ryota-niitsuma

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  • Ultimate MvC3 producer laments roster leak, speaks to lack of DLC for MvC3

    by 
    Ben Gilbert
    Ben Gilbert
    07.22.2011

    Beyond the trickle of post-launch downloadable content for Marvel vs Capcom 3, Capcom offered little in way of support for the long-awaited Xbox 360 and PlayStation 3 fighter. And according to producer Ryota Niitsuma, that was out of his team's hands. "After the release of Marvel vs. Capcom 3 there were plans to release DLC. But, as you know, less than a month after the game was released we had the earthquake and tsunami in Japan," he claimed in a San Diego Comic Con interview. According to Niitsuma, the disastrous events that occurred in Japan not long after the release of MvC3 "threw off our whole development schedule." Eventually, a decision was made to release that content on a disc, along with tweaks to the gameplay, a new spectator mode, and other new playable content. Niitsuma characterized the content as "about half and half" between the originally planned DLC and newly developed content for UMvC3. Speaking to the subsequent leak of the entire roster for the upcoming Marvel vs Capcom title, Niitsuma reluctantly accepted the situation. "It's a shame it got out, but that list, those names -- those are the characters we are adding to the game. But this is only a list of characters," he noted. "I think for the fans of our fighting games, that's where the real fun is -- seeing those characters move and act." As for when we'll see that? "Closer to the release date," he said. Unless it leaks out earlier, of course.

  • Marvel vs. Capcom 3 producer hosting panel at Comic-Con

    by 
    Jordan Mallory
    Jordan Mallory
    07.11.2011

    Capcom veteran and Marvel Vs. Capcom 3 Producer/Director Ryota Niitsuma will be hosting a pannel at this year's Comic-Con, where conventionistas will be the first to take a sneak peek at ... something. The schedule teases a new reveal of some kind, urging fighting fans to come to the pannel to hear "the fantastic news" about the series. What that news may be remains shrouded in mystery for the moment, but true believers can at least look forward to a Q&A session with Niitsuma. Attendees will also have the chance to fight on stage for "fantastic prizes" (in the game, probably). We expect at least one person will be kicked hundreds and hundreds of times.

  • Marvel vs. Capcom 3 nixed Frank West late in development

    by 
    Ben Gilbert
    Ben Gilbert
    01.24.2011

    Remember all those fancy combos you learned with Frank West last year in Tatsunoko vs. Capcom? Well, you can forget about redirecting them to Chris Redfield's face when Marvel vs. Capcom 3 ships this February. Plans for Dead Rising 1's main man being playable in MvC3 were in place -- his silhouette appears in the game's debut trailer , and he showed up in our leaked list of characters earlier this year -- but he was cut due to "some extra work involved, just from the nature of his moves." West was reportedly "quite deep" into the process before getting axed. Capcom producer Ryota Niitsuma explained the loss to VideoGamer.com, saying, "We felt we could direct our resources to better use, so we've taken Frank out." We're hoping that "better use" of resources is directed at the development of a Chuck Greene character to round out a Dead Rising character DLC pack. They've murdered thousands of zombies, you know. [Thanks, Lau]

  • Preview: Marvel vs. Capcom 3 (four new characters)

    by 
    Mike Schramm
    Mike Schramm
    07.25.2010

    Dr. Doom, Super Skrull, Chun-Li and Trish joined the cast of Marvel vs. Capcom 3 in the Comic-Con show floor preview build; though Thor and Amaterasu didn't make the trip (lazy gods!). I checked out the new characters and chatted with producer Ryota Niitsuma about the latest roster updates. Of the four, Super Skrull seems to be attracting the most attention at the show. The famous comic book villain has been the hero at Comic-Con, wowing attendees with his Fantastic Four powers: slamming opponents with Thing fists, flaming on with Human Torch fire, and performing an impressive Mr. Fantastic stretch-throw impression. Niitsuma recalled that Skrull's mix of abilities was a tough concoction to brew -- but certainly a potent one in action. %Gallery-98120%

