rvr-weapons

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  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • Waging WAR: The Nagaryth Chronicles, part one

    by 
    Greg Waller
    Greg Waller
    06.26.2010

    This week, Waging WAR starts the first in-depth career review with a three to four column exposè on Warhammer Online's shadow warrior. We'll take a look at the career as it progresses through each of the tiers, as well as consider key tactics, abilities and masteries that are learned along the way. As we go, we'll try to understand and break down what makes the shadow warrior tick, why so many players claim the career is broken, and whether or not Waging WAR agrees. So, let's get our tabi boots on, pull our face masks up, and get started. For a long time now, I've stood on the sidelines and listened to horror stories regarding the shadow warrior. It has been clear that many players are (or have been) dissatisfied with the career, but I've never fully understood why. It isn't so difficult for me to peruse the SW forums or read one of the many blogs out there that explain things quite clearly, and understand the theory of it, but as far as first-hand experience goes, I've been lacking a direct understanding of the career and how it works. With that in mind, I've decided to educate myself; over the next few weeks, I'll be leveling a shadow warrior so I can analyze the career from the inside.

  • More woes with Warhammer Online's new weapons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2010

    It's a highly-anticipated feature, but it's been causing more than a few headaches for Warhammer Online's developers. We're speaking, of course, about the RvR weapons that were one of the large features of patch 1.3.4 and have been proving rather awkward in implementation. The short version is that when prices were lowered in a recent live change, there was a bit of an unintended rush of progression, which the developers stepped in as quickly as possible to fix. The problem arose with the people who had been progressing legitimately and wound up finding themselves denied their weapons and the corresponding achievements. The development team has posted a new item asking for players to petition the GMs in a specific fashion to resolve the issue, as well as giving some insight into what went wrong with the whole fix. In short, when they asked players to petition, they didn't ask for enough information the first time around. The statement includes an apology and an assurance that the matter will be quickly escalated for resolution. While it's been an unfortunate period of back and forth for Warhammer Online, hopefully the issue is finally resolved and players can begin enjoying their new battle-earned weaponry once again.

  • Warhammer Online tweaking their weapon prices

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.03.2010

    The problem with testing things in any MMO is that so much is contingent upon who decides to log in to the test servers and how much they're willing to play. Ultimately, for all we hate untested dungeons or mechanics or whatever, the only real test for them is to have them go live. Warhammer Online hasn't had too many problems with their most recent patch, but the exact pricing of the newly-introduced RvR weapons has been a bit of a sticky widget. So they've done the most responsible thing possible: they've gone ahead and tweaked the pricing right away. Low-Renown weapons are the most affected by the price cut, but every weapon has been given a nice drop in cost to make the more accessible. The full announcement goes into some detail about the philosophy behind it, no doubt part of the effort at increased transparency from the development team. Best of all, there's no delay in the changes -- they've already gone live and can be enjoyed by all players. So if you feared the long march in Warhammer Online for a decent weapon from RvR and for RvR, you've had a lucky day indeed.