saboteur

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  • The best games of 2016

    by 
    Engadget
    Engadget
    12.22.2016

    The year is nearly over, and I don't think I'm alone in saying that I'm ready to leave behind the dark, twisted fantasy that is 2016. No matter your political persuasion, social status or country of residence, you'll have felt disquieted by events at some point this year. The sheer scale of 2016's failings allows for such blanket statements. Natural disasters, mass shootings and political events have left me buffeted by wave after wave of anxiety. Because of this never-ending cycle of unease, video games have been more important to me this year. Of course, they're always a form of escapism, but in 2016 they've had to function as a kind of digital cocoon. Gaming has been a place to retreat. A moment of respite. Whether passing the minutes on a mindless clicker or puzzle game, losing myself for hours in grand strategies and sport sims or taking a long weekend to head out on a fantastic adventure, gaming has helped me. A lot. Perhaps that's why I've been reacting to game delays with all the composure of a YouTube commenter. And, God, the delays have come thick and fast.

  • Enter at Your Own Rift: 'Role' play

    by 
    Justin Olivetti
    Justin Olivetti
    03.30.2011

    In retrospect, it was all my fault. I had gotten too used to just throwing RIFT dungeon groups together and assuming that with the flexible soul system we'd be able to provide everything necessary no matter what archetype mixup we had. I suppose it's a testament to Trion Worlds' design that an exact group composition wasn't a top concern -- the goal is just getting five willing players together for a fun run. We were running Darkening Deeps, and I decided to start a group so that I could show off the dungeon to Rubi. We had two Rogues, two Mages and a Warrior, and I felt pretty confident going in that we would prevail. And while the Warrior stepped up and said he would tank -- taking the burden off of my Riftstalker build -- everyone else was curiously quiet when I asked if there was another healer who could back up my Bard heals for boss fights. Nothing. Not a peep. The other Rogue didn't have a Bard spec, and the Mages were whistling innocently when I asked if they happened to have a Chloromancer role tucked in their back pocket. Oh crud. This was going to hurt. Six trash pulls into the dungeon later, I called it and said that we simply didn't have enough healing power to make it through the bosses. My bad, I said, thanks for playing!

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • Exclusive: A look at RIFT's Saboteur

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2011

    You can call them rogues, thieves, scoundrels, but by any name they're stealthy little bastards. RIFT's Rogues are no exception, with the difference being that the soul system allows them access to several unique flavors of sneaky little bastard. There are the backstabbing Assassins, the sniping Marksmen, and the defensive Riftstalker all under the same overarching aegis, allowing players a wide variety of different options. But none of them yet has been the truly annoying sort, the one who looks to be finally caught flat-footed just as you realize he's been playing you the whole time. Rounding off a week of new soul previews is the Saboteur -- and while it might seem a bit less glamorous to come last, that's exactly how the Saboteur would want it. An expert in preparation and subtle traps, the Saboteur is vulnerable without time to prepare his various battlefield modifications, but immensely destructive if he's in control. Click on past the break for more backstory and information on RIFT's resident schemer. %Gallery-101448%

  • The Saboteur goes gold despite developer going dark

    by 
    Ben Gilbert
    Ben Gilbert
    11.21.2009

    Though The Saboteur developer Pandemic Studios is losing its 200-person staff, the company's final game has just "gone gold" across Xbox 360, PlayStation 3, and PC. In a post on the studio's forums, Community Manager Mathew Everett noted that while "this has been a very difficult week for Pandemic Studios," The Saboteur will still be "available across Europe starting December 4 and throughout North America on December 8." Unfortunately, it would appear that EA (the game's publisher) has forgotten about said release dates, choosing to offer as little marketing push as possible. We wish the folks at Pandemic Studios the best and offer our condolences to those who recently lost their jobs. [Via PlanetXbox360]%Gallery-77896%

  • Pandemic: The Saboteur announced too soon, EA acquisition bought 'more time'

    by 
    David Hinkle
    David Hinkle
    04.24.2009

    Click image to sneak into our gallery It's hard to believe, but The Saboteur was announced around this time ... in 2007. Crazy, right? We can hardly believe it's been so long, and since it was announced, we really haven't had much to talk about. Thanks to Tom French of Pandemic, we now know it's because the game was revealed too soon. Sabotaging The Saboteur, amirite?In speaking with VG247, Pandemic's Tom French said the game is pretty ambitious and that the title was just revealed too soon. At the point where it was announced, most of the title was still on paper, with only a "small section of the world even built." Then, EA acquired Pandemic, which French said really helped The Saboteur out, allowing the team working on it to grow through inheriting people from other projects (he cites folks coming on board from Mercenaries, for example). French said the additions to The Saboteur team have helped "refine all those little details that we've been talking about but nobody had time to touch."%Gallery-49266%

  • Pandemic finds The Saboteur, launches official site

    by 
    Randy Nelson
    Randy Nelson
    04.02.2009

    Announced sometime around the end of WWII itself, The Saboteur has managed to survive EA Pandemic's recent shake-up and is on track for 2009 release on 360 and PS3. We never really saw much of the game to begin with, so comparisons between how it looks now and did back then are difficult to draw. According to info on the newly launched official site, though, the core gameplay is still very much same as it ever was.By that, we mean the "Will to Fight" mechanic, where more Parisians will join the player's fight against the Nazis as the city is gradually liberated. The site also makes a bullet-point out of the fact the game is the first to feature an open-world recreation of Paris. Hmm, we'll go with the former as the more exciting of the two "features." Unfortunately, all of the site's screenshots are tragically small and low-quality. Sabotage perhaps?

