reward

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  • AMEX and Zynga team up for themed card, replace cash back with FarmVille rewards

    by 
    Zach Honig
    Zach Honig
    05.22.2012

    Have you ever judged a friend's financial savvy based on the rewards yield of the cards in their wallet? Now you won't have a choice. For those of you that abhor free flights, detest comped hotel rooms and net severe displeasure from earning cash back, AMEX may finally have your plastic match. It's called the Zynga Serve Rewards card -- yes, the same Zynga that's behind time-sink cash cows like FarmVille, CityVille and CastleVille (?!) -- and it enables you to accrue "Zynga Farm Cash," which as you might imagine provides no financial gratification in the physical world. "FarmVille players now have the ability to plant an interactive Serve Money Tree in their Farms which will give them the ability to level up in game and earn Zynga Farm Cash for virtual awards redemption." We can't make this stuff up. The co-branded prepaid card is tied to a US currency-filled bank account, debit or credit card, and rewards will be assigned for your first five purchases of $25 -- at launch, with further incentives to come later this year. On top of that limitation, there's also a fairly outrageous fee structure (which effectively translates to 2.9 percent of each transaction when the account is funded with another credit card), detailed in full at the source link. Well, at least the card is colorful. Go tell that "Serve Money Tree" that water's on the way!

  • EVE Evolved: Risk vs. reward in lowsec

    by 
    Brendan Drain
    Brendan Drain
    05.13.2012

    In EVE Online's early years, one of its core design philosophies was adherence to a strict risk vs. reward balance scheme. There were riches out there to be found, but to get them, you had to put yourself in the firing line. Police ships patrolled high-security space to keep players safe from piracy, but the only resources available there were low-bounty frigate NPCs and inexpensive ores like Veldspar, Scordite and Omber. In the lawless far-reaches of nullsec, huge NPC bounties and rare ores containing Megacyte and Zydrine tempted hundreds of pilots to head out and make their fortunes. Nullsec offered absolutely no protection against player attacks, and the only safety to be found was in sheer military force. The biggest and best corporations hoarded these gold mines for themselves, locking down the few entrances into the regions and patrolling the skies for unwanted visitors. Low-security space offered a middle-ground between these two extremes, a place where the everyday pilot could enjoy increased income and pirates were easier to spot. At some time in the past nine years, lowsec lost its place in the game and became simply not worth the effort. But how did that happen, and what can be done to fix it? In this week's EVE Evolved, I look at why lowsec systems are now ghost towns and suggest an alternative design philosophy that I think could revitalise these under-used areas.

  • Dropbox adds automatic photo uploads for Windows and Mac, up to 3GB just for using it

    by 
    Sharif Sakr
    Sharif Sakr
    04.27.2012

    Dropbox isn't short of aficionados, but it's undoubtedly lost some of its gleam since Google drove the cloud war into a frenzy. In response, Dropbox's devs have been at the squat rack pumping up their multimedia credentials, recently adding auto photo and video uploads to their Android app and now extending that feature to any camera, tablet, smartphone or SD card via the Mac or Windows utility -- an add-on that was previously beta-only. Access the web interface and you'll see your stills arranged in a handy new Photos page, which displays them as large thumbnails bunched together by month. There's a blunter enticement too: your first auto upload will secure 500MB in extra storage, with subsequent efforts also rewarded up to 3GB. Perhaps that cardboard isn't looking so soggy after all.

  • Google plugs 14 holes, hands out $47k to security researchers

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.07.2012

    Every year Google offers a bounty to those that can dig up security flaws in its browser. This year, the company is putting $1 million on the line at CanSecWest. But, before the Mountain View crew can even pack up for the event, it's got to cut checks for $47,000 to four different researchers. The vulnerability bounty hunters found 14 flaws in Chrome that were patched in a update on March 4th. That big payout included three separate $10,000 bonuses for "sustained, extraordinary" contributions to the browser's security. For full details on the bugs and the price paid for each, hit up the source.

