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  • Dance Central DLC to cost more than Rock Band's, Harmonix explains why

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.28.2010

    Dance Central Project Lead Kasson Crooker tells Joystiq that the game's downloadable content will cost more than the $2 Rock Band standard. The Harmonix developer explained that the "complexity" involved makes DLC for Dance Central "significantly different" from that offered in Rock Band and noted that we can expect to hear more on pricing closer to the game's ship date later this year. Harmonix's approach to Rock Band pricing has always seemed fair, but we wanted to know the specific differences in creating DLC for DC. Crooker elaborated, "Because [Dance Central DLC] comes with a brand new unique routine with the three difficulties, we have to: engage the choreographer, find the song, license the song, come up with a routine, get them into a [motion capture] suit, shoot all the choreography, integrate the animation, build the filter system, the flash cards, the [voiceover] for 'Break it Down' -- it's a pretty elaborate process that is not only a lot more expensive, but a lot more time consuming." Standardized weekly DLC a la Rock Band is unlikely at the game's launch. Each DLC routine is designed for use in "Break it Down" and "Perform It!" modes, as well as the the multiplayer "Dance Battle" mode.

  • Preview: Dance Central (Kinect)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.20.2010

    As a diminutive person who jabs at buttons and keyboards for a living, I can say with the utmost accuracy that dancing isn't my forte. You'll probably come to the same conclusion after watching the video of me gyrating to the beat of Lady Gaga's "Poker Face," which I've foolishly embedded after the break. I've placed it there because I want you to see -- somewhere in that garbled body dialect -- how rapidly the "Oh my god, I can't be seen doing this" phase is supplanted by an inescapable feeling of fun. The endorphins don't lie, guys. Dance Central isn't a quick-and-dirty ditty from Harmonix, the developers behind Amplitude and Rock Band. It's an immediately accessible rhythm title that trades multi-colored buttons for body language, presented in the form of easily processed silhouette cards. A practice mode enables you to gain familiarity with the dance move associated with each silhouette card, but I found them clear enough to follow correctly on my first attempt. Glance at the upcoming move card (think of it as the "next piece" window in Tetris) and prepare to mimic it and the group of on-screen dancers in rhythm to the music. It's like dancing in front of a mirror -- if you were a vibrant cartoon person with a boombox. The reflection of your own body, as captured precisely by the Xbox 360's Kinect camera, is almost hidden compared to the in-game characters, and it makes the game feel more collaborative than judgmental. In comparison to rote stomp-'em-down Dance Dance Revolution, it's a dance dance revelation. I understand there's a mental embarrassment hurdle to be cleared here so, if it helps, better to think of Dance Central as a hip, hip-thrusting exercise game. Either way, you should also think of it as one of Kinect's least abstract games -- you're not awkwardly driving an invisible car, for example -- and certainly one of its most promising. %Gallery-95780%

  • Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

    by 
    Ross Miller
    Ross Miller
    06.15.2010

    We're gonna level with you, internet at large, we jumped at the chance to be on camera for our hands-on with Dance Central for Xbox 360's Kinect. It's not because we think we're good dancers -- we don't -- but it was subsequently decided that a lack of shame was more fun. So let's get on with the details. Menu navigation was a little janky at times, but selection was a simple swipe from the extreme right to left of an arm's length. As we saw earlier, the game is a progression of dance riffs you have to emulate with the on-screen dancers. It took until the first chorus of MIA's "Galang" to really get a feel and comfort for the pace; by that point it was easy enough to keep an eye on future moves and correct past mistakes of similar grooves. Frankly, inherent embarrassment notwithstanding, it was very entertaining. Pictures below and video after the break -- and don't you worry, we'll be going back for seconds.%Gallery-95200%

