RyanPayton

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  • Joystiq interview: MGS4's Ryan Payton

    by 
    Kevin Kelly
    Kevin Kelly
    10.22.2007

    While E For All may have been sparsely attended, we did manage to catch up with a few notables while we dodged tumbleweeds and worked our way through the cavernous South Hall. Konami's booth with its Metal Gear Solid 4 demo easily had the longest line, which kept some of the attendees behind barbed wire fences until they were treated to a lucky 15 minutes of glory.So, we decided to sit down with one of the men behind the game. Namely, Konami's Ryan Payton, who has the enviable position of being one of the Assistant Producers on MGS4. He is also one of the extremely few Westerners working on this title. Mind you, he is fluent in Japanese and is currently living over there, which certainly makes things a bit easier. Check out our interview with him about the game after the break.%Gallery-8799%

  • Metal Gear Solid 4 follow-up with Konami's Ryan Payton

    by 
    Jared Rea
    Jared Rea
    07.31.2007

    Speaking to GameTrailers at the Metal Gear Solid 20th Anniversary shindig a few weeks back, assistant producer at Kojima Productions, Ryan Payton, answers some of of the pressing questions in this post-demonstration world that we live in. Questions like, "How does octocam work on Snake's head?"Even if you've analyzed the E3 trailer frame-by-frame, this interview does warrant a look, if not to see Ryan answer the age old question of, "Is this truly the end of the Metal Gear series?" Well, of course it isn't but that hasn't stopped Kojima from saying so ... again. Ryan offers up a much more likely outcome, saying, "It's far from over but as far as Solid Snake's story? Yeah, we're going to wrap it up with Metal Gear Solid 4."

  • MGS:PO interview confirms game's awesomeness

    by 
    Andrew Yoon
    Andrew Yoon
    11.28.2006

    The fine folks at IGN have interviewed Ryan Payton, Associate Producer at Kojima Productions, to kick off their week-long hype-fest on the soon-to-be-released Metal Gear Solid: Portable Ops. Just in case you weren't excited enough for this project, Mr. Payton reveals a few nice tidbits that will surely please any PSP owner. "Single and multiplayer modes are totally integrated, thus prolonging the life of the campaign mode. Online is accessible from the campaign mode for good reason -- players bring one of their 1P Sneaking Units to the online arena." "We have a number of Wi-Fi-enabled modes. First off is Game Sharing, allowing you to play MPO multiplayer with friends who don't own a copy of MPO." (Yes!!!) "The official soundtrack is coming to Japan. It's a forty-four track, beast of a soundtrack. Norihiko Hibino, best known for his composition of the Snake Eater theme, is back with some really cool tracks for MPO." Oh, and two more things:IGN: Are there plans to port Portable Ops to the PS2, in the event that the game receives poor sales on the PSP? Ryan: Absolutely not.IGN: Will there be sequels if this proves to be the PSP's killer app? Ryan: Absolutely. If the response to MPO is as good as we're expecting, you can look forward to new chapters in the Big Boss legacy on PSP. We still have many stories to tell about the early years of Metal Gear Solid -- I hope we can continue to do that on PSP.::jaw drops::