  • IBM wins diet monitoring and reward patent, celebrates with sip of Spirulina

    by 
    Sharif Sakr
    Sharif Sakr
    12.30.2011

    Does your employer offer a "wellness rebate program?" No? Then you can't be working for IBM, which has been bribing its staff to eat healthier since 2004. It's a Watson-worthy idea, because what the company pays out in incentives it recoups in lower healthcare costs. Now, after a decade of toing and froing with the USPTO, IBM has finally patented a web-based system that makes the whole process automatic. For it to work, a person must use a micro-payment network to buy food, which allows their purchases to be monitored and compared against their health records. If they've made the right choices, the system then communicates with their employer's payroll server to issue a reward. Completing the Orwellian circle, the proposed system also interacts with servers in the FDA and health insurance companies to gain information about specific food products or policy changes. You can duck the radar, of course, and buy a Double Whopper with cash, but it'll bring you no reward except swollen ankles. This is IBM we're talking about; they've thought of everything. [Photo via Shutterstock]

  • Lineage II celebrates Play Your Way with October Bonanza

    by 
    Matt Daniel
    Matt Daniel
    10.13.2011

    Lineage II players, are you ready for a bonanza!? If you said no, then too bad! To celebrate the game's new Play Your Way business model, NCSoft is throwing an October Bonanza that players surely don't want to miss. It all kicked off on October 12th with new Loyalty Subscription Gifts. Any player who purchases a new subscription between now and the 31st of October will receive some fine gifts, including a Dynasty Weapon Box and five Birthday Present Packs. On top of that, from October 19th until November 2nd, players will be receiving weekly thank-you gifts from NCSoft to show the studio's gratification to them for their loyalty. These gifts are Potion Support Packs, a Supplies Support Pack, and a Dimensional Support Pack. And last up, NCSoft's Player Commendation event will be beginning on the 19th and continuing until November 9th. During this event, players will receive a 50% XP bonus and a 100% Fame boost, a buffing blessing, and the ability to gain Player Commendation points, or PC points. PC Points are points earned just for being logged into the game, which accumulate over time and can be exchanged for a variety of useful items. For the full details on the upcoming event, check out Lineage II's official site.

  • ARGO Online celebrates new ranking system with contest

    by 
    Justin Olivetti
    Justin Olivetti
    07.29.2011

    Games paying us to play? Ridiculous! What's next -- dogs and cats sleeping together? Mass hysteria? 'Tis true, dear readers; ARGO Online is rewarding top players with in-game AP worth hundreds of real-world dollars. This giveaway is part of a promotion to celebrate ARGO's brand-new ranking system, in which players can compete to see who accumulates the most XP in each level tier. There's also a second ranking ladder that lists players according to wins and losses. During this month, alaplaya is tallying up the initial pack leaders and will be rewarding the best of the best with in-game currency at the end of the 30 days. Lowest level characters have a shot at $50 worth of AP while level-capped folks can compete for $150. In total, alaplaya is giving out $500 just for players giving ARGO their all, which is a pretty sweet deal for those already into the game. If ARGO Online is an unknown entity to you, check out our first impressions and see if it's up your alley!

  • Champions Online gains profits and players as a free-to-play [Updated]

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.17.2011

    Since Champions Online's relaunch as a free-to-play title a little less than a month ago, any player who has logged into the game has undoubtedly noticed the sheer number of folks running around Millennium City and environs. There are spandex-clad super-people everywhere you look, and groups are significantly easier to get. These are all good things for MMO players! Today we're also treated to the first official word on the success of the relaunch from Cryptic Studios and Atari, which both declare that the move to free-to-play has been -- as we suspected -- a huge success. To celebrate, they're offering all players, both subscribed and free-to-play, a thank-you gift for helping to make the game's reboot so great! The present offered is a free experience-boosting item that can be picked up from the Champions Online C-Store for at least the next little while. While the companies have not released any specific subscriber or traffic numbers, they have noted that unique logins, concurrent users, and revenue totals have increased by "over 1,000 percent" since Champions Online went free-to-play. As John Needham, CEO of Cryptic Studios, stated in the release: "We're extremely proud of what the Champions team has accomplished with the Free for All launch. It's a pleasure to thank our fans and welcome new ones with this gift." As for how long the gift will be around and whether it is one per account or one per character is currently anyone's guess as the item does not appear to be in the C-Store as of this writing. The gift appears to be a one-hour, 20% experience boost that you can acquire once per account. They also appear to be tradable! [Update: We've updated this post as the gift is now available in the C-Store, and we've also added the most recent trailer behind the cut. Enjoy! And guys... remember to keep the comments clean and on track with our CoC!]

