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  • Crackdown 2 Achievements are just wonderful

    by 
    Richard Mitchell
    Richard Mitchell
    06.03.2010

    At first glance, the Achievements in Crackdown 2 appear to encourage nothing but hours of grinding. Complete every blah blah, find every yadda yadda; that kind of thing. Scroll further down, however, and you'll remember why you love the Achievements from the first Crackdown. Rather than list them all, we'll give you just this one: Yippee-Kai-Yay: Drive an Agency SUV into an airborne helicopter. Find the rest at MyGamerCard.net.

  • New Crackdown 2 prequel short explains origins of the mutants

    by 
    Griffin McElroy
    Griffin McElroy
    06.01.2010

    Ever since we found out that the mean streets of Pacific City had been ravaged by even meaner mutants in Crackdown 2, we've been curious about from whence said mutants sprung. Our curiosity was satisfied by the second episode in the animated "Pacific City Archives" prequel series, which tells of the exploits of twisted ex-Agency medical researcher Catalina Thorne. Check out the episode after the jump to see Thorne's fall from grace and how she introduced the mutant virus into the helpless population of Pacific City. If that's not grounds for reaching archvillain status in Crackdown 2, we're not sure what is.

  • Interview: Hunting orbs with Crackdown 2's Billy Tomson and James Cope

    by 
    Xav de Matos
    Xav de Matos
    05.27.2010

    Though the Crackdown franchise has a new development team in Ruffian Games, the upcoming sequel hopes to retain the best qualities found in the original Xbox hit. You'd think the task is made easier when former Realtime Worlds employees form part of the developer, but creative director Billy Tomson and producer James Cope believe there is still room for improvement. In an interview with Joystiq, the pair discussed Crackdown 2's vision and its attempt to perfect the open-world formula. Read on to learn more about the limitations of the original engine, memory complications, the omission of female playable characters, and plans for future content. %Gallery-85271%

  • The worlds of Crackdown and Crackdown 2 compared

    by 
    Griffin McElroy
    Griffin McElroy
    05.26.2010

    If the recent animated prequel didn't convince you that Pacific City, the setting for the Crackdown series, has gone to hell in a handbasket since the franchise's first installment, then perhaps this will do the trick. BitMob recently posted a panoramic comparison of the city as it looked in Crackdown to how it looks in Crackdown 2. In short, it looks like a really, really terrible place to live now. Watch as some of the notable landmarks from the first game crumble, decay or simply become derelict due to the influx of violent mutants that plague Crackdown 2. It looks like Pacific City has become a generally more dangerous place to take up residence -- though, as a concern, we imagine that ranks second behind what this gruesome makeover has done to the city's property values.

  • Hands-on: Crackdown 2's first missions

    by 
    Xav de Matos
    Xav de Matos
    05.26.2010

    In the beginning of Crackdown 2, the objective is simple: The Agency has developed a weapon called the "Sunburst Defense System," designed to quickly rid Pacific City of its mutated inhabitants, or "freaks," by melting them vampire-style with artificial sunlight. In order to locate the freak hot zones (various underground breeding areas for the infected humans), Agents must activate a series of beacons to triangulate the precise positions onto which the Sunburst weapon should be deployed. Unfortunately, a terrorist group known as "The Cell" are protecting the last beacons, so it's up to you -- a new generation clone soldier -- to reclaim the beacons and activate the Sunburst Defense System. Although it starts slow, Crackdown 2 shows promise for fans of the original sandbox adventure. The introductory plot is razor thin and is in place simply to encourage Agents to explore the open landscape of Pacific City, which has been devastated by the mysterious infection. %Gallery-85271%

  • Third Crackdown 2 ViDoc revels in mass destruction

    by 
    Ben Gilbert
    Ben Gilbert
    05.25.2010

    We should warn you right off the bat that the ViDoc for Crackdown 2 embedded above does at one point feature a Ruffian Games employee using the word "awesomeness," though he thankfully catches himself quickly before the madness spreads too far. While his excitement for this summer's Xbox 360 release is appreciable, we're not so sure that devolving into Valley Girl-isms is the way to play up the game's comically destructive sandbox gameplay. As senior designer Dean Smith puts it, "For some reason, there's a lot of explosive things lying around Pacific City as well, so there's always a new prop to grab or a new explodable of some type." Now that's what gets us excited for more Crackdown: stuff exploding! Lots of stuff exploding! Hooray explosions!

