rupture

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  • Encrypted Text: How to play a rogue in patch 5.2

    by 
    Chase Christian
    Chase Christian
    03.13.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Now that the patch is live, we know which changes made it and which were cut in development. Vitality's buff was cut in half, but combat rogues are still sitting quite pretty. Assassination had a last-minute 10% boost to its damage via Assassin's Resolve, which should ensure that the spec performs well. Subtlety's Sanguinary Vein buff also stayed put, which should increase the number of subtlety rogues raiding in this tier. Along with the purely numerical changes, we also have to factor in our new set bonuses, talents, and ability changes that arrived with the patch. Rogues received more changes than usual in this patch cycle, and I am hopeful that we'll continue to excel in PvE while also gaining ground in PvP representation. Patch 5.2 is full of cool new tools for rogues, which has me very excited for this raid tier.

  • Encrypted Text: Examining assassination's AoE rotation

    by 
    Chase Christian
    Chase Christian
    02.20.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Deadly Poison is everything to an assassination rogue. It makes up between 35-40% of our single-target DPS. Our mastery bonus, Potent Poisons, increases our poison damage and causes mastery rating to be our best stat by far. Our primary finisher, Envenom, is designed specifically to increase the amount of Deadly Poison procs we see. Mutilate, Dispatch, and assassination's other abilities are all minor players compared to Deadly Poison. Deadly Poison is also the key to assassination's AoE performance, as it makes up over 50% of our overall damage. All of our AoE decisions have to be seen through the lens of maximizing Deadly Poison's damage. Fan of Knives is the key to applying Deadly Poison to several targets at once. When there are more than two targets around, we replace Mutilate and Dispatch with Fan of Knives as our main combo point builder and work from there.

  • EVE Evolved: Fitting Minmatar cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    01.06.2013

    Ever since EVE Online's PvP-focused Retribution expansion landed last month, I've spent most of my play time hunting for kills in cheap PvP cruisers and loving every moment of it. The standard tech 1 cruisers used to be underpowered ships that new players used as a stepping stone into more capable battlecruisers or tech 2 cruisers, but Retribution buffed them to ridiculous proportions. Every tech 1 cruiser was given extra module slots and stats, and the low-tier cruisers were buffed up to the same level as the highest-tier hulls. Believe it or not, these cheap ships that new players can comfortably fly with just a week of skill training have become competitive PvP ships. In the first two editions of this ship fitting series, I put together new ship setups for each of the Amarr and Gallente tech 1 cruisers. This week, I've been zipping about the universe at high speed in the Minmatar cruisers and putting together effective ship setups that can take down some huge prey. The Stabber has been transformed into a competent miniature Vagabond that can keep enemies at arm's length and nibble them to death, and the tanky Rupture remains a highly effective close-range brawler. The Bellicose now excels in an anti-tackler role, and the Scythe is a throwaway remote repair platform that uses speed to stay safe on the battlefield. In this week's EVE Evolved, I give PvP setups for the four recently revamped Minmatar tech 1 cruisers.

  • Encrypted Text: The complexities of rogue DPS

    by 
    Chase Christian
    Chase Christian
    10.19.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. I am often asked about my favorite aspect of the rogue class. While our plethora of cooldowns are quite amazing and Stealth defines the class from an outsider's view, they're simply not relevant that often. Stealth is what rogues do when they're not in combat, and our cooldowns are only effective occasionally. The most pervasive portion of the rogue experience is our rotation system, which we're dealing with during every single second of every combat engagement. I have played my wife's retribution paladin a few times, and suffice it to say that I hate the spec with every fiber of my being. I hated their old FCFS priority system in Wrath, and I hate their new, holy power-infused "rotation" of Cataclysm. There are so many procs and random events that it's impossible to work out any sort of fixed strategy or priority system. Rogue rotations are actually true rotations, capable of being quantified and easily repeatable. Our combo point and energy systems work together to create a functional DPS model that hasn't changed since the game's original inception.

