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  • ICYMI: Tour a warzone in VR, champ rock-paper bot and more

    by 
    Kerry Davis
    Kerry Davis
    09.17.2015

    #fivemin-widget-blogsmith-image-115849{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-115849, #postcontentcontainer #fivemin-widget-blogsmith-image-115849{width:570px;display:block;} try{document.getElementById("fivemin-widget-blogsmith-image-115849").style.display="none";}catch(e){}Today on In Case You Missed It: A Syrian news agency is giving viewers a chance to nearly walk the ground of a bombed out city center with a virtual reality tour. Rock, paper, scissors champs would cry themselves to sleep after taking on a Japanese robot that wins the game every time, thanks to high-speed tracking tech. And OpenROV's underwater drone is being heavily funded on Kickstarter, bringing maps of the sea floor to everyone with some spare cash and a penchant for the ocean.

  • Working As Intended: But I already have that game

    by 
    Bree Royce
    Bree Royce
    10.17.2014

    Back in 2001, I desperately wanted out of EverQuest. I hated the gameplay. I hated the community. I loved my guildies, but I hated what our guild was becoming, consumed by a grindy rat race so different from our roots in Ultima Online. When Dark Age of Camelot offered a way out, I took it, dragging as many guildies as I could along with me to a game where PvP and territory control, not camp checks and plane raids, ruled the day. Some of them didn't come with us, and I couldn't understand why they wouldn't jump at the chance to start fresh, to be rid of a self-destructive community and gear grind. What was wrong with them, I wondered, that they'd stay in some old thing rather than play the new shiny? Dozens upon dozens of MMOs later, I finally understand: They already had that game.

  • Time names Guild Wars 2 the top video game of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2012

    What's the best video game of 2012? If you're Time magazine or are looking at the headline of this article, chances are you probably know the answer. Time's website counted down the year's top 10 video games, putting Guild Wars 2 at the top of the list. The author seems taken with the game's dynamic event system: "All those events and hundreds more play out in real-time -- with, as Bono would say, or without you -- lending Guild Wars 2 the feel of a living world, and the sort of compulsive anywhere-you-go playability other MMOs only dream of." Torchlight II also made it into the list at the number 10 spot, with the author saying that it delivered the same action-RPG rush of Diablo III at a third of the price.

  • Torchlight II might take some inspiration from Minecraft down the road

    by 
    Elisabeth
    Elisabeth
    10.24.2012

    You like Torchlight II, right? Pummeling your way through waves of baddies, reducing those baddies to nothing more than piles of gold and items -- it's exhilarating, isn't it? But what if you could do more? Maybe like building a little house or planting a field of wheat? Max Schaefer, designer extraordinaire, hinted in a recent interview that that's the sort of future addition he'd like for Torchlight II. He said that his personal hope for the game would be "to get the building and resource aspects of Minecraft and put them into an ARPG, just so it's a little more than just wandering from one monster to the next and hitting them." Schaefer is a fan of this idea as a way to lend a sense of permanence to the game and a way for players to add to their game world. However, he's not the only person at Runic Games, which means his idea is just one of many possibilities for the future of Torchlight II. "We're a long way from exhausting the possibilities," he added. To hear about power creep, player mods, and how awesome a Minecraft-Torchlight II fusion would be, hit up the full interview.

  • Torchlight MMO might be a long time coming

    by 
    Elisabeth
    Elisabeth
    09.20.2012

    Even with Torchlight II newly released, people are already wondering what's in store for Runic Games in the future. A handful of questions about what comes next popped up in a recent Runic Games AMA, and Rock, Paper, Shotgun sat down with CEO Max Schaefer to talk about the future. If there is to be a Torchlight MMO, it will look radically different from most MMOs out there today. "We don't just want to make the standard MMO in the Torchlight universe. We want to change up the genre and put a unique stamp on it," said Schaefer of the Runic dev team. While the possibility of a new and different sort of MMO in the Torchlight universe exists, that's not what the team has its sights set on yet. Schaefer said that the devs "might be so tired of making Torchlight that we're kind of burned out" and may very well choose to do something outside of the Torchlight world entirely for now.