  • What's in a Name: Ruffian Games

    by 
    Xav de Matos
    Xav de Matos
    05.25.2010

    It's been months since we've brought you the origin story of an industry presence, so during our recent preview of Crackdown 2 we asked Ruffian Games creative director Billy Tomson how the new Scottish dev got its hooligan-inspired moniker: "When I was younger some people thought I was a bit of a troublemaker. There was a parent's evening at our school and everybody had their work laid out -- it's an odd school -- everybody had their schoolwork laid out on the tables and the parents were basically being carted around. "My mom and dad were there and one of my mates, his mom and dad thought I was a bad influence on him and they were just up ahead [of my parents] being carted around to look at all the work. My mom and dad ended up behind them and my mate's dad was looking at my work and he said to his wife, 'That's really good work, that.' It was just some artwork. And his wife said, "Oh that's Billy Tomson's stuff." And he kind of turned around and went, 'Oh, he's a ruffian, that boy!' "I told this story to Gaz [Liddon], who's the studio head at Ruffian and we're all laughing about it. And it was like two weeks later, this was before the company was formed, he basically phoned me up and said, 'I think I've got a great idea for a name for the company.' He said, 'It was about something you told me. How about we call it Ruffian Games.' "I thought he was joking. I just laughed and I thought, you can't call it 'Ruffian Games,' and after a while I thought, 'That's actually quite good. That could stick.' It was Gaz's idea. I would have never called it Ruffian Games myself, in the end I actually quite like it. I think it's a good fit for how we all are." – Billy Tomson, Creative Director at Ruffian Games Like this feature? Be sure to check out the What's In A Name Archives.

  • Viral Crackdown 2 contest offers early demo access

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2010

    This is your lucky day, agent. Today you get to participate in viral marketing, easily the best kind of marketing in Pacific City. This marketing, as you may have guessed, is for Crackdown 2. You might be wondering why you'd participate in such a thing. After all, you loved the first Crackdown, you've read the hands-on coverage for the sequel, your pre-order money has been set aside and you're just coasting your way to July. The answer is simple: early demo access. To get started, pick up Microsoft's Tag Reader app for your mobile phone (find it at gettag.mobi). Then, watch this video. At the end you'll see a hidden orb, which you can scan with Tag Reader. If you'd rather not watch the video (again), you can just scan the image to the right. Once scanned, you can register for a contest account, which will provide you with text message clues about the locations of the remaining "orbs." Find them, scan them and you're in. Orbs for demos, agent. Orbs for demos. Unless you don't have a texting plan, of course.

  • Crackdown 2 gets ultra-violent prequel cartoon

    by 
    Griffin McElroy
    Griffin McElroy
    05.22.2010

    You know what violent video gaming franchise we always thought would make an excellent Saturday morning cartoon? Crackdown. We're thinking of a modern day GI Joe series, with rugged super soldiers, death-defying acrobatic feats, the occasional car chase and a helpful PSA at the end of each episode. However, Machinima.com recently posted the first episode in a real cartoon series based on Crackdown 2, and ... well, let's just say they went in a much different direction with it. A much bloodier direction. Check past the jump to see the first installment in "The Pacific City Archives," and think about how happy you are that whatever city you may be living in is relatively killer-mutant-free. [Via Kotaku]

  • Interview: Audio Director Kristofor Mellroth on the sounds of Crackdown 2

    by 
    Mike Schramm
    Mike Schramm
    05.14.2010

    It's fair to say Crackdown was a surprise -- even if you didn't buy it for the Halo 3 beta key, odds are that you downloaded the demo and found a pretty impressive pre-GTA IV open-world shooter. That seems like a blessing and a curse for Audio Director Kristofor Mellroth and the rest of the dev team at Ruffian Games working on the sequel: on the one hand, we have fond memories of the original game, but on the other, there are more great open-world games out there now. Will we go back to Pacific City now that we've got a choice? Mellroth is doing everything on his end to make sure that we do. From the music of the game (which features remixes from the likes of Bob Dylan and Creedence Clearwater Revival, as well as electronic beats by artists like Tokyo Black Star and Adam Freeland) to gunshots, explosions, and the ever-present tones of Michael McConnohie, he's put a lot of thought into what Crackdown 2 should sound like and why. Read on for an exclusive interview with the game's audio director.