  • KLA-Tencor CEO rewards 5,400 employees with iPads

    by 
    David Quilty
    David Quilty
    01.27.2011

    Talk about a logistical nightmare for an IT department! Last summer, 5,400 employees of semiconductor maker KLA-Tencor were rewarded for their hard work with brand new iPads, according to a report from CIO. After the company posted revenue of US$1.8 billion, the CEO decided that his employees deserved the device and even had his CIO and IT department help them all in setting up their new devices for personal and corporate use. This isn't the first time we've seen iPads given out as a bonus. Schools have gotten in on the action, with Seton Hill providing them for all their students, while Financial Times recently handed them out to 1,800 staff members, and Oprah gave them away to her studio audience. Guess I should find out which company/talk show is giving them out next!

  • Cataclysm Beta: New titles in build 13066

    by 
    Michael Sacco
    Michael Sacco
    09.25.2010

    There's a new patch headed to the beta servers, and MMO-Champion has datamined the following title rewards for raid achievements in Cataclysm: Heroic: Nefarian -- Defeat Nefarian in Blackwing Descent on heroic difficulty. Title: Blackwing's Bane Heroic: Sinestra -- Defeat Sinestra in the Bastion of Twilight on heroic difficulty. Title: Dragonslayer Heroic: Al'Akir -- Defeat Al'Akir in the Throne of the Four Winds on heroic difficulty. Title: Of the Four Winds Defender of a Shattered World -- Complete the raids and heroic dungeons listed below. Title: Defender of a Shattered World Who else is pretty pumped to be a Dragonslayer? World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • The Daily Grind: What's your favorite title?

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2010

    In real life, many of us lack a distinguished title. Oh sure, sometimes we get called "Sport" when someone forgets our name, or "Stupid Lady!" when we drive over a dog, but the "Reverends" and "Doctors" and "Honorables" and "Flag Admirals" tend to escape our grasp. What do you have to do to get one of these? Pay a hundred bucks at the DMV? Happily, MMOs are more than willing to dispense titles -- AKA "Name Bling" -- to any and all who show up and perhaps slaughter a town's worth of critters. Warhammer Online, Star Trek Online, Lord of the Rings Online and many of the new MMOs boast a title system. And why not? After all, it's one of the easiest reward systems to throw into the game from the devs' side, and players just go nuts over them. So what title is your absolute favorite, and what did you have to do to earn it? I was always partial to WAR's "AHHHHHHH" title, which was earned by falling to your death 25 times. Because if you're that accident-prone, you might as well get compensated for it. What about you?

  • Square Enix members: claim your rewards now

    by 
    Andrew Yoon
    Andrew Yoon
    04.05.2010

    Have you been registering your Square Enix games like a good, devoted fan? If so, you may have earned a reward, ranging from postcards to an iPod Touch. Depending on your rewards status, you'll be able to access a special survey that will give you access to your prizes. You should hurry if you want to receive your prize, though. The redemption period lasts for little over a week, ending on April 14th. The Square Enix Members site warns that "you will be ineligible to receive the reward" if you miss this deadline, so we'd advise you to check the site now before it's too late. But what if you didn't register your games yet? Unfortunately, while you've missed the window for 2009 prizes, you'll still be able to acquire points for the 2010 period. It took nearly a dozen registered games to reach Ultimate status this year, so there's still a long way to go before you can earn next year's primo prize.

  • Tales of Fantasy set to begin alpha

    by 
    Kyle Horner
    Kyle Horner
    03.08.2010

    Things are liable to get busy in the Tales of Fantasy community, because starting on March 10th the upcoming free-to-play MMO will be entering its alpha phase. IGG has already invited established guilds to jump into the Alpha and have at it, but will be sweetening the deal with copious rewards, too. The actual reward is 2,000 Platinum given to the winning guild as well as special gift packages for each individual guild member. What's interesting is that these rewards are for the eventual closed beta, making them all slightly less permanent. Of course, we're pretty certain that most people will be pleased enough with getting into the alpha test to begin with. And really, that's a lot of in-game money to throw around. What do you want to bet guild leaders are already considering keeping it all to themselves?

