RobMurry

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  • EA buys Firemint, makers of Flight Control and Real Racing

    by 
    Mike Schramm
    Mike Schramm
    05.03.2011

    Here's yet another big iOS developer picked up by a traditional gaming giant: EA has acquired Firemint, the maker of iOS hits Flight Control and the Real Racing series. This is a pretty big purchase, but not a big surprise; Firemint has done work for EA in the past, including a few ports of popular EA titles, and as it has just merged with Infinite Interactive and has a big new title on the way called Agent Squeek, Firemint seemed primed for a connection with a larger company. The last time I talked with Firemint's Rob Murry and Steve Fawkner back at GDC this year, they obviously didn't mention any plans to join up with EA, but they did hint to me that Firemint's future included more traditional console titles -- either versions of their current games for systems like Xbox and PlayStation, or new games entirely. Those plans may be put on hold, however -- EA's press release connects the Firemint acquisition with another purchase of a company called Mobile Post Production, which specializes in porting games across smartphone devices, and says it will use MPP's technical abilities and Firemint's creative skills to kick out high quality mobile games.

  • GDC 2011: Firemint's Agent Squeek

    by 
    Mike Schramm
    Mike Schramm
    03.08.2011

    Australia's Firemint is perhaps one of the most popular developers on the iPhone. Firemint's games, Flight Control, Real Racing and Real Racing 2, can be found in any Apple Store, and likely on most iPhones, too. The company's founder, Rob Murry, and his new acquisition, Infinite Interactive's Steve Faulkner, were in San Francisco last week to show off the third original IP that Firemint is creating for iOS, another line drawing game called Agent Squeek. In Agent Squeek, you control a mouse on the screen by drawing a line for him to follow, and the goal of each level is to collect various cheeses while trying to avoid hungry cats. But while the game starts out easy, the complexity quickly ramps up, and you can do things like psyche cats into chasing you before dodging the other way, or you can even build gadgets from blueprints that you find.