  • Crackdown 2 vidoc shows that nothing is sacred

    by 
    David Hinkle
    David Hinkle
    04.19.2010

    Despite its title, the latest Crackdown 2 vidoc, "Nothing is Sacred," reveals at least one sacred thing in Ruffian's upcoming game: humor. The amusing action becomes apparent when you knock someone upside the head with a sign post, or attach a satchel charge to their face. The first game certainly had its share of guffaw-inducing moments and, come July 6, we'll know if -- on top of skills for kills -- agents will get lulz for kills.

  • Hands-on: Crackdown 2 (single player)

    by 
    Andrew Yoon
    Andrew Yoon
    04.06.2010

    For some, the original Crackdown was little more than an entry ticket into the Halo 3 beta. Others, however, discovered a fun open-world game filled with some of the finest explosions in gaming. Crackdown 2 doesn't have the luxury of enticing gamers with free access to a big-name beta. Instead, it must rest on its own merits: the promise of improving upon every aspect of the original game. The single-player story begins with a recap of the events of the first game. Critics noted narrative as one of the weakest aspects of the original Crackdown, and the second game attempts to address that by offering a more fleshed out story. That's not to say players' progression will be restricted in any way; you can still run and gun your way to the "final stage," if you're feeling particularly brave. Restricting player freedom would go against what fans found so endearing about the first Crackdown. It's clear that the franchise's new developer, Ruffian Games, doesn't want to stray too far from what made the first game a success. Once again, players will be tasked with cleaning up the streets of Pacific City; this time ridding the world of a terrorist organization known as "The Cell," bent on destroying The Agency and its new hero: you. %Gallery-85271%

  • Crackdown 2 will not feature female agents

    by 
    Ben Gilbert
    Ben Gilbert
    04.01.2010

    Admitting that the ability to create and play as a female agent in the first Crackdown was originally intended (but eventually cut), Billy Thomson, Ruffian Games creative director and former lead designer of Crackdown at Realtime Worlds, explained to 1UP that the functionality won't be making an appearance in the sequel either. According to Thomson, it was excluded from the first game due to memory constraints that would've required a "massive reduction" to other parts of the game. Similar limitations will keep playable female characters out of Crackdown 2 at launch, Thomson claimed. "You've got four players (in cooperative play), and that means every single player can be a different character, and that has to be in memory all the time ... we had to save memory all over the place because we've got so much more content in this game than we had in the first game ... we don't stream." While the studio isn't making any promises about a female agent DLC update, "we never know what happens in the future," teased producer James Cope.

  • Get a taste of Crackdown 2's multiplayer modes at PAX East

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.25.2010

    Those looking to travel into Pacific City can do so via Boston this weekend, as Crackdown 2 will greet PAX East attendees with a pair of playable multiplayer modes. "Team Deathmatch" will encourage four-on-four devastation in a playground littered with weapons, vehicles and, eventually, horribly disfigured egos. The full game will support up to 16 combatants, along with "Rocket Tag," the second mode being shown off at PAX. It's like tag, but with ... arugula? If you're keen on herban combat, be sure to swing by PAX East from March 26 to March 28! If you can't make it, just avoid reading about all the cool stuff that's happening there, okay? You'll feel better.