  • Patch 3.3: Helpful rewards for low-level dungeon runs

    by 
    Michael Sacco
    Michael Sacco
    11.15.2009

    We've been talking a lot about Patch 3.3's new Dungeon Finder feature lately, and for good reason -- it's leaps and bounds better than the LFG tool we've been dealing with for the past several years. One of the features that's caught everyone's attention is the great reward that level 80 players get for completing random WotLK Heroic dungeons. Well, if you're a lower-level player using the tool to run random dungeons at your level, it turns out you get something too. The Satchel of Helpful Goods is a level-scaling bag o' rewards, which EU Community Manager Wryxian says will contain one piece each from two sets of loot rewards. Quoth the crocolisk: ...these satchels are rewards from doing a random dungeon through the LFG tool at lower levels. There's two groups of items that can be inside them. One includes bracers, rings, necklaces and cloaks. The other has belts, boots, gloves and shoulder items. What you'll find in the satchel is one item from each group, and this is also further influenced by a ten level range. So for example, what is in a satchel received for completing a dungeon between levels 20 and 30 might be a nice necklace and some gloves, but from a dungeon between 50 and 60 you might get a ring and some new boots. The level ranges he refers to are 5-15, 15-25, 24-34, 35-45, 46-55, 56-60, 60-64, and 65-70. Wryxian indicates that the two item groups are set up so as not to trivialize quest rewards from the zones in your level range, and to make sure that you're always receiving a variety of gear. It's unknown at this time whether these'll be blues we've seen before, a la Elven Spirit Claws, or whether they're newly-created blues with the express purpose of being Satchel rewards. Still, pretty cool. Oh, and you get money too. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3: Quel'delar caster mace hastened

    by 
    Michael Sacco
    Michael Sacco
    11.14.2009

    Ah, Quel'delar -- the Patch 3.3 questline with rewards for everybody. Well, everybody except tanks. And elemental shamans. And shadow priests, and moonkin, and mutilate rogues, and you get the idea. While the caster sword is itemized very well for DPS casters -- and can be used by two of them -- the mace version is loaded with MP5, which is patently useless for them. A lot of healers don't even really need it on their weapon. Well, Blizzard may not have caved to tanks or rogues, but they certainly caved to DPS casters, as Bornakk indicates that the MP5 on the Hammer of Purified Flame is being converted to haste to better match Quel'delar, Lens of the Mind. As an elemental shaman in dire need of replacing his Aesuga, I appreciate that! Then again, this makes it even more odd that sword-and-board tanks are still left out in the cold in this questline. I suppose there's still time before the patch for Blizzard to make the change, but it looks like they're not going that route. Oh well, tanks. There's always dual-spec. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Peter Molyneux on WoW's reward system

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as Populous and Dungeon Keeper, all the way up to Black and White and the current Fable series. He recently gave a talk to the British Academy of Film and Television Arts, and early on his talk (part 1 is here, part 2 and part 3 are also online), he speaks out about our favorite game, World of Warcraft. Specifically, he mentions it as an influence on his game design, and says the most brilliant thing about the game are "the steeds," or the mounts you could pick up at level 40 (nowadays, of course, they're available at level 20). He says that in his own games, he tries to give everything out to the player as soon as possible, but the fact that Blizzard made you wait to ride a mount around, made you work up a few levels for it, really stuck with him. Now, of course, he's taking away his own lessons here -- Blizzard's philosophy with the game as a whole seems to reward the player as much as possible, and especially lately, with emblems and the different modes and all of the other daily and weekly quests they've come up with, they're making you do less waiting for prizes than they ever have before (in fact, compared to MMOs when they first started, much, much less waiting). And Molyneux's own games are very "rewarding" -- I don't think more than two minutes went by in Fable without me getting a level or a new spell or a new item to play around with. But his point is still good, even after all that: anticipation of a reward can be just as strong a motivator as the reward itself.

  • 53 Emblems per day

    by 
    Mike Schramm
    Mike Schramm
    08.07.2009

    This is great -- it's probably more WoW playing than I could do in one day, but maybe I'll try it this weekend anyway. loztaylor has designed a heck of an instance run that rolls through thirteen Heroics and will nab you 53 Emblems of Conquest (along with all of the other spoils of war) in one day. Basically, you'll be sweeping across the land of Northrend, hitting every Heroic you come across, and if by some chance you're able to keep the group together the whole time, and keep from passing out from all the WoW playing you're doing, at the end you'll end up with 53 Emblems, more than enough to purchase most of the Emblem gear, and almost enough to pick up a Tier piece.Of course, if you're wearing a rep tabard, you'll also rein in a ton of dungeon rep. And if you hit the new Trial of the Champion, you'll pick up your Champion's Seals as well. And you'll have 13 Frozen Orbs to divvy among the group, a few extra Emblems and gold from doing the daily quests, and if you're good and/or lucky, you might even be able to clear up a few of the achievements or snag that blue proto-drake. Of course, doing this much of anything in the game will probably nab you plenty of rewards. But here's a tuned route to follow all the way around the world of Heroics. If I can find a willing group of suckers guildies, I think I'll give it a shot.