  • Rock Band 3's gear priced: keytar and Pro guitar sport MIDI out, adapter lets you use any keyboard / electronic drum set

    by 
    Ross Miller
    Ross Miller
    06.11.2010

    Has your head cooled from all that rock news this morning? Nope? Well, we'd hate to rile you up again, but Mad Catz -- now the official provider of all Rock Band 3 equipment -- has priced its latest arsenal for the upcoming rhythm revival title. There's also a few new details on each instrument, so without further ado: Wireless Keyboard: That MIDI port many of you spotted is for output, letting you plug the two-octave (C3 to C5) velocity-sensitive keytar directly into MIDI sequencers for non-gaming use. It'll set you back $80, with an optional stand to be sold separately (no price given) alongside the game's launch. Buying the keyboard / game bundle will be $130, or about $10 off individual purchases. Oh, and if you want to feel a bit more techno, this puppy can be used as the guitar / bass input. MIDI PRO-Adapter: Want to use your own keyboard or electronic drum set? Here's the mediator you need, from MIDI to USB to console, and it sports the D-pad and other necessary gamepad buttons as well as velocity sensitivity adjustment controls. Asking price is $40. Pro Cymbals Expansion kit: three cymbals, apparently rejiggered from RB2's offerings for quieter play and a pre-defined 10 degree angle. It's $40 for this hi-hat, crash, and ride pack. Wireless Fender Mustang Pro Guitar Controller: Not the Squier hybrid we saw, this one actually sports a multitude of buttons for each string, spanning 17 frets (102 buttons in all). Actual strings are used for the plucking and strumming, and here's something interesting -- the axe has a MIDI output for software sequencers. This behemoth is $150, or approximately 1.5 Benjamins in your local currency. Pictures of each instrument -- and the yet-to-be-priced Squier -- in the gallery below, as well as a few screen caps of Pro mode so you can get an idea how exactly it'll "correct you" on proper Bohemian Rhapsody finger picking. %Gallery-94999%

  • Interview: Harmonix's Daniel Sussman on Rock Band 3's new tune

    by 
    JC Fletcher
    JC Fletcher
    06.11.2010

    Rock Band 3 is set to introduce a new instrument -- the keyboard -- to the performance simulation genre, and a new, more complex level of simulation in Pro Mode. At a pre-E3 event, we asked the project lead, Daniel Sussman of Harmonix, to provide us with comfort in these times of frightening music-game flux. Well, mostly we asked him to tell us things about the game. Read on to learn about the new Pro instruments and the new keyboard peripheral, and how those will interact with the Rock Band we know and love. Joystiq: First off, what was the major focus for you guys when you were looking to make Rock Band 3? It seems really ambitious, and it seems like it's less about adding more songs -- that's sort of what Rock Band Network does -- and it seems more like expanding the platform out as far as you can take it. Daniel Sussman, Rock Band 3 project lead: Kind of two main drives: one was to do a ground-up rebuild of the Rock Band platform, and rethink some of the ways that people get in and out of game sessions, and experience the music and the gameplay, and then the other big sort of movement was to innovate with gameplay and try to come up with some new experiences that build on the classic fundamentals of music games and also actual musicianship. %Gallery-94904%

  • Rock Band 3 gets 'Pro' mode, real guitar hybrid controller and keytar revealed -- Devo be praised

    by 
    Ross Miller
    Ross Miller
    06.11.2010

    Wrap your head around this one: a 150-button guitar peripheral. That's for the pro version of Rock Band 3, whose goal is to actually turn the controllers into something more fitting of actual musicianship in a separate, more advanced "Pro" mode (the core game is still intact for those want it). First up is the aforementioned two-octave keyboard / keytar, whose difficulty goes from pressing within one of five ranges to actual dead-on notes. For drums, the three cymbals can now actually function as separate notes, sharing three lanes but given their own shape to know which to hit. Guitar, however, is a whole new beast. A $150 Fender Mustang pro (pictured up top) boasts 17 frets and 6 strings of accurate placement for a total of 102 buttons, and six nylon strings that must be plucked individually. Of course, if that hits the uncanny valley of plastic peripherals too closely, there's a Rock Band 3 Squier Stratocaster that'll be coming out that can actually be used as a real guitar or a Pro model. Vocal melodies from Beatles Rock Band carry over here. No concrete release date; head on over to new Joystiq for the preview, or if you want to see true trendsetters, watch Devo predict this game all the way from 1982 -- that video's after the break.