  • EVE Evolved: Upgrading to a PvP cruiser: Minmatar and Caldari

    by 
    Brendan Drain
    Brendan Drain
    08.07.2011

    Over the years, I've introduced several friends to EVE Online and tried to give them the best start possible. Offering a financial safety net for ship losses definitely helped a little, as did providing funding to back market experiments and manufacturing or research ventures. What I found helped most of all was to bring new players on quick PvP fleets and discourage them from gravitating toward mining or mission-running as their primary form of gameplay. The adrenaline rush of EVE PvP is something I've yet to find in another MMO, and it's the reason so many of us are hooked to the game. It only makes sense then to introduce new players to it as soon as possible. Last month, I encouraged new players who might be starting out on their own to grab a few friends and similarly charge into PvP from day one. To follow up, the last two weeks' columns have been dedicated to getting new players into their first PvP frigate and upgrading to a cruiser, with emphasis on staying financially ahead of the inevitable ship losses. Last week we tackled Gallente and Amarr ships, with some cheap battle-tested setups for the Thorax, Vexor, Arbitrator and Omen that new players will be able to fly with only a few weeks of skill training. In this week's EVE Evolved, we look at Minmatar and Caldari cruisers, with setups for the Stabber, Rupture, Blackbird and Moa and tips on saving your escape pod to minimise the cost of death.

  • Encrypted Text: Rogue roles in PvP

    by 
    Chase Christian
    Chase Christian
    02.23.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions! The rogue is the most feared class in player vs. player combat. While other classes may have had their 15 minutes of fame at the top, the rogue has been perennially powerful. In WoW, we were so hated that an entire video series was dedicated to how overpowered we must've been. In The Burning Crusade, the legendary Warglaive combo made us infamous in arena play. Death knights did dominate in the early stages of Wrath, but rogues came back strong throughout the patches. Cataclysm was the first time that I ever worried about the survival of the class in PvP. With health pools skyrocketing again and the much-maligned stunlock nerfed, it was obvious that fights were going to last longer than ever. Our energy system enables us to keep up offensively for an indefinite period of time, but our defenses typically gave out once our cooldowns had been consumed. Figuring out a way to stay alive throughout prolonged combat was going to be the key to success.

  • Encrypted Text: The rotation system

    by 
    Chase Christian
    Chase Christian
    08.25.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the rotation model of DPS, and how it defines our class in every way. Blizzard has a long history of taking popular addons and rolling their functionality into the game's base user interface. The first instance of this that I can remember was when Blizzard introduced its own quest objective tracking overlay, nearly copying MonkeyQuest's original configuration. The dev team also inserted dungeon maps for the various instances, taking a page out of Atlas' book. Their latest invention is a replacement for Power Auras, the popular notification mod that displays custom graphics when a specified event occurs. Looking at the list of spells for which Blizzard created custom "spell activation" effects (thanks BB!), we see mostly random and reactive abilities on the list. Paladins will enjoy the art for Art of War, and every mage spec has a particular proc to watch patiently for. What intrigued me was that there is actually a spell activation effect for rogues, an orange lightning bolt that represents Slice and Dice. Slice and Dice, as any rogue will inform you, is not a random proc; it's a core part of our DPS and should be up at all times. While having a lightning bolt on my screen at all times sounds like fun, it got me thinking about the rogue DPS model. I utilize Power Auras extensively on every other character I play, yet I don't even have it enabled on my rogue.

  • The Daily Quest: Prizes, pumpkins, and paper zeppelins

    by 
    Alex Ziebart
    Alex Ziebart
    10.12.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. All Things Azeroth is having a bit of a celebration this month, seeing as its National Podcast Post Month. Did you know that was a thing? Yeah, I didn't either! If you want a chance to win some sweet prizes, head on over to ATA. We're coming up on Halloween pretty quick here, and this recipe from Nourish is, perhaps, more delicious than even all of the holiday candy. Runeforge Gossip proves just how overpowered Death Knights really are in just a few screenshots. One Rogue's Journey details what a Rupture-less rotation would entail. Click here to submit a link to TDQ

  • Carrie Gouskos shares a couple WAR teasers

    by 
    Brooke Pilley
    Brooke Pilley
    09.29.2009

    MMO blogger Werit recently caught up with Mythic Entertainment's Carrie Gouskos and asked her a few questions. For those of you who don't know Carrie, she's an associate producer for Warhammer Online who has worked on such things as the Tome of Knowledge, user-interface, Realm War website, and Mac client.. The interview mostly covers things she's been working on, so be sure to check it out.While discussing the Realm War site, Carrie offered this teaser: "Actually one of the unannounced Special Projects that we've been investigating since the beginning of the year is an example of an extension of the Realm WAR. I can't spoil it now, but I would keep an eye open in the next month or so for more info." We can't help but wonder if this has anything to do with EA's May 2008 acquisition of MMO social network, Rupture. Carrie also briefly mentions something about a "cards" page in the Tome. Will WAR be getting a trading card game? Does this signal an imminent RMT or free-2-play model? That's just speculation at this point but we'll keep our ear to the ground for you.