  • Marvel vs. Capcom 3 in development since summer 2008

    by 
    Ben Gilbert
    Ben Gilbert
    04.23.2010

    For those of you thinking that Capcom's recently revealed Marvel vs. Capcom 3 was born from the strong sales of last year's Marvel vs. Capcom 2 downloadable release, well, Capcom's Ryota Niitsuma has some learnin' for you. "We really started working in development in summer 2008. But all the contract and legal negotiations -- that came way before that, as well. So ... we started to produce this game before the success of Marvel vs. Capcom 2 as a downloadable title," Niitsuma told GameTrailers, speaking through a translator during an interview at Captivate 2010 (found after the break). Notably, Niitsuma's timeline contradicts statements made by Capcom last May. At that time, Capcom's Seth Killian told us, "What we're hoping is that if people get really juiced about [the MvC2 downloadable release], and we can show Marvel that there's a lot of heat behind this, then they'll open up the door for us to do something with '3,' which is something we'd love to do." Boy, the things a company representative will say to guard an early-in-production title. [Via VG247]

  • Marvel vs. Capcom 3 coming spring 2011 to PS3, Xbox 360

    by 
    Randy Nelson
    Randy Nelson
    04.20.2010

    Download in HD from Big Download As Arnold Schwarzenegger would say: "It's not a rumah!" Marvel vs. Capcom 3: Fate of Two Worlds is very real, and was unveiled by Capcom last week at its Captivate 2010 event. As you can see in the trailer above, the series is going fully polygonal for round three, with visuals that its publisher says deliver "a 'moving comic' style, blurring the boundaries between 2D and 3D graphics." Save for the fairly mundane cityscape, we'd have to agree that the characters in the video look like an evolution of what Capcom was able to deliver in Street Fighter IV. Also of note: The game is being built using the MT Framework engine, which powers Lost Planet 2. It's coming to PS3 and Xbox 360 in spring 2011. The producer and "total" director of the game (the trailer credits actually list him as such!) is none other than Ryota Niitsuma, producer of the superb versus series fighter Tatsunoko vs. Capcom. In fact, Niitsuma expressed his enthusiasm for the fighting genre to us back in January of this year. Now we know at least one of the reasons why. As for the cast of characters, the trailer (and artwork in the gallery below) give us clear looks at Ryu, Morrigan, Wolverine, Hulk, Iron Man and ... Resident Evil's Chris Redfield. We've taken a long hard look at the silhouettes that appear behind the Capcom and Marvel logos are the start of the footage (and, again, in the background of the official art) and have, we think, identified some of the other characters, including Dante, Viewtiful Joe, Chun-Li, Frank West, Captain America, Dr. Doom, Deadpool and Super-Skrull. We know you can figure out the rest, right? There have to be some good ones, as Capcom's VP of strategic planning and bizdev, Christian Svensson, boldly claims we're in store for "the most epic fighting game ever developed." Update: A Capcom representative has provided Joystiq with a few more hints about the size of the character roster. "We're not necessarily hyping the number of characters with MvC3, we're hyping quality," the rep offered. "These aren't just sprites you can plug into the game. This is a full, disc-based release with gorgeous 3D models powered by the latest version of MT Framework. At this point, there are roughly 30 characters in the game, but that number will increase. You can rest assured that Niitsuma-san and his team will be working hard to include as many characters as possible before the game hits next year." %Gallery-91173%