  • Method Man and Redman to blow up the mic at E3

    by 
    David Hinkle
    David Hinkle
    06.10.2010

    Method Man and Redman are teaming up to make E3 feel 'dis, with the rap duo set to make an appearance at the show on behalf of Def Jam Rapstar. They'll be doing some of their hits live for conference goers at the Konami booth on Wednesday, June 16 at 4 p.m. PDT. Frankly, we can't imagine a better way to go through E3 than hearing "Cereal Killer" blast throughout the convention center. Def Jam Rapstar busts a funky rhyme on October 5.

  • Rock Band 3 keyboard revealed by USA Today

    by 
    Justin McElroy
    Justin McElroy
    06.10.2010

    Details have been pretty scant on Rock Band 3 so far, despite the best efforts of some. That all changes today as USA Today dishes on the game's 25-key piano peripheral, some of the new features and even a partial song list, which we've got after the jump (Smash Mouth, guys? Ballsy.) along with some on-video ivory tickling. USA Today also fleshed out the "Pro" mode Ars Technica had the scoop on last month. As expected, the mode will endeavor to teach actual musical technique, either with the new keyboard, a three-cymbal upgrade for the drum kit or a hybrid controller/"full-sized, fully functional six-string Squier Stratocaster" made by Fender. Mad Catz is making a miniature Fender Mustang Pro controller for the mode too, but we're not going to miss the chance to play on instruments that don't make us look like sweaty giants.

  • Guitar Hero: Warriors of Rock axe gets the fingers-on treatment (video)

    by 
    Vlad Savov
    Vlad Savov
    06.09.2010

    We saw this flame-adorned guitar imitator in pictorial form just a couple of days ago, but now the GH: Warriors of Rock controller has been investigated in full detail and on video. Notable changes include an easier to hit star power button, a flanged strum bar, and the replacement of the touch pad on the neck with a battery compartment (which will store the Wii Remote on that console's version). See if it lives to up to its promise of being a shredder's best friend in the video after the break. [Thanks, Dan]

  • Guitar Hero: Warriors of Rock instruments can be customized

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.07.2010

    We've heard it said that a musician's instrument is his weapon, especially when his concert erupts into violins. Perhaps that doesn't apply to music game peripherals, but the new Guitar Hero: Warriors of Rock instruments certainly seem edgier than we've come to expect. GameAxis has shown off the new guitar design, which is confirmed by a report on Gizmodo. (How did Activision manage to lose a prototype peripheral?) According to the report, the wireless guitar's electronics are contained within the neck, leaving the body wings free to be detached and replaced with alternate, possibly even sillier designs. The default guitar (seen above) is only the beginning, with an "axe" design (after the break) set to become available exclusively through pre-order at Gamestop. Wouldn't that be the perfect last-minute addition to your Fellowship of the Ring theme band? Source -- GameAxis Source -- Gizmodo

  • Activision unveils gnarly new Guitar Hero axes for Warriors of Rock

    by 
    Vlad Savov
    Vlad Savov
    06.07.2010

    Some of you might be surprised that a game as simple as Guitar Hero is on the precipice of its sixth iteration, and others still will just want to know what the latest axe is going to look like it. Well, behold! Today we're witnessing the debut of the new "shredding-friendly" design, replete with cutaway sections in the body and an aggressive, modern look. The cutaways are possible thanks to an internal redesign concentrating the electronics into the neck and fretboard, which will also allow you to swap different bodies around the controller parts. Yes, that does mean you'll be able to play without any body appendages at all, if you wanna be all contrarian about it. Another design, a GameStop exclusive, is also on show, and you can see it just after the break.

