santa monica studio

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  • Preview: Twisted Metal

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.17.2010

    David Jaffe is a big fat liar. He's a liarface. But at E3, he was finally able to tell the truth: Twisted Metal for PS3. The return of this beloved demolition murder derby series isn't so much a surprise as it is a relief for dedicated fans, fingers sore from begging for an original console sequel on any forum that will listen. Still in pre-alpha (and in the garage until 2011), Twisted Metal is up and running at Sony's E3 booth. A 15-player demo (the game does support up to 16 players) staged in the "Slaughterdale" map showcased what Santa Monica Studios producer Chad Cox called the key feature of the new Twisted Metal: "online factions." While there will be free-for-all gametypes, the team-based matches appear to be the feature modes. You pick a side: in the demo, Clowns or Dolls (though more factions are to be revealed), and then you're free to choose and change your vehicle throughout a match; much like you might change up your character class or loadout in an online shooter before you respawn. %Gallery-95377%

  • God of War III launch trailer reveals violent tendencies of the PS3

    by 
    Griffin McElroy
    Griffin McElroy
    03.16.2010

    There are a lot of totally awesome things in the God of War III launch trailer above: skydiving demigods, mountain-sized Titans, giant blue scorpions, and, of course, everyone's favorite chained antihero, Kratos -- to name a few. However, we'd like to specifically highlight the bit of PS3 marketing that ends all commercials for Sony-published games. This time around, it brags that the console only does "vengeance," "rage" and "everything," in that order. We're imagining a scenario in which a Best Buy shopper asks a friendly sales clerk which gaming system would be the most appropriate for his kids ... and which one would be capable of "doing vengeance" on his in-laws.

  • God of War 3 'right within budget' -- a $44 million budget

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.09.2010

    Anger management simulator God of War III cost $44 million to create, according to director of production development John Hight, which is "right within budget." Speaking with Giant Bomb, Hight revealed that the team of 132 staff required to finish the third installment was more than double the crew (of about 60) on hand to wrap up God of War II, with the biggest growth occurring in the graphics and art departments. Considering the ultimate Kratos adventure will likely go on to become a phenomenal sales hit, the $44 million budget isn't as ridiculous as it might seem. Consider that Gran Turismo 5's budget, at last count, had reportedly ballooned to around the $60 million mark. On the other hand, Ken Levine previously put the first BioShock's budget at about $15 million. With such variation in current-gen development costs, in the end, the price is just a number -- and in the case of God of War III, it was certainly worth the dough. %Gallery-44594% [Via Edge]

  • Review: God of War III

    by 
    Justin McElroy
    Justin McElroy
    03.08.2010

    digg_url = 'http://www.joystiq.com/2010/03/08/god-of-war-3-review/'; You know how Kratos' battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony's Santa Monica Studio had the brilliant idea of making a whole game just out of those incredible moments. It was rare that I went 15 minutes without my jaw dropping at the immense size, stunning beauty or sheer creativity of the set piece I was now scaling or destroying. I'm willing to agree that God of War III is just "God of War HD," provided that "HD" stands for "Holy Shit." %Gallery-44594%

  • Kratos talks fashion in GameStop God of War 3 video

    by 
    Justin McElroy
    Justin McElroy
    03.04.2010

    You've got to hand it to those PlayStation and GameStop marketing people: They know how to speak our language. Take note, wannabees: If you've got an exclusive God of War III outfit to show off, you could show Kratos flipping out and killing people in it. But why do that when you could show him having a polite conversation with a mythological beast about his ensemble choice? Why indeed. Fun fact: Kratos has more dialog in this trailer than in God of War I and II combined. It's true!

  • Interview: John Hight, God of War III director of product development

    by 
    Kevin Kelly
    Kevin Kelly
    03.01.2010

    John Hight runs Sony's Santa Monica studio and oversees the entire God of War 3 team. He makes sure that everyone is happy, that the game is going to ship on time, and that it's going to be something you'll want to play. Read on to learn more from him about the the future of the franchise, the possibility of multiplayer, the God of War movie and why he hasn't played Dante's Inferno (yet).

  • Interview: Adam Puhl, God of War III's combat designer

    by 
    Kevin Kelly
    Kevin Kelly
    03.01.2010

    As lead combat designer of God of War III, Adam Puhl has the enviable position of creating an arsenal of weapons and abilities fit to take down the gods. I recently spoke with Adam about the design process for such a titanic task and the pressures of surpassing the first two God of War games. Additionally, Adam offered his gameplay reactions to Dante's Inferno and Darksiders, two recent action-adventures that owe a lot to the God of War series. Read on after the break for the full interview. %Gallery-44594%

  • Hands-on: God of War III (well, the first boss battle at least)

    by 
    Kevin Kelly
    Kevin Kelly
    03.01.2010

    A common refrain from many (including us!) about God of War III is: "It's God of War ... in HD." And, as our last preview attested, that's not such a bad thing. In fact, while the demo was impressive in its own right, the game's director tells us they've added depth of field, motion blur, and high dynamic range lighting to the finished product. Too technical, right? We'll just use our fallback word: awesome. For this hands-on, we went all the way up to the first boss and beat him ... err, after several tries. It's none other than a certain God of the Sea, and he's pretty moody on account of Kratos and a bunch of Titans trying to scale Mount Olympus. In fact, there's a gathering of the gods up there and they're all pretty miffed: Zeus, Helios, Hermes, Poseidon, Hades, and a mysterious someone else. Based on this preview, they're going to do everything they can to try and make sure Kratos doesn't play king of the hill on their precious mountain. Read on for our experience with the opening of God of War III up to, and including, the first boss battle. If you're hoping to go into this game spoiler-free next month, you might want to stop here; otherwise, press on! %Gallery-44594%

  • PixelJunk Monsters Deluxe gets DIY compatibility fix

    by 
    Xav de Matos
    Xav de Matos
    10.17.2009

    Recent connection issues have marred European PixelJunk Monsters Deluxe owners from participating in rousing online games against North American and Asian players. Thankfully, the PlayStation Blog has released a two-part DIY guide to help fix the PSP game's issues. The process is simple: Delete your game through the PSP Home Menu (select Game>Memory Stick>press the triangle button with PixelJunk Monsters Deluxe highlighted and select Delete). Connect to PlayStation Store > Select View Downloads and re-download PixelJunk Monsters Deluxe from the Download List. Users will still retain their previous progress and now (hopefully) be completely problem free in their quest for online Deluxe dominance.%Gallery-51376%

  • Cory Barlog leaves Sony; God of War 3 in development

    by 
    Jem Alexander
    Jem Alexander
    11.07.2007

    Cory Barlog, director of Santa Monica Studio and of God of War II, will soon be leaving Sony in order to pursue other opportunities. In a statement to 1Up, Sony thanks Barlog for his work on one of their biggest PS2 franchises of the year as well as stating that they have faith in the team at Santa Monica Studio and in their future projects. Specifically, God of War: Chains of Olympus for PSP and God of War III for PS3. This marks the first time that a Sony representative has confirmed the development of God of War III and, while we all knew it was coming, it's nice to have the game officially on the cards. With no indication of how long development has been going on, there's no real way of knowing when the game will be released but we're willing to play our bets safe and guesstimate at some time during 2009.