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  • The Light and How to Swing It: Retribution talents and glyphs for The Dread Approach

    by 
    Dan Desmond
    Dan Desmond
    11.14.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Mogu'shan Vaults is a visually appealing, mechanically interesting raid instance, and I've had my fair share of fun sticking my neck into the place, but for one reason or another Heart of Fear has been a refreshing change of pace. Of course, I'm sure it will be only a matter of time before I get sick of giant bipedal bugs painting the floor with my innards, but for now I'm just enjoying the ride. At the time of this writing, the second half of Heart of Fear has yet to be opened in the Raid Finder, and my own guild has been grinding away at Blade Lord Ta'yak, so I admittedly have limited experience of the new raid. What experience I do have, however, has had me thinking and strategizing for different ways to approach these new bosses. We decided to try out Zor'lok after sitting on Elegon for a few nights, so we were probably a bit undergeared for our first foray into evil bug central, but that made all the tinkering and readjustments all the more fun because they produced tangible results (or, in some circumstances, created new problems). Anyway, this week I decided to go over what I have learned. For a full description of these fights and their associated mechanics, check out these raid guides over at Icy Veins. Imperial Vizier Zor'lok I have to confess that this is probably my favorite encounter thus far in Mists of Pandaria. Patchwerk-type fights have their place, but for whatever reason I really like fights where it is up to each raider to account for their own survival. Alysrazor in Firelands is another favorite of mine, primarily because of her second phase with the swirling tornadoes – at least, before the speed of the fiery tornadoes was nerfed so hard that dodging them with any sort of run speed boost became harder. As you can probably guess, my favorite part of this encounter is Attenuation, though it's really how all three separate platform mechanics combine in the end that wins me over.