  • Guitar Hero 5 and Band Hero: June DLC

    by 
    David Hinkle
    David Hinkle
    05.26.2010

    [flickr] June's shaping up to be quite a packed month for Guitar Hero 5 and Band Hero DLC aficionados. On top of a free pack of national anthems for Xbox 360 and PS3 users -- you haven't lived until you've rocked out to Germany's national anthem, "Lied der Deutschen," by the way -- three separate band track packs will be available. These will feature Stone Temple Pilots, Alice Cooper and All Time Low. Head past the break to check out the full list of DLC. We have a feeling that Spanish foreign exchange student staying with your family this summer is going to be pumped to play some "Marcha Real."

  • Scratch: The Ultimate DJ remixed for iPhone, iPad, and PC [update]

    by 
    JC Fletcher
    JC Fletcher
    05.26.2010

    Click: The Ultimate GalleryScratch: The Ultimate DJ was all set to compete against Activision's DJ Hero, but major legal issues delayed the game significantly. Now, the game has resurfaced -- in a form that doesn't use the high-end turntable controller. Numark (managing partner in Scratch DJ Game LLC) announced versions of the game for iPhone, iPad, and PC, due "later this year" -- which constitutes another delay, from the game's previous "spring" date. The previously announced console versions of the game are not mentioned at all in the announcement, save for an oblique reference in the description of the Scratch Deck controller: "Additionally, Numark has developed a new full-function dual-turntable controller that enables players to manipulate both turntables simultaneously, which will be available for use with the game on a variety of platforms." While the PC may be one of those platforms, it's a safe bet that the controller isn't designed for use with the iPhone or iPad. It's hard to tell from the announcement whether the console game has been scrapped in favor of this "remixed" release. We're contacting Numark to attempt to clear up the question of Scratch's console release plans. Update: Numark told Joystiq that the console versions are still in development. In addition, the PC version will use a special controller.

  • Keyboards teased for Rock Band 3 in Green Day demo

    by 
    Griffin McElroy
    Griffin McElroy
    05.25.2010

    Dookieheads (that's what Green Day fans are colloquially referred to, right?) who downloaded the two-track Green Day: Rock Band demo from Xbox Live Marketplace today (gold subscribers only) found a little bonus waiting for them when they exited the demo: The teaser image posted above. Alongside the series' four iconic instrument logos is a whole new symbol, which seems to indicate that keyboards (or perhaps ... keytars?) will be added to Rock Band 3. You can check out the demo, which includes the songs "Boulevard of Broken Dreams" and "Welcome to Paradise," to see the teaser firsthand, and to start imagining all the wonderful implications a Rock Band keyboard might have. [Thanks, Neil] Xbox.com: Add Green Day: Rock Band demo to your Xbox 360 download queue

  • Rock Band Weekly: Pantera's 'Great Southern Trendkill'

    by 
    Griffin McElroy
    Griffin McElroy
    05.21.2010

    If your unique vocal style mostly consists of blood-curdling screams and primal, scratchy howling, then your ship has finally come in. This week, heavy metal outfit Pantera's album "The Great Southern Trendkill" is added to the Rock Band catalog. You can pick up the whole kit n' caboodle for 1280 ($15.99), or grab each pack piecemeal-style, like you've been able to do since the dawn of time. Click past the jump to see all the tracks included on the album.

  • Report: Guitar Hero 6 dropping playable musicians, will work with previous DLC

    by 
    Ben Gilbert
    Ben Gilbert
    05.17.2010

    Details about the upcoming sixth iteration in the Guitar Hero series (that is, if you don't count various spin-offs) have begun landing on the web from Official Xbox Magazine UK, reports GoNintendo. As Kiss' Gene Simmons proclaimed earlier this year, it seems he'll be emceeing the game. Alongside his appearance, Queen, Black Sabbath and Metallica's Lars Ulrich will also be showing up, though rather than being featured as playable characters, the various rockers will be recruitable characters for guidance through the game's campaign ("Quest Mode") -- that whole multiple lawsuit thing certainly couldn't have hurt Activision's decision, right? Maybe most important of all is the inclusion of legendary New York City club CBGB (& OMFUG) as the game's "only real-world location" (at least to this former CBGB attendee), but we suppose you're probably more interested in hearing that "previous DLC" will allegedly be playable in number six ... or whatever. Activision wouldn't confirm the details with us, but you OXM UK subscribers are welcome to re-confirm the report's legitimacy in our comments section below. [Via MTV Multiplayer]

