rogue-poison

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  • WoW Archivist: More beta surprises

    by 
    Scott Andrews
    Scott Andrews
    07.18.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? As the Warlords of Draenor beta rolls onward, Blizzard keeps managing to surprise us. Recently we've learned about a huge overhaul to guild systems, random upgrades for quest rewards, and an extra-awesome core hound mount. In the last WoW Archivist column, we looked at the surprises from the original beta and the betas of The Burning Crusade and Wrath of the Lich King expansions. This time, we continue with Wrath and also look at the surprises during the Cataclysm and Mists of Pandaria betas. (As before, I won't go into storyline surprises here. And I won't cover surprises announced at BlizzCon outside of a beta. BlizzCon already has its own feature for controversial surprises.) Beta of the Lich King (continued) Goodbye, night elf Sylvanas. Through vanilla and TBC, the Sylvanas model looked like a night elf rather than an undead high elf. With Sylvanas poised to play a big role in Northrend, Blizzard clearly needed to revamp her model. Players worried that they would have to look at the old night elf model through all her lore moments in Wrath. A build in August 2008 gave her an initial makeover (middle image above) and lore-focused players breathed a sigh of relief. Clearly she still needed some work, but at least she wasn't a night elf anymore. A later build in September gave her the fantastic model we see today. The same build also updated the models for Varian Wrynn and Alexstraza.

  • WoW Archivist: Launch classes' 9 biggest aggravations, part 2

    by 
    Scott Andrews
    Scott Andrews
    05.24.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Vanilla WoW is properly considered the golden age of this beloved MMO. The evolutionary ideas behind the game were exciting, the art style was fresh, and the world was full of mysteries. Some yearn for a return to that time. But many forget that classes at launch suffered from some truly aggravating designs. Last time on Archivist, we looked at priest racials, hunter mana, warlock shard farming, and shaman weapon skill resets. This week, we review the most aggravating aspects of warriors, mages, druids, rogues, and paladins. Warriors: The leather conundrum Let's be fair: warriors, for the most part, had it pretty good in vanilla. Back then, they were the only class that could viably tank and their DPS was better than most hybrids. Rage had its share of problems early on, it's true, but the mechanic worked -- warriors just needed more of it. Stance dancing was annoying to some but the mark of a pro to others. Warriors also had a crippling bug at launch that would register all enemy dodges and parries as misses, preventing skills like Overpower from ever proc'ing. The bug made early leveling painful, but it was solved a few months after launch. The biggest aggravation for warriors throughout vanilla -- and beyond -- was leather.

  • Encrypted Text: Answering your post-5.0.4 rogue questions

    by 
    Chase Christian
    Chase Christian
    08.29.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Patch 5.0.4 might not have brought all of Mists of Pandaria's content, but it did contain all of its mechanics and class changes. Our new talent trees are active and Swirly Ball has finally returned. As with all of the pre-expansion patches, we are given a few weeks to cope with the new changes before the actual expansion goes live. While we're still missing out on our level 87 abilities and our level 90 talents, we still need to be able to deftly control our rogues for a few more weeks. The majority of our rotations have remained intact, and you should feel right at home after a few cycles. Most of the changes that rogues are seeing are passive or quality of life improvements. Other classes are faced with relearning major facets of their playstyle, but combo points and energy continue to hold steady.

  • Encrypted Text: Preparing your rogue for patch 5.0.4

    by 
    Chase Christian
    Chase Christian
    08.22.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. The upcoming patch 5.0.4 only contains part of Mists of Pandaria's content, but it does bring all of its class changes. Our new talent trees and glyphs will be in place, and our specializations will be dramatically revamped. While rogues are receiving fewer changes than any other class, we will experience a shift. Our new mechanics will be in place following patch 5.0.4's release on Aug. 28. We will have nearly a month to learn our rotations before Mists' official launch. That should be plenty of time to get our gear and glyphs in order in preparation for leveling in Pandaria. Poisons and talents will be at the forefront of our effort to adjust.

  • Encrypted Text: Crimson Tempest revitalizes the rogue AoE game

    by 
    Chase Christian
    Chase Christian
    04.25.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. For rogues, enemies come in one of three group sizes: a single enemy, two enemies at once, or several enemies at once. Subtlety rogues love to focus on a single opponent, combat rogues absolutely soar when destroying two targets, and assassination rogues are the kings of sustained damage on multiple targets. Combat's AoE damage to a group is pitiful, while subtlety rogues start falling behind the instant there's more than one target on the field. The balance of rogue AoE today is determined by two abilities: Blade Flurry and Fan of Knives. These are currently our only two multi-target abilities, and so each spec's AoE potential revolves around these two moves. Mists of Pandaria is changing everything we know about rogue AoE by introducing a brand new AoE finisher, Crimson Tempest. In addition, the AoE hierarchy is also being shaken up via the revamping of Fan of Knives. The days of mindless FoK spam are over.

  • Encrypted Text: Hot rogue news from the developer Q&A

    by 
    Chase Christian
    Chase Christian
    11.02.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I went all the way to BlizzCon this year, stood in line to ask the developers about rogue utility in person, and didn't really get an answer that anyone was satisfied with. Rogue utility came from our stuns, which every melee class now has in spades. I hung my head and accepted that rogues were going to suffer through another expansion without any improvements. I had been hoping that Ghostcrawler, WoW's lead systems developer, would have more news to share. But then, at first light on the fifth day after BlizzCon, Ghostcrawler appeared atop the hill on his brilliant crab Shadowfax. His white robes shone brilliantly in the bright dawn, and his nerf bat was raised high over his head. With him rode 1,000 answers, ready to rush down the hill to trample our questions, which were rallying in the valley below. As he parted his lips, a beautiful song poured forth: "We are reworking poisons."

  • Encrypted Text: One last look at the rogue of Azeroth past

    by 
    Chase Christian
    Chase Christian
    11.24.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Today, we look back on the great kills of the past. With The Shattering's complete ruination of the planet, Azeroth has been transformed forever. Entire zones have been uprooted, flooded, and even broken in half. Deathwing's ascent to the mortal realm has left our world with several battle scars. Thrall and the shaman are doing trying their hardest to contain the damage, but the elemental planes are bleeding through. Insert some bad pun using the word Cataclysm here. Rogues have been sneaking through Azeroth for eons. Mages weren't around until a race discovered magic, and priests couldn't heal anyone until they discovered the Light. The art of stealth has been around for as long as there have been shadows to hide in. We've walked a million miles without ever leaving a footprint and killed a million foes whose bodies were never found. As we watch the Azeroth we've known and loved disintegrate around us, I can't help but remember our history.