Retrospective

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  • A Mild-Mannered Reporter: Eight years of city life

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.25.2012

    There are some things that were broken this year in City of Heroes beyond a shadow of a doubt. Then there were things that weren't necessarily broken depending on whom you asked. But one thing has been broken absolutely and completely: my format for these retrospectives. See, from one point of view, this was a content-light year. I mean, we had two new issues and that's it. On the other hand, one of those was the launch of City of Heroes Freedom, and the result has been a steady stream of partial updates, minor improvements, new installments in the signature story arc, and so on. In previous years, going issue-by-issue worked as a way to look back over the course of the year, but it just doesn't work any longer. But then, it's not supremely necessary. There are three big things that have defined the game for the past year: Freedom, the Incarnate system, and new toys. So we're going to break the format that doesn't really work and just talk about those in order.

  • A Mild-Mannered Reporter: Status report, last year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2012

    What with one thing and another, a year has passed. At this time last year, things were very different for City of Heroes, and so I started up my usual trifecta of columns on the past year with a look back at what I said the game needed and how it's done on those fronts. So it's time for the second annual iteration because as we all know, the first annual anything doesn't really count. And if your memory is getting rusty from a year ago, by all means, take the time to refresh it. Certainly if you had told me back then that every major superhero game would be free-to-play before the year was up, I wouldn't have believed it. But that's what's happened, and as the game has shifted, so has the market around it. That means that the game has really had to face off against its two "direct" competitors on a straight footing, and that might not have been in the game's best interests as a whole.

  • Enter at Your Own Rift: Looking back at RIFT's first year

    by 
    Karen Bryan
    Karen Bryan
    02.29.2012

    As I ran around smacking loot piñatas (finally, someone acknowledges these things for what they are), I wondered how on earth RIFT's first year went by so fast. The Carnival of the Ascended is just around the corner, and on March 1st, the game officially celebrates its first birthday. In just one year, RIFT has seen seven game updates, a handful of world events, and all sorts of new additions and improvements to the world of Telara. Rather than being a straight-up retrospective, this week's Enter at Your Own Rift is looking back on the first year with a Justin-style list of highlights and even a glimpse of what's coming in 1.8.

  • The Mog Log: One year, two courses

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2012

    Today does not quite mark the two-year anniversary of The Mog Log. That was back on January 24th, but I decided to run just a wee bit late with annual retrospectives. We're now close enough to the year mark for argument's sake, which gives me a chance to look back at how the past year of the column has shaken out, what's gone right, and what hasn't. That ties into the issue that one invariably finds when a single column covers two games: There's a split. Whether or not you like Final Fantasy XIV, you can't argue that the past year has brought an onslaught of changes to the game. On the flip side, there's been less going on in Final Fantasy XI than in any of the game's previous years of operation. As a result, I've had a difficult dilemma to try to juggle: There's one game moving at high speed and one staying rather stagnant, but I don't want to give undue attention to one over the other.

  • The Firing Line: Global Agenda year two retrospective

    by 
    Jef Reahard
    Jef Reahard
    02.03.2012

    You! Yeah, you! You still haven't played Global Agenda, have you? I know, I know, you're going to get around to it, it's on your list, blah blah and etc. While you've been dilly-dallying about, Hi-Rez Studios' sci-fi shooter has gone and turned two years old! That's OK, though, because the game has more options, more content, and more pew-pew than at any time in its history, and thanks to a gaggle of anniversary events, now is the perfect time to saddle up.

  • A Mild-Mannered Reporter: A critical year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2012

    It's been a little over two years now that I've been writing a regular column on City of Heroes, and in one sense that still feels very strange to me. I'm guessing that the novelty of doing this for a living is never going to entirely go away, for reasons that really have nothing to do with the topic of this column. But I'm not going to dwell on the more meta facts here; I'm going to focus instead on the past year of the column. This year was a try for something slightly different in both the tone and approach that I'd been taking with these columns. I finished off one major project, started another one, and along the way, I found that I gathered a very different attitude over time. In relationship terms, the first year of A Mild-Mannered Reporter was apparently still the "gushing" phase of a new relationship. This year has been much more about the flaws that City of Heroes has, both in structure and in design choices.

  • A Vanguard fifth anniversary year-in-review

    by 
    Beau Hindman
    Beau Hindman
    01.30.2012

    It's that time again -- time to look back on a year of Vanguard: Saga of Heroes and see what changed and what stayed exactly the same. The game is now five years old, and the last year has been relatively exciting for the community. Vanguard is just one of those titles that seems to want to last forever. The playerbase is loyal, mature, and truly dedicated to this aging title. Will the players' efforts pay off? We took a look back on the last year to see what the larger announcements were. There were some surprises and even updates (yes, actual updates to the game), something that is still affecting the community. While other games might publish monthly or even weekly updates, the Vanguard players are the camels of the greater MMO community and have learned to live off very little development fuel. Bear in mind that as I type this, an update is being played through on the test server.