  • Green Day: Rock Band more familiar to 'core audience' than The Beatles, MTV Games says

    by 
    JC Fletcher
    JC Fletcher
    05.14.2010

    The Beatles are a tough act to follow. And so, several weeks from the release of Green Day: Rock Band, publisher MTV Games has some promoting to do. MTV Games GM Scott Gutherie recently explained the reasoning behind picking the younger, less "classic rock"–oriented band for its next single-act music game following The Beatles: Rock Band. "We were pleased with the performance of Beatles: Rock Band, but we were expecting higher sales," Guthrie said. "Our core audience of 16- to 34-year-old males are much more familiar with Green Day music than The Beatles." Targeting the core gaming audience with a band active during their lifetimes certainly seems like a sensible business move, though it does signal a move away from the kind of market expansion MTV and Harmonix were attempting with Beatles. However, Guthrie's suggestion that "Green Day probably has a much higher awareness than perhaps The Beatles did" seems like a stretch. Everyone knows The Beatles. The clear market advantage that the Green Day game does have is the benefit of being compatible with Rock Band's existing and ever-growing library, as its tracks are exportable (for a fee) to Xbox 360 and PS3 hard drives and playable in the main iterations of the series. Though Guthrie didn't say as much, it's possible Beatles sales suffered because the game was a standalone project, which didn't mesh well with the Rock Band ethos and its core demographic. %Gallery-87997%

  • Sick of Just Dance? Try KIDZ BOP Dance Party! The Video Game

    by 
    David Hinkle
    David Hinkle
    05.13.2010

    We get it. Sometimes you just need to put something on the TV to get a break from the kids. Now that they've danced to all the MC Hammer a human being could ever dance to in Just Dance, you've got to resort to stronger, more potent forms of distraction. That's why we're here to tell you about KIDZ BOP Dance Party! The Video Game. A joint operation between D3Publisher and those weird cover albums you see advertised on Nickelodeon, the new Wii game will launch on September 21 and will feature "24 contemporary hits" -- including pint-sized renditions of Lady Gaga's "Paparazzi," Michael Jackson's "Thriller" and Pink's "Get the Party Started." Really? Kids know who Pink is? The game will also have five different modes of play: Free Play; Challenge; Dance Off; Shop; and Dress-Up. Challenge mode will allow two players to dance cooperatively, while Dance Off will feature a head-to-head mode. The remainder of the game will be single player only but don't fret: if there's one thing kids are great at doing, it's sharing their toys.

  • Bit. Trip Runner crosses the finish line in Europe first

    by 
    JC Fletcher
    JC Fletcher
    05.03.2010

    Bit.Trip Beat hit Europe a month after it arrived in North America, as did Core. Void was almost three months behind. However, European Wii owners won't have to wait in agony while the western hemisphere enjoys Bit.Trip Runner. In a brief announcement, Gaijin Games revealed that the chiptune-filled rhythm platformer will be released in Europe in Australia on May 14, three days before it arrives in North America. To help you decide whether or not this is welcome news, we've embedded the trailer. You'll find this out when you watch, but spoiler alert: yes, this is probably great news if you're a PAL gamer.

  • Guitar Hero 5 'Guitar Kit' and game on sale at Amazon today

    by 
    David Hinkle
    David Hinkle
    04.26.2010

    Whether you're in the market for a new music-rhythm game or want to get into this whole Guitar Hero thing on the late-late, Amazon has a pretty sweet deal going on today. In the "Guitar Kit" bundle, you can snag a guitar controller and a copy of Guitar Hero 5 for $38, while a new copy of the game itself will only set you back $20. Becoming a faux-rocker has never been so cheap and just think about all of the DLC you'll be able to enjoy with that extra cash. Just saying! [Via Cheap College Gamers]