  • The Daily Quest: Of Spirit Beasts, Fury Warriors and Rupture-less Rogues

    by 
    Dan O'Halloran
    Dan O'Halloran
    03.15.2009

    We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. BigRedKitty has video of Gondria the new Spirit Beast on the PTR. He explores the talents of the rare beast and shows it in action. Part Time Druid spends time with on his Warrior and comes back with Five Rules for the Fresh Fury Warrior. He mostly covers how to increase DPS on raids, but has leveling advice as well. Zaltu at One Rogue's Journey takes a question from a reader about the viability of a Rupture-less Mutilate and impact of the Patch 3.1 Rogue Glyphs currently on the PTR. Just My Two Coppers has advice for those who play the Auction House on crowded servers. OutDPS posts the third in their three part series of using Hunter traps to deal with each boss in Naxx. This installment covers Gluth and Grobbulus. Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.

  • Encrypted Text: Rogue Glyphs

    by 
    Jason Harper
    Jason Harper
    08.27.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the Rogue feature blogger, discusses a new feature in Wrath, Glyphs and the opportunities for Rogues. Inscriptions, a new profession in Wrath of the Lich King, allows for the creation of tradable Glyphs that can enhance your spells and abilities. Recently a number of these glyphs were released into a beta build and Inscription was announced to be apart of the new pre-Wrath patch. As you'll see in the list below, Rogues get a wide variety of both lesser and greater glyph options, and in a lot of cases can greatly effect your talent choices in a way that gemming or enchanting never did.

  • E3: EA previews new social networking model in Nucleus/Rupture

    by 
    Michael Zenke
    Michael Zenke
    07.14.2008

    Just a few months after Electronic Arts' purchase of the Rupture social networking site, it looks like file-sharing legend Shawn Fanning now has his moment in the sun. Fanning appeared during EA's E3 press conference today, introducing the new and improved Rupture service. It, along with the Nucleus offering, will offer new ways for players to collaborate on and compare their in-game successes. Nucleus sounds like an EA-game-specific Xbox Live-style tag. Gamers will be able to carry around their 'EA tag' around from game to game and across systems. Whether you're playing on the Wii or PC, your information will be safely stored in a central locale. Rupture, Fanning's project, will carry this collaboration forward with an ability to track and challenge friends across games and platforms. Rupture will be open to any game developer that wants to make use of EA's API. They've already set up an informational site for developers on the Rupture website. They're also planning to extend the functionality of their in-development MMOs - a tantalizing possibility for WoW-weary MMO players.

  • E308: EA announces Rupture expansion, to mesh with Warhammer Online

    by 
    Michael Zenke
    Michael Zenke
    07.14.2008

    You may recall that EA recently purchased Rupture, a social networking site for gamers. Previously in-development by Shawn Fanning and Co, Fanning is now a proud EA employee. At the massive press conference for Electronic Arts today, the company announced an expansion to the Rupture system, in the form of the identity system Nucleus. Players will have a persistent tag that they can carry across games, ala Xbox Live. More importantly, from our perspective, they hinting that Warhammer Online will be meshing with this new system, and providing new opportunities for unique social interactions. Players will be able to "subcribe to and track what their friends are playing". This is extended even further by the capability to set "customer challenges" for friends - essentially player-made achievements. They single out the possibility of "asking a friend to level a Warhammer Online character to 30 before the end of the weekend." Any developer can choose to hook into the Rupture framework, allowing social achievements across EA games and beyond. As exciting as it sounds, though, we somehow doubt that Blizzard's going to bite. A shame: would have been fun to challenge your WoW friends to a leveling contest. The press-release information is below the cut.