  • EVE's spies and metagamers

    by 
    James Egan
    James Egan
    10.12.2008

    EVE Online is one of the few MMOs where players in guilds (corporations and alliances) have some valid concerns about spies from rival groups infiltrating their ranks. The concept of being a spy or saboteur is a profession of sorts that arose in the game. There aren't any game mechanics that necessarily enable spying or make it into a viable profession, nor are there any rules that prohibit most of these activities. Wes from EVE Tribune recently wrote a piece called "Metagaming", dealing with how espionage can impact rival corporations and alliances in EVE. Wes asks, "Why is everyone so paranoid about spies and metagaming?" then goes on to explain how espionage in EVE works, categorizing spies by their modus operandi:

  • EA: Saboteur, Dragon Age to miss '08

    by 
    Randy Nelson
    Randy Nelson
    06.20.2008

    Delays are never good, but in the case of two titles emerging from EA's acquisition of BioWare and Pandemic, it's nice to see the publishing giant giving its studios the time they need to get the job done right. In particular, we're talking about BioWare's all-new original RPG title, Dragon Age, and Pandemic's WWII action game, Saboteur, both of which EA boss John Riccitiello revealed are now 2009 titles during a speech Tuesday. BioWare, hot off the PC release of Mass Effect, has been crafting its first fantasy RPG since Neverwinter Nights for some time. Saboteur showed substantial promise when we saw it last year; it's a third-person action game set in Nazi-occupied France, starting off in black & white, with color appearing as Nazis are driven out of areas of Paris.

  • Mercenaries 2 designer explains delay

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.24.2007

    Pandemic Studios is ready to explain why Mercenaries 2: World in Flames was delayed until 2008. In an IGN interview, Pandemic pres. Josh Resnick says they delayed the game so that "every corner of our vast, open-world, highly explosive gameplay is completely polished." He says they are not adding anything else to the game but are merely fixing bugs "to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen." Well, hopefully Pandemic can own that title for a while before GTA IV comes out around the same time.Did the multi-platform development cause the delay? Resnick says , "Not at all." He says that all the different version are "shaping up nicely." He also says that the delay has not affected the development of Saboteur and it's still planned for 2008. There's a lot of fluff in the interview, but at least the developers have spoken on the issue instead of just letting the fanboys blame the PS3 for every game with multi-platform development.

  • Pandemic talks about Saboteur

    by 
    Nick Doerr
    Nick Doerr
    04.11.2007

    Saboteur is a stealth-action game developed by Pandemic studios about a dude who decides to join the French Resistance after Nazi's occupy France. Yeah, you heard right. Nazi's. That means another World War II title. Is it bad to get saturated to the point where the word "Nazi" just makes us roll our eyes in annoyance? Anyway, here's an interview with IGN about the game. We'll give you some highlights. About the story: "There are some very specific Nazis that kill Sean's friends and family. Sean goes out of his way to find them and make them pay. He gets tied into the bigger conflict slightly, like the French Resistance and the SOE, and there is this backdrop of this larger global war that's happening. But at the end of the day, we're interested in just telling Sean's story of personal victory and triumph over these Nazis." They make big games, but here's a heads-up on the scale for this one: "We're actually modeling both all of Paris and all the way out to the coast, as well as the German mountains, so there is a large territory that we're including." Citizens will fight alongside you or avoid you, depending on the morale in France against the battle overall. The game will include stealth elements, but will be paced like an action game (we're thinking like the third Prince of Persia from their description). There'll be a few places to hide like rooftops or sewers. Wow, that was a really boring post. Aren't you guys glad we usually aren't that stiff around here? We're not insulting any other blogs/sites out there, but after re-reading this it occurred to me that writing articles in this fashion just... fail to interest and entertain. Anyway, Saboteur seems like it will both interest and entertain, so we'll keep a look out for it. Hey, weren't saboteurs the little guys in Dune, on the Ordos side of things, that would enter a building and blow it up? How appropriate.

  • Pandemic unveils Saboteur, a 'different' WWII shooter

    by 
    Ross Miller
    Ross Miller
    03.19.2007

    The April issue of Game Informer is bringing word of the latest project from Pandemic Studios (Destroy All Humans, Mercenaries). It turns out it will be a World War II shooter entitled Saboteur.Another World War II shooter, eh? Before you join us in a collective sigh, Pandemic asserts that this is different than other shooters out there. How so? There will be action, stealth, an open-ended world, and -- here's the differentiator -- a black-and-white color scheme to indicate which areas are controlled by Nazis.It certainly is artistic, but we can't stop thinking about the film Pleasantville. We like the concept, but we'll reserve judgment until we see, in video, how well they pull off the effect. No word on which "secret project" -- B, Q, X, Y or Z -- this was, but they are all good choices in Scrabble. There's a 2008 release date mentioned but no console specified. Given the developer's history, they might end up playing coy for a good while.