  • Year One: A look back at DCUO on its first anniversary

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    Given the popularity of Batman, Superman, and the rest of the DC Comics license, you'd think an MMO based in and around Gotham City and Metropolis would be nothing short of wildly successful. If anything, though, DC Universe Online (as well as dearly departed Sony Online Entertainment titles like Star Wars Galaxies and The Matrix Online) has proved that big-name IPs are not a surefire recipe for an MMO blockbuster. While DCUO has picked up a head of steam over the past couple of months, it took a free-to-play business model conversion to help the superhero title achieve success in its rookie year.

  • Dr. Greg Zeschuk talks about the launch of Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.09.2012

    It's been just about a month since Star Wars: The Old Republic began its early access period, throwing open the doors for players all around the world. But the release wasn't just an interesting point for the many players anticipating the game -- after all, it had been BioWare's big project for many years. Fan site TORwars recently had a chat with Dr. Greg Zeschuk about his thoughts on the game at launch and a look back at what could have gone differently. As Zeschuk says, there were definitely some aspects of the development that he would do differently if he could go back in time, including expanding the testing schedule and roster. He also shares his stories of getting his character going once the game went live, something that wound up being unexpectedly problematic. It's not filled with world-shattering revelations about the future of the game, but for players who are starting to look back over their first month with the game, it's certainly a nice look at the other side of the fence.

  • Brad McQuaid reminisces about the birth of EverQuest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.04.2012

    Maybe you're a big fan of EverQuest. Maybe you were at one point, but your ardor has cooled. Maybe you never liked it. Whatever your opinion on the game, you can't deny that it had a massive impact on the face of MMOs as a whole. In a new interview, Brad McQuaid talks about the genesis of EverQuest through development and what the game looked like from the other side, before it was a known fact that the game would be a success or even functional. And yes, according to McQuaid, there were several points at which the team was worried that the game wouldn't work at all. Between the issues of 3-D performance and network issues, it was far from a certainty that the game could be played and enjoyed by a large enough number of people. The difficulty level of the game wasn't on the list of worries -- from the design team's perspective, that was half of the enjoyment of the game. Read the full interview for more anecdotes and opinions about the early development of one of the first big MMO successes.

  • A 16th Minute of Fame: Where are they now?

    by 
    Lisa Poisso
    Lisa Poisso
    12.29.2011

    From Olympic medalists and Hollywood actors to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? Where World of Warcraft and cool ideas and people meet, you'll find players who deserve 15 Minutes of Fame. A college choir that specializes in choral arrangements of music from video games. A Hollywood horror actress. A guy known for Moonfiring targets out of the sky. We like to keep track of all the WoW-playing friends we've met through 15 Minutes of Fame. Even the stories of folks who aren't playing WoW anymore are stories many of us can relate to, offering a glimpse behind the curtain among players you and I may very well have grouped with during the past year. Not everyone has time to respond to a year-end retrospective (we're looking at you and your Game of Thrones shooting schedule, Hodor!), but everyone still has a story to tell. Pull up a chair and our year-end gallery and sit awhile with some friends who play World of Warcraft, too. %Gallery-142516%

  • A Mild-Mannered Reporter: 2011, year of freedom

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.28.2011

    It's just about time for us to bit 2011 a fond farewell, something that I'm sure some of us will be glad to do. And just as I did last year, I thought now would be a good time to look back at the five biggest stories pertaining to City of Heroes over the last 12 months -- including the very obvious one. But there were other stories, some of which might not be about the game proper do but still impact the market. I will definitely say that last year seemed to have a larger number of stories that shook up the status quo in the game. In comparison to last year's various major changes, Paragon Studios took this year in a bit more of a low-key route, the huge shift in the game's business model notwithstanding. But it was still a year of changes, just like every year, so let's take a trip down memory lane at my picks for the top five stories.

  • The Mog Log: Eye of the earthquake

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.24.2011

    This has not been a normal year. Not for me, certainly -- I certainly didn't expect back in January that I'd be facing a week without power later in the year -- but not for Final Fantasy XI or Final Fantasy XIV either. None of us was expecting both games to be shut down for a while in response to a horrible earthquake hitting Japan, for example. But barring something truly bizarre happening over the next week, the year is finally winding down to a close, so we can look back on what's taken place with analytical minds. Even without the earthquake, though, this hasn't been a usual year for either game. Admittedly, Final Fantasy XIV hasn't had a "usual" year to use as a baseline, but it was certainly a tumultuous one for players and developers. And Final Fantasy XI... well, it's had an unusual year more in terms of what didn't happen. Take a look past the break as I take a look down memory lane.

