rookies

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  • How football players make the grade in Madden

    by 
    Mike Suszek
    Mike Suszek
    09.17.2013

    If you watch the NFL and play Madden every year as the season progresses, you might use the game as a barometer for real-life player performance. There are over 1,600 athletes playing in the NFL during the regular season, but due to increased roster limits during the offseason - when coaches are testing players to compile their final roster - there could be over 1,100 more players to account for on the field and in the game. Someone has to create and manage the skill ratings for these players in the series every year, and that someone is EA Tiburon's Donny Moore, known at the developer as the Madden team's "Ratings Czar." Moore knows firsthand that some athletes are simply better than others, and they prove it as the NFL season progresses. Take Victor Cruz, for example. He started Madden NFL 12 with an overall player rating in the 60's out of a possible 99, among the worst players in the game. Like other NFL player hopefuls, the New York Giants receiver was an afterthought, since he wasn't selected among the 255 athletes chosen in the seven-round NFL Draft. The odds of an undrafted free agent, and even the occasional players drafted in a lower round in some cases, making a team's final 53-man roster is fairly low, and the perceived talent level of those players, compared to their drafted peers, are even lower. Cruz made the cut, and eventually wowed fans and fantasy football owners throughout the 2011 season. In his debut season's third week, Cruz caught three passes for 110 yards and two touchdowns against the Philadelphia Eagles. In that week's Madden 12 roster update, his overall rating - the out-of-99 score given to players based on performance - jumped from 64 to 72. By season's end the Giants were Super Bowl champions and Cruz's overall Madden 12 rating leapt to 88, thanks to an astonishing 1,536 yard, nine-touchdown season. As Cruz impressed fans, Moore increased his Madden rating, which meant his virtual counterpart's abilities improved as well. %Gallery-188881%

  • Knowledge, newbies, and why kindness pays off

    by 
    Michael Sacco
    Michael Sacco
    12.28.2010

    I played WoW on dial-up for a while, and during that time, it was close to impossible for me to raid anything but add-light 10-man content. So I did the only thing that seemed doable: leveled alts. A lot of them. While previously I had vowed to only level my rogue (my original main) to max level in any given expansion, I was suddenly the proud owner of six level 80 characters. Even after I got back on actual broadband internet, Cataclysm's introduction of new races (especially Races That Are Worgen) gave me some more incentive to bring my number of max-level characters up to, well, its maximum level. So I finally listened to Matt Rossi and made a worgen warrior. He's awesome. And he tanks, a first for me. I've been leveling him almost exclusively through the dungeon finder, taking advantage of the instant queues for a dog what wears plate armor. I'm still pretty new to tanking, but between new talent trees, heirlooms, and questing/dungeon gear with better stat balance, most low-level instances are a breeze. So I move fast. Sometimes a little faster than other people. The same kinds of people who attack from the front as a melee class or hit "need" on spirit weapons as a mage. And I would make snide remarks to those kinds of people. Then I realized something. I was being kind of a jackass.

  • An angle on EVE's New Player Experience and the game's harsh realities

    by 
    James Egan
    James Egan
    05.27.2009

    There are few MMOs on the market today that can seem as intimidating to a new player as EVE Online. Some of this comes from the infamous things people have heard about the game, tales of deception and betrayal, but there is a fair amount of complexity to EVE as well and no shortage of digital villains prowling New Eden's thousands of solar systems injecting risk into the game. The first days and weeks of gameplay experienced by many pilots has led to more than a few descriptions of the experience as an initiation of sorts, conjuring up images of hazings, an analogy that actually holds true in many respects. Anyone who sticks with the game learns through trial and error that the setting of New Eden, by design, can be quite harsh. Even if you're not into PvP, it pervades EVE Online; at the very least players who are to succeed in the game must ultimately learn to adapt and evade the more malevolent players, if not defend themselves from attackers directly.While EVE will likely never be as easy to get a handle on as some other MMOs out there -- the game's depth and complexity actually being a major draw for its subscribers -- CCP Games has taken steps to better ease new players into New Eden with the New Player Experience (NPE) which was part of the Apocrypha expansion launch. But is EVE's New Player Experience, which does not separate rookie pilots into a safe zone to learn the ropes, the right way to introduce players to the game? This is the focus of a WarCry article by Steven Croop titled "Aura is Aura by Any Other Name".