  • The next level of questing

    by 
    Mike Schramm
    Mike Schramm
    08.02.2009

    Elnia at the Pink Pigtail Inn has some excellent and interesting advice for Blizzard's quest designers (or whoever they hire for the current position). As big a component as quests are in the game, they haven't been innovated on much since the game's release. Blizzard has played around a little bit with allowing us to repeat certain quests, and they've streamlined the group questing mechanic, but other than that, quests are pretty much the same: pick up a task, do it, and bring it back for a reward.So how can it be done differently? Elnia has some great ideas: she asks for quests that span a little farther, that push players through a storyline that might even follow them all the way up to 80 (of course, there are quests like that, though they're few and far between -- and not all players have the patience to finish them). Rewards could be mixed up, too -- instead of the old gold and XP, how about some profession skill, or a tradeoff of badges based on certain quests done. Finally, Elnia suggests that every quest in the game become repeatable. Questing is paced to keep us interested in from 1-60, but we all know how the game works now -- why not let us do some of our favorite quests over more than once?I'd suggest we go even farther -- Warhammer Online offers Public Quests that are an interesting twist on the usual "go kill boars" mechanic. I'd like to see branching quests with more than one outcome -- maybe a moral choice to make that affects the storyline of the quest you're doing. And talking real pie-in-the-sky here, I'd like to see questgivers treat you different based on the way you look or maybe what title you've got equipped. If you've got "Jenkins," they might not expect you to do much, but with "Champion of Ulduar" over your head, they should probably be groveling at your feet.

  • Maybe Ulduar drakes aren't going away in 3.2 after all

    by 
    Michael Sacco
    Michael Sacco
    06.18.2009

    We had a bit of a minor freakout when we heard that the Rusted and Ironbound protodrakes might be getting removed as rewards for the Ulduar meta achievements in Patch 3.2, and then even more of one when the slow trickle of information about 3.2 turned into a firehose. Bornakk mentioned the change initially with the caveat that it was their intention to remove the drakes eventually, but that he'd seek definite confirmation either way as to whether it was happening in 3.2 or not. There's been no update about it in the past few weeks. Well, after a thorough reading of the 3.2 patch notes, I don't see a single trace of anything saying the drakes are getting removed. At the risk of counting my protochickens before they hatch, I think we might be safe, given how fast 3.2 looks like it's coming out. This is at least a relief for my guild, who's doing pretty well on 10-man hard-mode progression but ... is there a word worse than "dismal"? ... on 25-man hard-modes. Maybe there's hope for us yet.Should we get the soul-crushing confirmation that they'll be removed with 3.2, we'll be sure to let you know. There's still a lot of time for change on this one, though -- maybe it was an accidental omission, maybe it'll get decided on later -- but for now, you can breathe a little easier knowing you might be able to keep hacking away at those hard modes to get your undeniably awesome drakes even after the Argent Coliseum is commanding your guild's attention. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Anti-Aliased: The Darkfall prophecies

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.21.2009

    var digg_url = 'http://digg.com/pc_games/Anti_Aliased_The_Darkfall_prophecies'; Darkfall. Everyone talks about it. Our mailboxes get flooded with requests about it. Comments regarding the game are both frothingly energetic and intensely angry. Just writing a piece about it can get a writer wacked.So, let me paint a giant target on my back, cover myself in delicious meat, and walk right into the lion's den of MMOs. This column is dedicated to Darkfall's gameplay mechanics; presenting an analysis of what we know so far from released beta tester announcements and gameplay footage. This is, by no means, a comprehensive analysis of everything Darkfall has to offer. This is just one man's opinion column at work, looking at the ups and downs of what Darkfall might bring to the table.I'm doing all of this to answer one eerily simple yet dastardly complex question: Can Darkfall live up to the hype around it?