rogue-theorycrafting

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  • Encrypted Text: Rogues rotations by the numbers

    by 
    Chase Christian
    Chase Christian
    10.31.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. The task of giving rogues three unique specs is incredibly difficult. Our class design doesn't allow for much flexibility in our mechanics. Assassination, combat, and subtlety all rely on the same energy bar and the same combo points to get the job done. The cyclical rotation of generators and finishers is always going to make up the core of our button presses. Rogue spec diversity is maintained by three main tenets: differing finishers, interesting cooldowns, and a unique generator mechanic. All rogues will be using Shadow Blades as often as possible and Feint to reduce their damage taken. The utility abilities of the class have been consolidated, and the variance in how we deal our damage is what's left to separate each spec.

  • Encrypted Text: Theorycrafting basics for the studious rogue

    by 
    Chase Christian
    Chase Christian
    11.17.2010

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any rogue questions you would like to see answered. In the immortal words of our favorite crab, "WoW is a game about upgrading your stuff." While achievements and professions allow for your character to grow, they don't make you any stronger. If you want to increase your power, you need to upgrade your stuff. Gear improvements are often the difference between success and failure on cutting-edge encounters, when your raid needs to meet specific raw damage and healing numbers to pull off a win. While it sounds easy, it's not always as simple as it seems to upgrade your stuff. While the advent of the ilvl system allows for us to quickly judge the rough quality of an item, it doesn't provide any help when comparing two items from the same dungeon. It also doesn't assist us in our gemming or reforging choices. Making intelligent gear decisions is a part of every rogue's life. In order to make the best choices for our characters, we use what's known as theorycrafting to evaluate the various stats in the game. The end result allows us to make educated gearing strategies and ensure we're doing the most DPS we possibly can. But how do we get from evaluating stats to choosing an actual piece of gear?