Richard Garriott

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  • LOS ANGELES - JANUARY 3: From left: Nichelle Nichols as Lieutenant Uhura and James Doohan as Chief Engineer Montgomery 'Scotty' Scott on the Star Trek: The Original Series episode, "Whom Gods Destroy." Originally aired January 3, 1969. Image is a screen grab. (Photo by CBS via Getty Images)

    James 'Scotty' Doohan's ashes may have been smuggled aboard the ISS

    by 
    Steve Dent
    Steve Dent
    12.28.2020

    James Doohan's ashes may have been clandestinely brought aboard the ISS.

  • Shroud of the Avatar's release 14: FREE HAT

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    If you want a silly-looking pointed hat in Shroud of the Avatar but don't know how you could possibly get one, then the latest development update will make you extremely happy. It tells you how to get just that. Yes, you can have a new hat as a reward for finishing another installment of the Grand Tour quest. So you get up to speed on all of the new features of the patch and you get a hat along with it. Everyone wins. The development update also contains a look at more of the overland modeling going on behind the scenes, some of the in-game books being deployed, and a new Kickstarter project for the spiritual successor to the Ultima Underworld games. There's also the usual assortment of discounts and items that will soon be leaving the game forever. Check out the full update for the in-game and community details.

  • PAX South 2015: Garriott and Long talk Shroud of the Avatar

    by 
    Mike Foster
    Mike Foster
    01.24.2015

    In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus instead of a side activity, and the ability to impact the game world in a real way. The plan worked. Shroud of the Avatar pulled $1.9 million on Kickstarter alone, almost doubling its $1 million funding goal. Since then, the team has been hard at work bringing Garriott's vision to life (and keeping backers happy). I spoke with Garriott on the PAX South 2015 show floor about crowdfunding, loot, and the mistakes of the modern RPG. I also got to play a bit of SOTA with the help of executive producer Starr Long, who kindly did not make fun of me when I was killed by the second mob in the demo.

  • Get the lay of the land in Shroud of the Avatar

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2015

    If you're looking for a "high-level overview" of Shroud of the Avatar's game world, this week's newsletter has you covered. It features a three-and-a-half minute video showing the current in-game world, both from map and player perspectives. The newsletter also engages in a team post-mortem of Release 13, mentions the game's upcoming PAX South appearance (at booth #1343), and shows off a couple of new creations: the Flesh Flayer plant and Geothermal Steam Catchers. You can watch both the lay of the land and the Release 13 post-mortem videos after the break.

  • Shroud of the Avatar's elementals run (not so) wild

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2015

    The elemental forces of nature are one of many inhabitants of Shroud of the Avatar that can be either friend or foe, depending on the situation -- and the binding. In a recent newsletter, the devs showed off several of the elementals and golems in both bound and unbound varieties. Mages will be able to use magic to subdue and order these beings to protect and serve. The newsletter also showed the progress being made on Dragon Pass and promoted the Release 14 grand tour quest reward, which is a very pointy hat called a Hennin. You know you want to wear a princess hat, you pretty little thing. Well, you'll get your chance when that update comes out on January 29th.

  • The Daily Grind: Have you played Shroud of the Avatar yet?

    by 
    Jef Reahard
    Jef Reahard
    01.04.2015

    I'm itching to play Shroud of the Avatar. I haven't yet, and every time I see a related news blurb I feel a tiny bit guilty because it's a sandboxy title from one of my favorite developers. I'm keeping it at arm's length, for the moment, mainly because of the pre-beta fatigue brought on by my way-too-early experiences in Landmark, Star Citizen, and other titles that currently feel more like work than play. What about you, Massively readers? Have you tried SotA yet? If so, what did you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Shroud of the Avatar shows off zone diversity

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2015

    If this week's Shroud of the Avatar newsletter is any indication, there will be something interesting to look at in this game no matter which direction you take. The team showed off several different areas and biomes in the letter, including the undead realm of Brightbone Pass, the craters of Shardfall, the graveyard of Wyrmsands, and the desolate Dragon Pass. The Shardfall biome will be available for the first time in-game with the upcoming Release 14. Shroud of the Avatar will be on the floor at CES in Las Vegas next week as part of a partnership with Plantronics.

  • Shroud of the Avatar lays out plans for early 2015

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2014

    If stated plans are any indication, Shroud of the Avatar is in for a busy first few months of the new year. In a recent newsletter, the team recapped the "flexible" schedule for the game's early 2015 updates. January's Release 14 will expand zone connections, add in the Shardfall biome, begin testing on a new version of Unity, and add things like player banks, an encumbrance system, and in-game pledge rewards. February's Release 15 has its eye on several new mainland areas including the Necropolis, more magic spells, housing fees, dyeable outfits, teachable emotes, and crafting skills. Finally, March's Release 16 is going to add Steam achievements, a cover system in combat, and localization. The team also released one of the backer rewards, a cover version of the classic Ultima Stones theme by the band The Space Bards, and you can listen to it after the break!