  • 'Hide-Behinds and Squonks and Gumberoos': Bjorn Johannessen talks Salem

    by 
    Rubi Bayer
    Rubi Bayer
    10.12.2011

    Salem, the upcoming MMO from Paradox Interactive, has gained more and more attention in recent weeks. Perhaps because a fair amount of this attention has been of the "Wait, what is this game about?" variety, Creative Director Bjorn Johannessen sat down with Rock, Paper, Shotgun to talk Salem. Bjorn describes the game as "a similar premise" to Wurm Online, in that everything in the world is player-made with the exception of natural objects. It's not just a bland Wurm-clone, however. The world of Salem is a little darker, with a harsh justice system, witchcraft, and otherworldly creatures like Hide-Behinds -- creepy predators that hide behind things as they stalk you. Bjorn explains part of the justice system, discussing what happens when a player kills another (or commits any crime, for that matter): "He leaves a little scent behind, called the Stench of Crime, a kind of clue. Those clues can be used to track the crime; I get up this little window here, where I can choose to track the perpetrator, the claim of the perpetrator, or the item that was stolen. [...] And if the crime is serious enough [...] I can also use this clue to summon the character into the game, if he is offline." There's much more, so head to Rock, Paper, Shotgun for the full interview!

  • Ragnar Tørnquist discusses The Secret World's history, factions, puzzles, and more

    by 
    Matt Daniel
    Matt Daniel
    07.06.2011

    Funcom's Ragnar Tørnquist, project lead of the upcoming The Secret World, sat down with John Walker over at Rock, Paper, Shotgun to chat about everything TSW. The interview is delightfully in-depth, and is actually only the first part of the entire interview, so TSW fans have something to look forward to as well. In part one, Mr. Walker talks with Tørnquist about the history of The Secret World and how it arrived at the point it's at today. They also spend a bit of time discussing the game's three factions -- particularly the enigmatic Dragons -- and their potential motivations and interactions. And lastly, of course, they talk about the game's ARG-esque puzzles, which blur the line between game and reality for a more immersive experience. For the whole first part of the interview (which is really a must-read for fans of TSW), head on over to Rock, Paper, Shotgun.

  • Rock, Paper, Shotgun gets an inside look at The Secret World

    by 
    Matt Daniel
    Matt Daniel
    07.05.2011

    Illuminati, Templars, and Dragons alike, sit down and listen up. The ever-so-entertaining and informative John Walker over at Rock, Paper, Shotgun has an exclusive inside look at Funcom's upcoming MMORPG The Secret World. The title, which is being headed up by adventure game visionary Ragnar Tørnquist, is set in the real world, though with a few dark and dangerous twists. Mr. Walker spends a good deal of time talking about the much-talked-about ARG-esque connection between The Secret World and our reality. He goes into detail about a particular puzzle offered by the game which requires players to do a good deal of real-world research in order to reach their in-game goal, which sounds absolutely fascinating. Combat is also touched on, with Mr. Walker noting that "while its delivery is relatively traditional... there's enough that's different here to be interesting." For the full, fascinating read, head on over to Rock, Paper, Shotgun!

  • Second Life's Rod Humble on accessibility, new tech, and the future

    by 
    Jef Reahard
    Jef Reahard
    02.10.2011

    Second Life doesn't get a ton of press anymore, partly because of its age and party because -- even after nearly eight years -- people still don't know what to make of it. Is it a game? Is it a virtual world? Is it a melting pot for anyone who has ever thought to themselves: "I know! Let's code, model, and distribute some giant free-standing genitalia!" Luckily, Rock, Paper Shotgun has stepped up to interview new Linden Lab boss Rod Humble and shed some light on the matter. Humble recently left EA after six years overseeing the second and third entries in the long running Sims franchise, and speaks about trading the relatively insulated world of virtual suburbia for the wild and incredibly untamed frontiers of Second Life. "What makes Second Life so intriguing to me is its hard to define nature. I have heard people call it a virtual world, a game, the 3D internet, a social media platform, the list goes on. I like that kind of unresolved ambiguity, I think it shows something that is not yet fully evolved and has exciting new roads to discover," Humble says. He goes on to outline plans to revamp Second Life's performance, ease-of-use, and service aspects in order to counter the recent decline in user hours.