  • Tatsunoko producer would 'love to' work with Nintendo, Square on fighting games

    by 
    Ben Gilbert
    Ben Gilbert
    01.27.2010

    Were you up in the wee hours of the morning this past weekend, waiting in line for your chance to pick up Tatsunoko vs. Capcom a bit early at the Nintendo World store in New York City? Yeah, neither were we, but Nintendo World Report was there and they asked producer Ryota Niitsuma a whole mess of questions about the game. Notably, when Niitsuma was asked what other franchises he might like to work with in future "vs." titles, the producer openly stated his desire to work with not just "a whole lot of" game developers in the US, but also that he'd "love to" work with Nintendo or Square Enix. As for us, we'd love the chance to shoryuken the hell out of Cloud Strife. But hey, who wouldn't? %Gallery-80356%

  • Capcom sees bright, purely '2.5D' future for its fighting games

    by 
    Randy Nelson
    Randy Nelson
    01.20.2010

    With the Wii-exclusive Tatsunoko vs. Capcom dropping next week and Super Street Fighter IV on the horizon, Capcom sees fighting games as a focus for the company going forward. "For us, internally, fighting games are where it's at recently," we were told by Tatsunoko vs. Capcom producer Ryota Niitsuma, who added that, "as a company, we'd like to keep making more of them because that's what we do and we do it well, and I think there's a future there for that." Although the company has produced a variety of 2D and 3D fighters in the past, Niitsuma pointed toward the likes of Street Fighter IV as a blueprint for its future fighting games. "I think we excel at making 2D fighting games. I think we have the knowledge and the know-how and the experience to make successful games in that style," he told us, explaining that, "right now, you see that we're trying to move away from straight-up traditional 2D fighting into what I guess you'd call '2.5D,' where you take the 3D fighter models and marry them to a 2D fighting plane. For now, that's the way we're going to go." Capcom still intends to test new ideas in that space between 2D and 3D, though. "There are all these things we can do ... you take the camera and move it around," Niitsuma said, gesturing with both hands to illustrate an in-game camera orbiting the fighters. "It's still a 2D fighting field, but the camera moves in a 3D space. That's just one possibility of something we'd like to be able to do."

  • Niitsuma: Capcom-developed games starring Tatsunoko characters 'a possibility'

    by 
    Randy Nelson
    Randy Nelson
    01.20.2010

    Speaking to Joystiq, Tatsunoko vs. Capcom producer Ryota Niitsuma has said that the prospect of future Capcom-made games based on Tatsunoko properties is indeed a possibility. "The reception of the game by Tatsunoko was quite positive," Niitsuma told us. "[Tatsunoko] saw how we were able to incorporate the characters very successfully into a fighting game, so I think that, in the future, that could lead to us using Tatsunoko characters in other ways." "I can't say there's any concrete information, or there have been any steps in that direction yet, but I think the possibility is there," he said. Niitsuma added that sales of Tatsunoko vs. Capcom, which ships next week, will influence that possibility, saying, "if the sales of this game do good in the States, then I think that will open up many doors." Furthermore, Niitsuma said he feels that the game's status as a "Versus Series" title will likely sell more copies here than its inclusion of Tatsunoko characters. If there above image wasn't a dead giveaway, we'd certainly be up for a Capcom-developed Gatchaman action game. Let us know what you'd like to see in the comments.

  • Tatsunoko vs. Capcom won't leave Wii, sales could spur sequel

    by 
    Randy Nelson
    Randy Nelson
    07.11.2009

    Capcom has squashed the dreams of those hopeful its newest cross-over fighter, Tatsunoko vs. Capcom, will come to PS3 and/or Xbox 360. Speaking to VideoGamer.com, the game's producer, Ryota Niitsuma, stated that the effort required to port the heavily Wii-optimized title would be considerable. "If we were to port it to PS3 or Xbox 360 we would have to make the game from scratch, and in that case we might as well just make a sequel of the series on those consoles rather than porting it," he told the site.Not confirmation of a sequel, but a promising comment nonetheless. Niitsuma said that "we would like to see the reaction of the western market when we release the game on Wii," with regard to bringing the series to other platforms. Since Niitsuma wouldn't say it himself, we'll go ahead and do it for him: "Buy the first one if you want to see a sequel." See, that wasn't so hard.