  • Roleplaying classic Akalabeth now free on GOG.com

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.26.2014

    In 1979, Richard Garriott launched Akalabeth: World of Doom, arguably the first computer roleplaying game and the predecessor to his seminal Ultima series. Now, thanks to GOG.com, you can own this piece of gaming history at no charge. With this offer, Akalabeth joins three other games designed by Garriott - Worlds of Ultima: The Savage Empire, Ultima Worlds of Adventure: Martian Dreams and Ultima 4: Quest of the Avatar – on GOG.com's list of free games. If that's not enough retro roleplaying game action for your tastes, GOG.com also offers the fan-favorite Ultima 7 Complete Edition at $6, or you could just grab the entire Ultima series en masse for just under $30. Purists be warned: The version of Akalabeth available on GOG.com is not the original game, but is instead a 1998 remake, created because software from 1979 just doesn't play well with modern hardware. The latter-day game hews very closely to its predecessor and for most people is a flawless translation, but devotees will be able to spot minor changes. [Image: Richard Garriott]

  • Shroud of the Avatar's Richard Garriott and Starr Long on how SOTA wins at player-generated content

    by 
    MJ Guthrie
    MJ Guthrie
    12.26.2014

    When you sit down to talk with Portalarium's Richard Garriott and Starr Long about Shroud of the Avatar, you hear much more than can possibly fit in just one article! Even though its currently in development, there's a lot to this title. Last week's Some Assembly Required focused on the upcoming sandbox's community aspect; as promised, this week's edition delves into SotA's amazing player-generated content capabilities. It's not surprising that PGC would be so prevalent in-game when these two devs have emphasized the importance of making a living, breathing, immersive world for players. When you get a great community together and then give it tools and freedom to create, what happens is phenomenal. As Long put it, "It's really humbling for me and the team to see what these players are willing to do... what they're doing with what we're giving them." Read on, my friends, and see why Shroud of the Avatar may very well be the reigning king of the PGC hill even before it actually releases! (There might be a few morsels about upcoming development thrown in as well.)

  • Shroud of the Avatar drops Release 13 for the holidays

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2014

    The team behind Shroud of the Avatar has headed home for the holidays until December 28th, but a little present has been left behind for fans just the same. The latest update for the game is live on the servers, and it allows you to pick up a seasonal Yule Hat just for stopping in and checking out the new content. Also there is a whole lot of new stuff to play through, so a hat is probably not your primary incentive here, but the point is that the hat exists just the same. To be fair, stopping in and checking out the content requires going through the game's Grand Tour quest, which will lead players through all of the new bits added in this update. That includes new crafting, new creatures, new skills, and new areas. Check out the full update for patch notes, details on how to clear out the Grand Tour, and upcoming community events.

  • Shroud of the Avatar's Richard Garriott and Starr Long on MMO community

    by 
    MJ Guthrie
    MJ Guthrie
    12.18.2014

    If you've been making a list of sandbox features and checking it twice, chances are you'll find many of those items in Shroud of the Avatar. And if player-generated content and a great community are near the top of that list, then this crowdfunded title might very well be the present you want to get yourself! While still under development, this sandbox has already grown exponentially from its humble beginnings of a chicken in a room to a current state that includes a bevy of features -- with more arriving like clockwork every monthly update. And plenty of those features are tools and systems that allow players to make the game a personalized experience for themselves and others. What about Shroud of the Avatar makes it so great for player-generated content? What makes the community great? And how has Steam affected the game? I sat down with Portalarium's Richard Garriott and Starr Long to talk about the move to Steam, updates, PGC, and the amazing community that's supporting the game. These guys had so much to share that this is only part one!

  • Listen to Shroud of the Avatar's player-created soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2014

    The fact that approximately 90% of the soundtrack for Shroud of the Avatar will be player-created may have escaped your attention, but the devs have not forgotten. In fact, in this past week's newsletter, several of the successful submissions were featured, including the track called Truth. The team is getting ready to unleash another grand tour quest and has announced that the reward for completing this journey will be a seasonal yule hat. Another addition planned for the upcoming Release 13 is the ability to light weapons on fire via magic. Why have magic if you're not making the world burn, right?