  • Some Assembly Required: Happy birthday Perpetuum!

    by 
    Jef Reahard
    Jef Reahard
    11.25.2011

    Welcome back to Some Assembly Required, dear readers. This week marks something of a milestone for Perpetuum, the sci-fi sandbox set in the distant future on a far-flung planet known as Nia. Yes, the mech-based MMORPG has survived its first year (without a free-to-play conversion crutch!), and more than that, it's even grown a little bit. That's no small feat for an indie title in today's overcrowded MMO marketplace, never mind a niche sandbox that's been called a ground-based EVE Online. Join me after the break for a recap of Perpetuum's first 12 months.

  • A look back at a cataclysmic year for World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.23.2011

    It's been a big year for World of Warcraft, especially considering that the MMO behemoth is currently hitting its seventh year of operation. Considering its nigh-ubiquitous nature in the MMO sphere, it's hard to imagine that there was a time without it. And this past year of the game almost perfectly synchronizes with the latest expansion, Cataclysm, an expansion that was bound and determined to head back to the old and re-work everything up to new standards. So how did that work out? What's been happening with the game over the past year? Let's pick up in December because that's when the story really begins, a story that involves a dragon smashing huge chunks of both continents to pieces. The result was a complete revamp of the game's lower-level areas, the addition of several new high-level areas, and a redesign of the way the game handled progression. It kicked off a war against primal forces and Old Gods for players, and that's without even getting in to the mechanical shifts.

  • Tattered Notebook: EQII turns seven, time for a retrospective

    by 
    Karen Bryan
    Karen Bryan
    11.05.2011

    You can say a lot of things about EverQuest II's past year, but I'm sure everyone will agree that it's been memorable. A year ago, I had just begun my turn at the helm of this column, and it seems like the game is in a similar position now as it was back then, with a lot accomplished but even more unanswered questions. For a look back at the first six years, be sure to check out my retrospective column from last year. In this week's Tattered Notebook, we'll play catch up and look back at the past year in EverQuest II and the events that shaped the game.

  • The Game Archaeologist salutes Asheron's Call's 12th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    Turning 12 is a wake-up call for most people because they realize that next year they will officially be teenagers. We just hope that Turbine's ready for that when Asheron's Call breaks curfew, sasses back, and starts developing a romantic interest in other MMOs. One of the privileges of writing The Game Archaeologist column here on Massively is that I get to watch over these classic MMOs as they marinate in maturity. Despite new titles being announced or released literally every day, these long-running games are the established old guard that have nothing to prove at this point. It's hard not to be a little in awe of that and gush at it. So congratulations to Asheron's Call, one of the first batch of 3-D MMOs that hit the scene back in the late '90s, for reaching its 12th anniversary! How bizarre is it to think that Asheron's Call came out the same year that we were freaking out about Y2K, seeing how far George Lucas could fall with The Phantom Menace, and paying about $1.22 a gallon for gas in the U.S.? AC almost seems legendary when you realize how far back it stretches. Join us as we sing the praises of Dereth and its citizens after the jump!

  • Vindictus: A one-year retrospective

    by 
    Matt Daniel
    Matt Daniel
    10.27.2011

    It's time for a celebration, y'all. It's been a year since Nexon's popular physics-based hack-'n'-slash title, Vindictus, officially launched, and what a year it's been. Between constant content updates, seasonal events, awards, and more, Vindictus has had a rather successful first year, and it doesn't seem to show any signs of stopping. So exactly how far has Vindictus come since the title's inception a year go? Well, follow along past the cut and join us as we take a short look at the game's history and find out how it holds up today.

  • Enter at Your Own Rift: A six-month retrospective

    by 
    Karen Bryan
    Karen Bryan
    10.12.2011

    About a year ago I was on a little show called The Rift Podcast with Arithion, Desi, and Trion Community Manager Cindy Bowens. It's hard to believe, but at the time, there was just a trickle of buzz surrounding RIFT and only a few details were available about the game. We're now six months into release, and it's worth taking a look back at some of the memorable moments for RIFT from beta and beyond. There have been many changes in-game, and while the ride wasn't always smooth, it's surprising how much has been added in game in such a short time. In this week's Enter at your own Rift, we'll journey back to beta and look at some of the peaks and valleys as it reached its six-month milestone.

  • Hunter tier 13 armor set and retrospective revealed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.06.2011

    Blizzard has just officially revealed the hunter tier 13 armor set, and as expected, it does in fact have a dragon motif. Blizzard's continuing its tradition of making hunter sets based off of monsters the hunter might have reasonably been hunting during the patch or expansion in which the set appears. Dragons, of course, are the big thing that comes to mind when one hunts Deathwing, but in order to differentiate the set from tier 2's Dragonstalker set, Blizzard went with a skeletal look this time around. I have to admit, I'm still thinking I'll transmogrify to some Gronnstalker or Alliance PVP armor for my hunter, but judge for yourself. Check out our gallery below for images from the hunter tier armor retrospective. %Gallery-136011% Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!