  • EVE Careers Guide available as free download

    by 
    James Egan
    James Egan
    03.20.2009

    A major strength of the sci-fi massively multiplayer online game EVE Online is that there are no classes and certainly no professions that a player is locked into. EVE's professions are freeform, but this can lead to new players being unsure about what to do (or be) in the game. The title's developer CCP Games is attempting to remedy this. One of the resources that complements EVE Online's New Player Experience in the Apocrypha expansion is the "EVE Careers Guide", which introduces new players to the gameplay possibilities in New Eden. It's largely put together by Benilopax of Warp Drive Active: Industry podcast fame and Richie Shoemaker (aka "Zapatero"), the Editor of E-ON -- the official magazine of EVE Online -- who we've interviewed at Massively in the past. The EVE Careers Guide is a PDF file with interactive links throughout to navigate between sections, providing a comprehensive look at the game for rookie pilots. Zapatero welcomes new players to EVE Online, explaining the game in broad terms: "Many have found their own path in EVE by taking turns that are wildly divergent from what its makers envisaged. EVE is about relationships, prejudices, trust, greed and creativity more than it's about spaceships, trade and combat. New Eden is a very human universe, and with almost 300,000 people making up the population, it's a very dynamic one. Yes, it's harsh and uncompromising, frustrating and callous, but it's also illuminating in scope, vast in stature and utterly unique."

  • Certificates and medals coming to EVE Online

    by 
    James Egan
    James Egan
    10.13.2008

    Most players who've been drawn to EVE Online enjoy the game for its complexity. For such gamers, complexity in a title can be a strength, not a drawback. However, you know what they say about having too much a good thing... Newer players especially find aspects of the game daunting to learn, particularly in terms of skills and skill training plans. This complexity surrounding skills, while not a big deal to veteran players, can be hard to grasp for newer players. Enter "certificates" -- EVE's simplified and (visually) ranked groups of skills that should help rookie players better understand what they should focus on to achieve particular goals. If the feature does what the developers hope, certificates will remedy a problem newer players face -- "an inability to clearly see where a particular skill fits into the greater scheme of things, what it enables, how to get there and where to go next," CCP Greyscale writes in his latest dev blog "Certificates: Planning the Future."

  • Breakfast topic: Fit to print

    by 
    Amanda Dean
    Amanda Dean
    09.20.2008

    When I got my recruit a friend account it came with two lovely, full-color Bradygames guide books. Each is a 24.99 16.49 value with the Battle Chest purchase. The books have descriptions of all the races and classes. They go into some detail about the zones and many of the monsters in WoW. The guides contain tips on game play and various mechanics. I found them to be completely useless. They're outdated. They guides don't really give any tips on the nuances of the game. At times they are wildly inaccurate. Granted, they may be helpful to brand new players, though not entirely more useful than small, black and white Game Manual that also comes in the box. As a rookie I never turned toward printed guides. I asked a lot of questions from resources like Thottbot, Petopia, and of course WoW Insider. Most of what I've learned, I've learned on the fly. The beautiful, colorful images must cost a small fortune to print. It all seems very excessive to me.

  • Shamus Young talks about his favorite WoW nitpicks

    by 
    Michael Gray
    Michael Gray
    07.14.2008

    Most folks are probably at least aware of Shamus Young's DM of the Rings series. It was the only web comic I've ever religiously checked every day, on the off chance the creator was feeling kind and had put up an extra comic. DMotR has long since finished, but Shamus is still out there blogging on various gaming topics. Shamus started playing World of Warcraft about a month ago, and has been having the same growing pains many of us rookies did in our younger levels. But since Shamus is something of a name in the pen-and-paper gaming Internet circuit, it's interesting to see what he has to say in his review of WoW. His first complaint is about low drop rates for quest items -- yeah, the eyeless Murlocs of Westfall spring to my mind. Most of the other issues are pretty familiar (bag space, respawns, res sickness). But one that did really stick out for me was a complaint about the in-game day/night cycle. Shamus would prefer a four-hour cycle to Azeroth's day, so that he could actually see the change. I think it's a fair point, even if we have heard it before. So, Shamus's list doesn't really bring a brand new light to how we view Azeroth, but it's still an interesting read.