings of a lot of the elements that will make it a really successful game in the long term, and could in theory exploit (maybe complete) both types of interactions [story and shooter elements]; there is actually a giant backstory to the entire city (100 plus pages of it), there are deep anthologies of the various factions in the city, and there is even the foundation for a single-player mission mode," he writes. Whether or not players will care about APB's potential to grow beyond an ordinary shooter remains to be seen. After all, Global Agenda is a similar title with a fairly deep backstory (and one that is summarily ignored by 99.9% of the players fragging it up in AvA and merc matches). The fact that GamersFirst is even considering future additions to APB is relatively exciting news, and we'll be watching with great interest.

  • The Daily Grind: Will you be playing APB Reloaded?

    by 
    Jef Reahard
    Jef Reahard
    11.30.2010

    Corpse rezzing is nothing new in the MMORPG space. Most of us do it, or have it done to us, several times a week on average. Reviving the smelly carcass of a dearly departed game is not quite as trivial, as death in the corporate world is usually more permanent than the inconvenience experienced by our avatars. All Points Bulletin is currently undergoing a reanimation process of its own, and while the verdict is still out on how well the transition to GamersFirst will go, several Massively staffers are excited about the prospects of a return engagement in San Paro. Today's Daily Grind question is an easy one, but feel free to expound on it if you wish. Will you be playing the new (and hopefully improved) version of APB? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • GDCO 2010: Heatwave talks Gods and Heroes

    by 
    Jef Reahard
    Jef Reahard
    10.13.2010

    MMOCrunch has checked in with an interesting bit of news from GDCO. The off-again on-again saga of the Gods and Heroes IP was the subject of a bit of show-and-tell at the recently concluded convention, courtesy of Heatwave Interactive. Development on the classical mythology MMO stagnated following the demise of project originator Perpetual Entertainment in early 2008 before Heatwave resuscitated the game. Heatwave confirmed that players will still take on the role of a demi-god, pledging their loyalty to the Roman deity of their choice and following a class-based progression paradigm that includes control over various types of pets known as minions. While Perpetual had initially planned on each player's being able to control up to 24 minions, Heatwave hinted at the fact that the team has scaled this number down considerably to a more manageable four minions per player. Read all about the resurrection of Gods and Heroes over at MMOCrunch, and keep your eyes on Massively for more news about the title as it happens.

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.

  • OQO crawls back from the dead, releasing Model 03 in China this month (Updated)

    by 
    Richard Lai
    Richard Lai
    08.03.2010

    Holy moly! We genuinely never saw this coming. If you recall, the last we heard from OQO was when it said its final goodbye back in May 2009, and even today its website still declares the company "out of business." Well, that's not exactly the case anymore -- a little research led us to CCW, which reports that Audiotone -- OQO's business partner in China -- confirmed a successful merger with the UMPC manufacturer in April this year (on the condition that the latter's R&D to remain in the US). This would explain why OQO's Chinese site was still being updated with news after the "closure," while its Western counterpart remained frozen in time. The juicier news, however, is that OQO's launching a Model 03 for Chinese buyers in Q3 2010 (and the website's banner specifically says August). Don't be fooled by the model number, though -- this 15-ounce device essentially shares the same chassis with the Model 02, but is now packed with Windows 7, Intel Atom Z500 series chip, SSD, 3G radio (compatible with WCDMA, EVDO and TD-SCDMA), and a 4.8-inch 1024 x 600 multitouch LCD (previously 5-inch 800 x 480 single-touch). You'll also get the same old Bluetooth, WiFi, built-in mic and HDMI across the four flavors: Gold, Diamond, Elite and Business, which range from 1.2GHz to 2GHz, 32GB to 128GB (1GB to 2GB of RAM), and ¥12,999 ($1,919) to a whopping ¥31,888 ($4,708). Well, these are still far from what most of us would consider as affordable, so here's hoping the Chinese market will keep OQO alive until it can bring us some cheaper alternatives. Or at least avoid sending the company to its second funeral. Update: Eerily, the long static OQO home page has been updated with a brief, but telling bit of text at the bottom of the page: "We did not sell out to Audiotone. Anything by them is a Clone." So much for the resurrection. [Thanks, Picasso] Update 2: Looks like the previous OQO home page update is a hack... by zombies!

