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  • The Tattered Notebook: Exec. Producer Dave Georgeson on EverQuest II and EverQuest Next

    by 
    Karen Bryan
    Karen Bryan
    07.18.2011

    If there's one thing that came out of Fan Faire about EQ Next, it's that no one will talk about EQ Next. No matter who you talked to, any time the subject came up, the answer was always, "I can't talk about that." However, Executive Producer Dave "SmokeJumper" Georgeson sat down with Massively during Fan Faire to talk more about EverQuest II, and during that interview, he did give a tiny glimpse into what that game would be like. In this week's Tattered Notebook, Massively gets the scoop on Beastlords, the dungeon builder, Freeport's revamp, and much more.

  • The Tattered Notebook: Velious itemization and flying Gnomes

    by 
    Karen Bryan
    Karen Bryan
    02.14.2011

    With the launch of Destiny of Velious rapidly approaching, EverQuest II fans are starting to hear a lot more about what this expansion will bring. This past week was filled with new lore, new screenshots, and another live Webcast with Senior Producer Dave Georgeson, Lead Designer Rich Waters, and Itemization Developer Salim Grant. As in previous webcasts, the hosts talked about flying mounts, launch day events, and othmir, but the main topic they discussed was itemization and gear progression. There is no level cap increase with Destiny of Velious, and because of that, many players wondered what items would look like, especially since a lot of Sentinel's Fate gear was already loaded with procs, wards, and effects. In this week's Tattered Notebook, we'll look at how the developers tackled this difficult area and what changes players should expect to see with the arrival of Destiny of Velious.

  • EQII devs brave class mechanics panel

    by 
    Jef Reahard
    Jef Reahard
    08.13.2010

    Interesting tidbits continue to flood the web regarding last week's SOE Fan Faire in Las Vegas, with the latest coming courtesy of EQ2Wire. The Norrathian newshounds have posted a series of video captures from the EQII Mechanics panel, featuring (from left, above) developers Rich Waters, Greg "Rothgar" Spence, Paul "Frizznik" Carrico, and Mike "Xelgad" Ganz. The panel is divided into a series of six 10-minute clips, all of them informative if you're an EQII regular and concerned with any aspect of class and balance mechanics. The dev team fields a number of questions from the audience, including queries on ranger and other assorted class fixes, as well as a clarification of a Dave "Smokejumper" Georgeson forum post that some players incorrectly interpreted as foreshadowing major changes. "We're just trying to be more transparent in our design for the classes, not trying to redesign the classes at all," Spence explains. Most questions are answered with a necessarily vague "we'll look into it" and/or "soon," but the videos are nonetheless worth watching to get a glimpse at what your average developer deals with when subjected to a room full of min/max players. It's not quite an inquisition, but there is a palpable combative energy (and a few hecklers) present.