  • Neato XV-11 robot vacuum gets its very own open source LIDAR hack

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    11.29.2010

    There's nothing like a little bounty to light a fire under a group of open source fanatics, is there? We saw this principle applied recently when Adafruit offered up cold, hard cash for an Open Source Kinect driver, and now one enterprising reader over at robotbox.net has gone and hacked the LIDAR unit on a Neato XV-11 robot vacuum -- and won $401 for the effort. What's this mean to you? Well, the gentleman (who goes by the nom de hack Hash79) can now read data sent from the optical ranging hardware on the vacuum to a PC. There has been a pretty enthusiastic group of hackers surrounding the device for a while now and now with a little hard work (and a $399 autonomous robot vacuum) you too can have a 360 degree scanning LIDAR with one degree accuracy and a 10Hz refresh rate. Pretty sweet, right? Video after the break.

  • Classic Controller Pro releasing with Monster Hunter Tri in North America

    by 
    JC Fletcher
    JC Fletcher
    01.25.2010

    Here's some awesome news: according to a press release sent out by Nintendo, Monster Hunter Tri will be available in North America this April -- which means that Capcom essentially delayed it as little as possible. Here's some more awesome news: it'll be available in a bundle with the Classic Controller Pro, the upgraded version of the Classic Controller that was previously only available in Japan. The set will cost $59.99. Even if you're not interested in Monster Hunter, you'll be able to get one separately, in black or white, for the same $19.99 price Nintendo charges for the regular Classic Controller. The Pro might not do anything different than the original, but it's laid out a bit more comfortably, with the analog sticks spread out further and the shoulder buttons moved out of the Classic's ridiculous single-file configuration. It's no coincidence, given Monster Hunter's PS2 origins, that this new controller is essentially identical in layout to a Dual Shock. %Gallery-83838%

  • Neato's XV-11 robot vacuum gets the hands-on treatment

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    01.07.2010

    We had lots of fun playing with Neato's XV-11 robot sweeper -- probably as much fun as you can have watching something quietly vacuum a few M&Ms off of a carpet. Of course, the selling point is the company's Room Positioning System, which employs sensors to map the floor space (as opposed to merely bumping off walks). They are clearly gunning for Roomba's market share here -- but something tells me the latter company isn't worried. After all, we've never seen the XV-11 kill a viper. %Gallery-81901%

  • Neato's XV-11 robot vacuum maps out your floor for efficiency, doesn't ask for weekends off

    by 
    Darren Murph
    Darren Murph
    12.16.2009

    Heads-up, Roomba -- your worst nightmare just waltzed into this space we like to call "reality," and it looks fully capable of giving your dirt sucking powers a run for their money. Neato Robotics, a Silicon Valley startup, has just come clean with its very first home service product: the XV-11 robotic vacuum cleaner. The device is the first to sport the company's own Room Positioning System, which utilizes an array of sensors to "intelligently map the entire floor space to choose the most effective path to clean the whole room, avoiding most obstacles other robots can only detect by impact." It's engineered to be used daily, whisking away dirt as you mind your own business and take even the smallest things in life for granted. We're told that it'll be cleaning up debris at CES early next month, though consumers at large won't be able to snag one until February when it hits shelves for $399. Video's just past the break. %Gallery-80422%

  • Gearbox: Borderlands fastest-selling new IP of 2009

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.17.2009

    Gearbox has declared that Borderlands, the studio's original RPG-FPS ("RPS") hybrid, is the current leader in the annual undercard, the race to fastest-selling new IP of the year. While it might not make it onto a second-printing retail box, the accolade is still significant, as it implies that a new game has at least been noticed among the familiar franchises that dominate the monthly sales charts. What better hook to land a publisher when pitching a sequel? Going by not entirely public NPD sales figures (in North America), Gearbox has determined that Borderlands had the most launch-week sales of any new IP in 2009. The only other title that could contest that would be Prototype, which enjoyed greater sales on the Xbox 360 platform (but just by 1,900 units) than did Borderlands when comparing the two games' respective launch months (419.9k vs. 418k units). However, Prototype, which released June 9, was available at retail for 11 more days during its launch month than was Borderlands (October 20). While we don't know total sales of either title during their launch months (both were released on Xbox 360, PS3 and PC), it's reasonable to assume that Borderlands is the fast-selling new IP (during a launch week), if not the best-selling one in combined platform sales for a launch month in 2009. So, congratulations! But watch out for Dragon Age: Origins -- we hear it's fast, too.