  • Breakfast Topic: Resurrection time

    by 
    Zach Yonzon
    Zach Yonzon
    07.04.2010

    My wife, my all-time favorite playing companion (and reluctant former battleground pocket healer), uttered four beautiful words to me the other day, saying wistfully, "I miss playing WoW." She had suspended her account some time last year, in the middle of steamrolling through Ulduar and spanking General Vezax, expressing her desire to spend more time raising our two-year-old daughter. Hardcore raiding had started to get in the way of paying our daughter attention, and Clara-style parenting simply wasn't an option, so something had to give. Incidentally, our good friend and guild leader quit around the same time to take care of his wedding, effectively spelling the end of my raiding days. Fast forward close to a year later and Cataclysm looms on the horizon. My wife and I have a new, two-month-old daughter, and our old guild leader has a five-month-old son of his own. My wife has been reduced to playing Facebook games she can easily leave when our babies need attention (and not have someone die as a consequence), and our GM has taken to playing League of Legends. But the time will soon come, I believe, to unleash ... the Scroll of Resurrection! Cataclysm beckons, and it's simply too good of a reboot of our favorite game to pass up on.

  • Dreamcast resurrection: classic Sega titles coming to XBLA and PSN later this year

    by 
    Vlad Savov
    Vlad Savov
    06.11.2010

    The Dreamcast lives on! Crazy Taxi and Sonic Adventure are reviving Sega's final console, only this time on Microsoft and Sony's hardware. They are the two inaugural titles that will hit the Xbox Live Arcade and PlayStation Network later this year, to be followed by other classics from Sega's better days. As the now software-only company tells it, you'll basically be getting the original games, replete with (slightly) higher-res visuals, surround sound, online leaderboards, and Trophy and Achievement integration. We don't know what pricing will be like just yet, but Sonic Adventure will be coming at us in time for the 11th anniversary of the Dreamcast's original launch in the US (September 9, 1999).

  • WoW Rookie: The method in the madness of resurrection

    by 
    Lisa Poisso
    Lisa Poisso
    05.27.2010

    New around here? See all our collected tips, tricks and how-to's for new players in the WoW Rookie Guide. It ain't over 'til it's over -- and in World of Warcraft, it ain't over 'til every player has used the last resurrection cooldown and trick. Death is far from permanent in Azeroth, and over time, the available methods of resurrection ("rezzing") have multiplied. Some classes can resurrect only outside of combat; one class can rez even in the heat of battle. Some classes have rezzes that work only on themselves. Now that the dungeon finder makes running instance groups so easy for a leveling player, it's a good idea to familiarize yourself with all the alternatives for coming back to life. There's a specific etiquette that's risen up around rezzes, as well, so take note and don't get caught looking like a chump.

  • A Mild-Mannered Reporter: Glorious roundup of community motherland

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2010

    I am still deeply disappointed that we do not have more Russia-themed content... well, anywhere, but especially in City of Heroes. Having grown up during the end of the Cold War, I want more fur coats and red stars and winter wastelands with nuclear missiles. Yes, it's stereotypical, but so are steampunk Prussians, holdovers from the Third Reich, and robed sword-wielding cultists. Wouldn't it be lovely? Now, much as I might like to, my love of the odd post-Cold War Russian image that's now been inserted unceremoniously into pop culture is not the point of today's article. No, today we're focusing on a straight roundup of all the community discussions that have been taking place of late, and, as always, there's plenty to talk about. While the news about Going Rogue has slowed slightly, Issue 17 is just around the corner, and the City of Heroes community hasn't stopped finding things to talk about over the past six years anyhow. Jump on past the cut for highlights of the glorious motherland of community.

  • Newest Rappelz expansion launches February 24th

    by 
    Rubi Bayer
    Rubi Bayer
    02.10.2010

    gPotato's free-to-play MMO Rappelz is getting a new expansion. Resurrection launches February 24th, bringing with it an old familiar face, new pets, and more. Players will be familiar with the character at the center of this newest storyline. The Witch is the central villain in the main storyline of Rappelz, and Resurrection explores her beginnings as a young girl with mysterious powers. Players will journey to discover the truth behind the Witch, but they won't be doing it alone. This expansion also introduces three new pets to tame: the Unicorn, Nightmare, and Ifrit. Each pet provides specific benefits to its owner: the Unicorn offers a variety of buffs, the Nightmare is a heavily armored creature that can often absorb damage targeted at its master, and the Ifrit is a magical creature that heals its owner as well as dealing damage to enemies. These aren't the only updates that Resurrection will bring to Rappelz. Check out the new Resurrection page at the Rappelz site for changes coming to character creation, PvP, quests, and more.