  • Shroud of the Avatar introduces the desert with Release 13

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2014

    Release 13 is prepped and raring to hit Shroud of the Avatar's servers on Thursday, December 18th. One of the new additions that will be coming to the game is the inclusion of desert biomes for the sandbox title. Release 13 will also allow players to see part of their hair while still wearing hats, which is more of a big deal than one might expect. It will also contain a new "grand tour" quest that will dish out an exclusive reward to those who complete it before the next release. Shroud of the Avatar recently launched on Steam Early Access, and keys for this version of the game are available to all backers.

  • Shroud of the Avatar unleashes a community update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.29.2014

    Do you want to venture into a dark mine filled with kobolds? This time it will be different because it will be taking place in Shroud of the Avatar once the game patches Release 13 to a live release. But that's hardly the only point of the game's most recent update for the community, which comes hot on the heels of the game's overall success on Steam's Early Access service. This most recent update also includes several player-made screenshots and guides as well as the community event schedule running through the weekend for Release 12. A 12-hour telethon is also planned for December 1st, starting at 11:00 a.m. EST; the development team will be live to answer questions and interact with players through the broadcast. Check out the full dispatch here to catch up on community news and get a peek ahead.

  • Shroud of the Avatar enters Steam early access today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    There's a certain feeling that you get when you walk around in a game with a new hat, as if you're making a statement: "Hello, world, I have a new hat." And you can get a new hat by logging into Shroud of the Avatar and doing the Grand Tour quests added in the game's most recent release. The new pilgrim hat will be available only during Release 12's testing schedule, so you'll want to get the hat soon if you want that new hat. Release 12 does offer more than just a new hat, though; the update offers a comprehensive new user experience, 15 new skills, 50 new weapon and armor recipes, 40 new songs, new maps, guilds, and other improvements. Studio boss Richard Garriott has also weighed in on the state of the game and updates for the solo play version of the game. Check out the full update on the official site for more details and community news. SOTA officially enters early access on Steam today.

  • Shroud of the Avatar shows new screens, preps for Steam

    by 
    Jef Reahard
    Jef Reahard
    11.16.2014

    Shroud of the Avatar's weekly update is here, and as always, there's a good bit of info packed into the lengthy post. There are a few new screenshots featuring scenes from Release 12, though you'll need to explore the game world to find them since Portalarium is coy about the new locations. There's also a blurb about interacting with SotA's Steam community as well as a helpful how-to list in case you're unsure how to upload screens. Portalarium reiterates that SotA will become purchasable on Steam in early access form on November 24th.

  • Shroud of the Avatar preps for Steam launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2014

    On November 24th, Shroud of the Avatar will be launching on Steam's Early Access service. Backers of the game should already have their Steam keys. Once the game is launched, the development team wants to keep the game's servers on at all times, leading to the current state of the game. In this round of testing, contrary to past tests, players can this time access the game servers according to the game's most recent development update. The newsletter also highlights the ominous Tower of the Shuttered Eye, a rather unpleasant place that will be added to the game with the next major patch scheduled for release on November 20th. There's also a post-mortem on the launch of the game's most recent test patch, which saw a big increase in numbers over previous events. Take a look at the full update for a clearer picture of how the game is doing and what's just around the corner.

  • Shroud of the Avatar Release 11 helps prepare for Steam debut

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2014

    With Shroud of the Avatar's launch on Steam Early Access next month, the team is eager to test crucial systems to prepare for a wider playerbase. As such, Release 11 has gone into testing from today through Monday, October 27th, and will allow backers to access a Steam-specific test as well. Release 11 patches in a character advancement system, major combat improvements, crafting additions, and a big change to the game's overworld map. "We are also moving towards each of these maps being visually distinct (albeit similar when part of the same area)," the team posted. "The result, we feel, is a map that is MUCH easier to navigate and coordinate with other players. We know this is slightly different than what we have presented in the past, but we feel this is the right direction for the game." Shroud of the Avatar will go live on Steam Early Access on November 24th. The video guide on how to install the Steam test is all yours after the break!

  • Shroud of the Avatar's update 10 stresses stability, challenge dungeons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2014

    Any game with a strong online component is only as strong as its servers. You could make the best game in history, but if no one can log in and play it, it's not going to be worth much. The latest update on Shroud of the Avatar's development notes that one of the big issues plaguing the game's 10th major update was stability. That means that the team needs more people connected and playing (or trying to) so that the issues can be documented and solved. The team also introduced the Challenge Dungeon to get a clearer picture of PvE combat, noting that it had become a bit too single-note even against different sorts of enemies. PvP, meanwhile, is a matter of constantly moving, which is very network-intensive. The update discusses some of the patches planned to address both issues in the future, including better enemy AI and skills reworked to not make constantly darting about the most attractive update. Take a look at the full developer dispatch for more information.