  • Crackdown 2 touches down July 6

    by 
    JC Fletcher
    JC Fletcher
    03.15.2010

    Microsoft has announced the date for your return trip to Pacific City ... when you'll tear it to shreds in the name of justice! Crackdown 2 will launch in North America on July 6, with Asia, Australia and New Zealand releases following on July 8, and Europe's on July 9 -- narrowly missing the "first half of 2010" release estimate. Producer James Cope previously said that a demo will be forthcoming before the release of the game, so we'll be playing some small portion of Crackdown 2 sooner than July 6. We're going to start playing even sooner than that, actually -- our dreams are littered with orbs. [Update: New multiplayer ViDoc embedded above.] %Gallery-85271%

  • Crackdown 2 producer: 'Expect a demo' before release

    by 
    Ben Gilbert
    Ben Gilbert
    01.19.2010

    Crackdown 2 producer James Cope doesn't want you to have any doubt in your mind that a demo is headed to Xbox Live before the game's release, telling IGN UK in an interview, "You can definitely expect a demo to hit Live before the game is out." While we know the game's set to release in the "first half of 2010," Cope wouldn't get any more specific about the release date. Cope, however, did explain the revamped orb collection system (which adds "new types of Orbs for Agility and Driving skills") and admitted that "the Agency has finally discovered the power of flight." More specifically, he's referring to helicopters, the armored vehicles that will aid you in your destruction clean-up campaign across Pacific City -- and something criminally absent from the first Crackdown. For a handful of more granular details about the upcoming city-jumping sim sequel, peep the rest of the source interview. %Gallery-78857% [Via Xbox360Achievements.org]

  • Greenberg: Crackdown 2 coming first half of 2010

    by 
    Ben Gilbert
    Ben Gilbert
    12.21.2009

    On Major Nelson's weekly podcast -- with a host left laughing and teary-eyed due to the Xbox head's dental-related lisp -- Aaron Greenberg did some NPD boasting before ruminating on the first half of 2010. After pointing out Mass Effect 2, Splinter Cell Conviction, and Alan Wake, he confirmed Crackdown 2 as part of Microsoft's list of "triple-A, exclusive" titles heading to the Xbox 360 during "the first half of the year." "Those are just the exclusives, that doesn't include Final Fantasy ... there's no way we had a first half of the year like that last year," Greenberg added. The back end of the upcoming year is no slouch either in his eyes, with Halo Reach and Fable 3 said to be on schedule for launch in the Fall. Considering the first Crackdown's February release date, we're hoping for a similarly timed release of the sequel (just in time for its third birthday!). We've followed up with Greenberg and will update this post if we hear more. %Gallery-78857%

  • Crackdown 2's VGA trailer invites you to 'blow #&$^ up' with it

    by 
    Ben Gilbert
    Ben Gilbert
    12.13.2009

    As you might have already guessed, last night's Spike Video Game Awards show's "World Premiere" trailers have landed on the web via GameTrailers.com. First up for us this morning: Crackdown 2. Featuring the first campaign footage from the game that we've seen, it looks as though we'll be cooperatively taking down enemies with other agents when the game launches. Moreover, the entire trailer glories in the mass destruction introduced to us in the first Crackdown, backed up by a "Would you like to blow &%^$ up with me?" soundtrack. Color us excited. %Gallery-78857%

  • Here's your Crackdown 2 weapon loadout, agent!

    by 
    Ben Gilbert
    Ben Gilbert
    11.24.2009

    Doling out only a handful of fresh screens for Crackdown 2 with a smattering of in-game renders, Ruffian Games has done little to supply us with more information on its upcoming game in today's media release. Everything from various character designs to about two dozen weapon types can be found in the gallery below, showcasing the visually gussied-up artwork from the sequel to 2007's surprise hit. It appears as though the few screenshots included are of areas we've seen in the past, though (as you can see in the image above) we're now treated to many more explosions. Now if only we could get some sort of a release date, we could start getting properly excited for Crackdown 2. The thrill just ain't there without an end in sight, ya know? %Gallery-78857%

  • Get your graffiti in Crackdown 2

    by 
    Justin McElroy
    Justin McElroy
    11.24.2009

    Why waste your graffiti on something as temporary as the rear wall of the nearby Rio Grande or Ronald's Cheese Corner when you could have it enshrined forever, digitally? That's the opportunity being offered by Ruffian Games, which is looking for graffiti submissions from fans who'll have a chance to get their art in the game and their name in the credits, if their work is among the best, that is. If you're having trouble deciding what exactly, the theme – the jumping off point, if you will – of your e-vandalism should be, may we suggest ... Mighty Horse?