  • Black Prophecy community manager Christian Schuett on premise of the game

    by 
    James Egan
    James Egan
    04.26.2009

    There are new massively multiplayer online games on the way which aim to change how we play ship-based sci-fi MMOs, bringing a more dynamic system of combat in space. One of those titles is Black Prophecy from Reakktor Media. 'Fast-paced real-time combat' is something that Reakktor Media emphasizes as one of Black Prophecy's strengths, which should be good news for gamers looking forward to having dogfights with other ships in space. Massively caught up with one of the key individuals behind Black Prophecy this past week, development director Simon Bachmann, who told us about some of the game's specifics. Jim Rossignol from Rock, Paper, Shotgun also got some details about Black Prophecy when he spoke with Reakktor Media community manager Christian Schuett, which is definitely worth a read if you're interested in the title.

  • PlanetSide veteran remembers the Battle of Forseral

    by 
    Samuel Axon
    Samuel Axon
    09.09.2008

    PlanetSide doesn't get much attention these days. It didn't get much attention when it was fresh on the market either. It has always seemed like a clunky, not-quite-right prototype for what a massively-multiplayer-first-person-shooter could be. But some folks remember their time spent there quite fondly, including Rock, Paper, Shotgun's Quintin Smith.A few days ago he wrote up an article about how veterans of the game fondly share war stories, and then provided his own epic tale. It's a great story that shows how players with good humor can turn a game-crushing bug into the gaming experience of a lifetime.The story resembles the Battle of Thermopylae; one nation is forced (by a bug) to the brink of annihilation. It's interesting because it's presumably the one time any faction in PlanetSide was faced with the possibility of complete and final loss of a war that's rigged to be impossible to lose (or win). We recently brought up the question of stakes in PvP, so this new RPS article is topical! Amusingly, the article is also not entirely dissimilar to our own PlanetSide experience.

  • Cryptic Studios delves into the tabletop DNA of Champions Online

    by 
    Michael Zenke
    Michael Zenke
    07.16.2008

    The highly pedigreed PC-gaming site Rock, Paper, Shotgun is offering up a week of Champions Online features. They began at the very beginning - the pen and paper game that spawned the online representation. Jack Emmert kicks off the week by noting that moving from tabletop to MMO is a no-brainer move. The Champions license has a 25-year history, allowing for a lot of really compelling content to be 'just lifted' straight from the pages of the RPG sourcebooks. He also notes the relative infancy of the MMO genre, and obviously hopes that future titles like his own will aid in the game type's creative expansion.Following close on Mr. Emmert's heels comes commentary from pen-and-paper designer George MacDonald. Mr. MacDonald had worked on the Champions game for some time, and has a great viewpoint on the point-based system driving the game's undercarriage. The site and the designer go back and forth on the concept of "expressive" game mechanics, and briefly reflect back on MacDonald's work with the SSI gold box D&D games. These are two great pieces about the intersection of MMOs and their originating art form.

  • Dragon Quest maps, Google style

    by 
    John Bardinelli
    John Bardinelli
    07.10.2007

    A Dragon Quest fan who goes by the handle XB-LIM has done what every retro RPG gamer would have killed for two decades ago: mapped the first four Dragon Quest games in the style of Google Maps. They're zoomable, they're scrollable, and one of them even has bubble annotations (in Japanese). Kind of takes the fun out of wandering around and exploring, which is half the entertainment value of classic RPGs. Fighting hundreds of random battles to gain a few levels so you can actually make the trek to the first town is the other half. Dragon Quest map Dragon Quest 2 Dragon Quest 3 Dragon Quest 4 [Via GamersWeb]

  • Electronic rock-paper-scissors game reduces roshambo injuries

    by 
    Nilay Patel
    Nilay Patel
    06.15.2007

    You know you've got a problem when you're openly advertising your product as "the lamest electronic game ever developed," but that isn't stopping the makers of this goofy rock-paper-scissors keychain. The unit features a little LCD that randomly blinks out one of three pre-programmed RPS patterns, and is sold in packs of two so you and a friend can roshambo for shotgun without all that unnecessary physical movement (and groin kicking). If you can work up the effort to click a few buttons, this wonder of the modern age can be yours for just $8.89.[Via Pocket-lint]