  • Returning to Azeroth the long way around

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    Ethic at Kill Ten Rats has a post up about something that a lot of you have probably been through: more and more I'm hearing about people returning to the game. I've been playing ever since I signed up a few years ago, but that's really only because I'm writing about it -- I'm pretty ADD when it comes to games, so left on my own, I probably would have walked away from WoW a long time ago. But Blizzard is really good at bringing players back by tweaking the game in exactly the way they woud like. I feel like if I had left, I would have definitely come back in for a while, if not with Burning Crusade than definitely with Wrath. Of course, Ethic's issues aren't really with deciding to return or not: he's having more issues actually trying to get his old accounts back. There's a laundry list of rules and limits to contend with, between dealing with having or not having the expansions, the limits on the Scroll of Resurrection program and the trial accounts, and dodging all of Blizzard's various limits on how to start and use new accounts to the game. Man -- if I had left and was planning on coming back, and I read Ethic's post, I might not even bother.But quite a few people have come back, and I'd guess that even though there are confusing things about trying to find your way back into the game, a good number of you have done it. I'd like to know, so here's a poll: how many of you have left and come back, and how many times?%Poll-31240%

  • The high cost of rez sickness

    by 
    Mike Schramm
    Mike Schramm
    05.15.2009

    Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-level epics, and see if you don't wince when you hit up the repair vendor to pay the piper. But rez sickness costs are even worse -- they affect durability on all of your items, even those you're not wearing, and so when a dual-specced healer or tank with two or even three sets of gear goes rez-sick, the amount they have to pay goes through the roof.Now, you might think what I thought: if you're carrying around that much epic gear, then a) why are you dying, and b) why are you rezzing from a spirit healer? But Wryxian, right before sending Lotonero packing to the suggestions thread, throws in his own two cents: "Maybe not." Maybe Blizzard might consider it -- dual specs wasn't around when they originally thought up the cost of rez sickness, and maybe since many players are carrying around two sets of gear now, it's due for another look. I didn't think the Hearthstone cooldown needed a nerf either, but we got that anyway.So maybe it's something for Blizzard to think about. My guess is that most players will not think it's worth the change -- gold is flowing so freely nowadays and the death penalty is so cheap (back in the EQ days, we used to lose XP or even levels) that it's not a big deal, especially when you choose to go rez sick. But it's true that this is one of the game's oldest mechanics, so maybe it's time to take a critical look.

  • Patch 3.02 for Restoration Druids, part 1

    by 
    Allison Robert
    Allison Robert
    10.14.2008

    The single biggest change for most restoration Druids with patch 3.02 will be the disappearance of at least four commonly-used PvE and PvP specs: 8/11/42 (the traditional resto PvP spec) 11/11/39 (Resto PvP with Insect Swarm) 13/11/37 (Resto PvP with Insect Swarm and Nature's Reach) 11/0/50 (PvE Tree of Life with Insect Swarm). The first three are kaputski because Feral Charge is now a 21-point talent in the feral tree, and the last three are bye-bye because Insect Swarm is now a 21-point talent in the balance tree. If you still want talents from the balance tree especially, you'll have a ton of stuff to play with (frankly I ran out of space here to discuss the new restokin specs but we'll cover it as soon as we can), but for the moment we're only going to concern ourselves with stuff squarely in the Restoration tree. Shifting Perspectives later today will have a full run-down on moonkin in patch 3.02 and Wrath. Otherwise, there's still a ton of new stuff for tree Druids in this patch, including a resurrected Tier 3 set bonus, a vastly-improved Tree of Life form, an out-of-combat rez, and an insane +haste buff to two of your most-used spells. If you also want a look at what early 5-man healing in the beta is like as a resto Druid, head here.Read on for a comprehensive look at the new healing and mana regeneration mechanics, Restoration abilities, talents, and glyphs!

  • Resurrection etiquette

    by 
    Amanda Miller
    Amanda Miller
    09.25.2008

    No matter what you do in the World of Warcraft, you risk stepping into a sludge pool of drama. From arguments about class mechanics to heated discussions with trolls, to distribution of loot, it is impossible to avoid conflict. In my personal gaming experience, I would have to say that most of the time I become upset, angry, annoyed or feel the need to take a time out, it is because I chose to run a dungeon with a pick-up group. Whether I'm tanking or healing, I inevitably run into people who seem to have no regard for other players. As an example, I have a strong policy about my resurrection ability. I feel that if you die, whether from a stupid mistake of your own or a legitimate reason, you deserve to be resurrected. On the other hand, if the entire party wipes, and no one had a soulstone or self-resurrection available, I believe everyone should run. Sure, if you have to hit the washroom or someone comes to the door, I'll run with everyone else and pick you up after, and that's no problem.