riftlight

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  • 'Imagine tennis crossed with Street Fighter:' Rust dev unveils Deuce

    by 
    Earnest Cavalli
    Earnest Cavalli
    08.01.2014

    Alongside Riftlight, an arcade shooter revealed earlier this week, the developers at Facepunch Studios are also working on a game called "Deuce," which a new blog post describes as "an arcade style tennis game with a focus on unique characters and courts." Or, more succinctly, "tennis crossed with Street Fighter." Though still in its early stages, Deuce appears to combine traditional tennis scoring rules with the "distinct, over-the-top characters with unique moves" aspect of the fighting game genre. "The characters won't look like typical tennis players ... so no Wimbledon starch white shorts here," writes developer Ian James. "We want to build a selection of characters that could star in their own games in the future or perhaps play different sports." James then offers concept art which includes the menacing-looking mariachi band seen above and a redneck stereotype toting a racquet that's just mesh attached to the barrel of a shotgun. There's no word on when we can expect Deuce to reach the public, but James promises frequent updates to the devblog as progress rolls along. Those who want to inspect every minute aspect of the game's creation should follow Deuce on Trello. [Image: Facepunch Studios]

  • Rust dev's next game is arcade shooter Riftlight

    by 
    Mike Suszek
    Mike Suszek
    07.28.2014

    Rust developer Facepunch Studios recently revealed its next game, an arcade shooter called Riftlight. The brightly colored game will feature light RPG and looting elements, so players will constantly battle their way through stages and fend off enemies, like giant space squids, to improve their ships and abilities. The developer has three different ship classes planned for the game with varying talents: The traditional Ranged ship, the magical Caster class and the non-shooting Melee class. Riftlight will feature online cooperative multiplayer, in which players can "fly around and kill stuff with 2 or 3 people," and is already playable in its current prototype form. Facepunch wants the game to revolve around randomized level layouts, sections and missions to boost the game's replayability, so that players can charge through the same areas a number of times to collect new items.