  • EA purchases Napster creator's social networking site

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    05.09.2008

    Shawn Fanning has been doing more than simply riding high on the Napster phenomenon and appearing in Volkswagon commercials. In 2006, he created a new social networking site called Rupture, which shares game achievements from Halo 3, WoW, Madden 08 and other games with your friends. Now, EA is purchasing Rupture in a $30 million deal, making Fanning a happy, happy man (again).Electronic Arts will be most likely utilizing the technology behind Rupture -- which never left its closed beta phase -- to improve its own online multiplayer experiences. As for Fanning, this is his first truly successful venture, following the bankruptcy of Napster, and the modest sub-5mil acquisition of SnoCap, the young entrepreneur's second company.[Via Massively]

  • EA purchases the Rupture social networking site

    by 
    Michael Zenke
    Michael Zenke
    05.09.2008

    Shawn Fanning's Rupture social network has been purchased by the folks at Electronic Arts, changing the course of the network's planned use as a hub for World of Warcraft players. EA spent some $30 million in the deal, though there are still some details to be nailed down. TechCrunch broke the story yesterday afternoon, and refers to this as Fanning's "big payday", finally rewarding him financially after a series of successful but ultimately not lucrative business ventures.The article offers the observation that this is purely a technology purchase, as the service never made it into its planned second phase. The Beta service, at it exists now, simply doesn't have that many users. It's an easy guess as to what the software giant hopes to gain from this acquisition. EA Mythic's Warhammer Online and BioWare's as-yet-unannounced MMO title could be easily fitted into this framework, providing a method for players of these new games to connect on the web. We'll be sure to keep you posted as more details on this still in-transit deal comes to fruition.

  • EA buys WoW social networking site Rupture

    by 
    Mike Schramm
    Mike Schramm
    05.09.2008

    Social networking around MMOs just hit the big time. Shawn Fanning, creator of Napster way back when, created a site called Rupture a while back that purported to be a social networking site based around World of Warcraft. Since then, the site seemingly hasn't done anything all that interesting -- they've added a few games and a few new features, but they haven't yet made it out of beta, and it wasn't apparent that anyone was real interested in Rupture.Until now -- EA (yes, that EA) has ponied up a whopping $30 million to buy Rupture and all of its potential up. A move to put some social networking into play on their upcoming Warhammer Online title? Taking competition away from an upcoming official site covering all their games? Whatever EA is planning to do with Rupture, they're paying through the nose for it -- this makes the $1 million Wowhead buyout look like chump change.Then again, if Rupture turns out to be the "Facebook for gamer"s that they hope to be, $30 million will look like a bargain. Either way, EA just put their money where their mouth is in the social networking MMO game.Thanks, Brooke!

  • Shawn Fanning's Rupture: social software meets WoW

    by 
    Barb Dybwad
    Barb Dybwad
    12.05.2006

    Shawn Fanning's second post-Napster startup will be far more L2P than P2P -- set to launch sometime next month, Rupture is a virtual social community for World of Warcraft. The details regarding the functionality of the site are a bit slim, but it's clear the project will go beyond something like Warcraft Social, which is a completely external social network to WoW, as well as beyond the data extraction functionality provided by Allakhazam via WowReader and Thottbot via Cosmos plugin. Rupture will reportedly pull in-game data and publish it to a personalized site guilds can use to track stats and better manage their playing. Rupture's investors include Ron Conway and Joi Ito, venture capitalist and level 60 mage of We Know fame. Considering Ito's investment history in social software and stated interest in developing guild management tools, my hunch is that Rupture will look a lot like groupware for guilds. As an officer in my main guild, I'd agree that current in-game management tools are lacking. Tools like GEM are a start, but the idea of a one-stop shop for guild management is appealing. A web-based tool would also be ideal for officers and players who can't fire up the WoW client at work but might have time to log in to the website during the day. Of course, many guilds (including my own) already have their own websites with forums and DKP tracking, so the question will be whether this tool will be compelling enough to replace or augment home-grown systems already in place. A hosted solution like Rupture might be a great solution for a new or smaller guild to access a central management space without requiring someone to have the tech-fu (and the time) to hack something together via PHP Nuke and EQ DKP, etc. What do you guys think -- does your guild get along just fine with your current management systems? Is there a market for this kind of tool?[Thanks, Undying]

  • Patch 1.12: Scaling Rogue Skills

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.15.2006

    One major rogue complaint has long been the fact that several core rogue abilities did not scale as the rogues' gear and stats improved. Thus, the eviscerate damage you did right after hitting level 60 was the same eviscerate damage you would do when decked out in full epic gear. Come patch 1.12, this will be changing - albeit slightly. Drysc has posted some specific numbers explaining how the abilities rupture, garrote, and eviscerate will scale with attack power. The increase in power looks fairly minor to me, but some increase is better than none. For druids, Drysc has confirmed that the cat form abilities that mirror these rogue skills will also scale based on attack power, but there are no specific numbers on them.