rocket-launcher

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  • Chaos Theory: A guide to auxiliary weapons in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    06.17.2013

    With Issue #7 A Dream to Kill inching closer and closer, my anticipation for the new auxiliary weapon coming to The Secret World is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either. But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar. How do you know which one is better for you? Honestly, you needn't choose just one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.

  • Funcom delays The Secret World's Digging Deeper update

    by 
    Jef Reahard
    Jef Reahard
    08.24.2012

    It's been a rough week for Funcom, as The Secret World developer has been busy dealing with post-launch layoffs and finding work for those affected. As such, the game's second monthly content patch has been delayed until September 11th. The Digging Deeper content drop was originally scheduled to go live on Tuesday, August 28th. The patch features new abilities, action and investigation missions, and a new rocket launcher weapon. Avatar customization is also getting a makeover, with tweaks available via a Brooklyn-based plastic surgeon or a London-area barber shop. "We will also continue to push out regular content like announced before," Funcom says on it's official website. "This small delay is merely due to the re-organization and assessment of processes that has been initiated. We are working hard to get back on track as soon as possible."

  • One Shots: And the rocket's red glare

    by 
    Shawn Schuster
    Shawn Schuster
    07.19.2011

    I searched high and low for an old Tabula Rasa screenshot for my turn at the One Shots helm today, but hooking up old hard drives did not sound like a fun morning to me. So I've decided to show off my new bazooka (that I'm borrowing from the clan) on my Fallen Earth character, Ampersand. I'm a huge fan of the guns in Fallen Earth, and this Omega Arms Valkyrie will literally blast your face off. It looks a bit odd on a scrap-armored CHOTA, but I'm willing to break immersion to melt some faces. All this week, we Massively writers are spotlighting some of our personal favorite One Shots. What exciting stories revolve around our screenshots? Stay tuned to find out. Next week, after staff picks week, will be free-for-all week for you, our readers. Send any eye-catching, beautiful, scary, or generally epic screenshot to oneshots@massively.com, and we'll pick the best of the best for next week's One Shots!%Gallery-112285%

  • Wasteland Diaries: Weapon balance

    by 
    Edward Marshall
    Edward Marshall
    06.17.2011

    Rock, scissors, paper. It's not quite that simple when referring to the three weapon classes in Fallen Earth. You have the two ranged disciplines: rifles and pistols. And then you have melee weapons. They all have distinct advantages in combat, and they are all viable in PvP and PvE when played properly. There is a lot of debate about weapon balance on the forums and in the game (gotta love global chat) about weapon balance. I come from the school of thought that believes the weapons are currently as balanced as they have ever been. Many people will disagree with me on that point. But the vast majority of people who agree that the combat is well-balanced in Fallen Earth's current system are my contemporaries who have been PvPing since alpha, beta or launch. Many newer, less experienced players feel that certain weapon classes are overpowered or useless. I say that is not the case. Continue past the cut and I'll explain why I feel that way.

  • Better know Global Agenda's Assault class

    by 
    Kyle Horner
    Kyle Horner
    11.04.2009

    In an interview with Hi-Rez Studio's executive producer Todd Harris, Ten Ton Hammer discusses Global Agenda's Assault class at considerable length. For those looking for a simple analog, the Assault is like a meaty tank class wielding huge weaponry such as mini-guns. The interview covers such topics as ammo concerns -- as the aforementioned mini-guns chew up ammo like a man on a desert island drinks fresh water -- and several other matters that dig deep into the earth center of the class. Then again, if blowing stuff up is your preference, that's offered as well. Much of what we've seen of the Assault class tells us that it's going to be a favorite with players who generally enjoy inflicting damage in the most terrible of ways. And really, that's a whole lot of people; those who drool at rocket launchers and chain-fed ballistics weaponry.

  • WoW Moviewatch: Chawana's Rocket Experiment

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.29.2007

    This is an epic tale of love lost and honor forgotten as two star crossed lovers pine for what they once had while -- I'm just kidding. It's five minutes and forty-five seconds of a L70 Orc blowing unsuspecting Alliance toons into next week with his Rocket Launcher. Over and over and over. To operatic power-metal. Does it get any better than this? I think not.Previously, on Moviewatch...EDIT: Corrected the music genre. Consider my mind expanded.

  • Mac-compatible USB MIssile Launcher at Last

    by 
    Mat Lu
    Mat Lu
    02.04.2007

    Continuing the spirit of Erica's crazy USB peripheral posts from last week, now comes news that one of the most tragic of Mac deprivations is finally at an end. I speak, of course, of the lack of Mac drivers for the USB Missile Launchers released back in 2005, and available from ThinkGeek.com. Refusing to stand for the gross injustice of the Windows-only software, David Wilson has hacked his USB Missile Launcher driver for OS X. His driver seems to work both for the original USB Missile Launcher and a similar USB Rocket Launcher.David's USB Missile Launcher Software is Open Source and a free download, though of course you'll need the launchers which run about $40 and are sadly out of stock at the moment at ThinkGeek. Nonetheless, the day has finally dawned for Mac cubicle warriors to compete with their Windows counterparts on an even playing field. A big TUAW 'attaboy for David!

  • The weapons of Killzone: Liberation

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2006

    If you've played the demo, you got a good taste of what to expect from the upcoming PSP-exclusive Killzone: Liberation. You can only carry one weapon at a time, meaning weapons selection is pretty crucial to the strategy of the game. Thankfully, there are crates that will supply you with the necessary tools you'll need (for example: a rocket launcher before a deadly battle against two tanks). GameTrailers.com has posted an excellent video feature, covering the various weapons in the game. Their favorite? A explosive crossbow, a la Darkwatch. They reveal details on how you can purchase new weapons, use C4, command your teammates to cover you with turret fire, ride a tank, and more. Chris found the game demo to be pretty damn good, and with all these gameplay features, it seems like the full game will not disappoint (hopefully). Killzone: Liberation hits stores on Halloween.

  • Games Convention to feature Vice City & Sonic

    by 
    Andrew Yoon
    Andrew Yoon
    08.17.2006

    According to GameFront, it appears that the highly anticipated Grand Theft Auto: Vice City Stories will be presented to members of the press in next week's Games Convention in Germany. Also on-hand at the show, according to GamesIndustry.biz is Sonic Rivals, the first ever original PSP platformer starring Sega's famous mascot. With the convention pending, it appears that new screens of both games are making their way around the internet. CVG has posted new screens of Sonic Rivals, featuring the aptly named Silver, who boasts psychic powers. GAME also has new direct-feed screenshots of Vice City Stories in action, showcasing the "new" rocket launcher.[Thanks, Adriaan!]

  • F$%# (bottle) rocket n00b!

    by 
    Richard Mitchell
    Richard Mitchell
    06.27.2006

    Halo fan FyreWulff has created a replica of the SPNKR rocket launcher to celebrate US independence this year. The launcher -- still a work in progress -- takes on the trademark Halo design, including the "HOLD LIKE THIS" image on the side. Describing his project, FyreWulff said: "...This is not meant to be a 1:1 remake of the Halo rocket launcher. I'm basically "skinning" another (fake!) rocket launcher to look like it, as best as possible." The launcher will be used to fire holiday shells and bottle rockets this 4th of July. Whether you're a Halo fan or not, surely there is no better way to celebrate our country than by blowing up a small part of it. Follow the read link for more pictures. Anybody else have any cool holiday projects? [Via HBO]