scare-beast

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  • What hunter pets would you like to see tamable?

    by 
    Basil Berntsen
    Basil Berntsen
    05.10.2010

    Nethaera posted a call for feedback on hunter pets on the official forums: Nethaera We're looking to get some feedback on the types of pets that hunters would like to be able to tame and the types of abilities that might be interesting for those pets to have. Is there a type of creature in the game now that you would like to be able to tame or an ability that you've always thought should be added? Here's your chance to share a bit more about what you think could be great additions for the hunter class. source Head on over and make sure to get your ideas in! Personally, I'd been saying for months on the Hunting Party that they should make pet special abilities debuffs to allow hunters to use a greater variety of pets in end game raiding and remain competitive with those nasty melee classes. Wolves are cool, and all, but are boring as sin when they're all you see. So far, they've announced that, in Cataclysm: Wind Serpents will debuff spell damage taken Ravagers will provide a physical damage vulnerability Hyenas will provide a bleed damage magnifier I'd like to see the whole list of debuffs available in some way from a hunter pet, if in slightly reduced form. Personally, I'd also love to see the Beastmaster spec's third tier mastery buff provide lower penalties on debuffs in addition to increasing pet damage.

  • Scattered Shots: Levels 10-20 and the art of staying smart

    by 
    David Bowers
    David Bowers
    06.05.2008

    Scatered Shots is for da inteligent peepul who knows what hunters is good at.We started off this column talking about the very first levels you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet, controlling it well, managing your threat, using crowd control, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process: Send in your pet for the attack. Shoot. Profit. It is so incredibly simple that idiots can do it. In fact, idiots do do it, and therein lies the problem. We have to do something while leveling to keep our complex hunter brain synapses firing fast don't we? Just what can you do with all the abilities you get at this stage?

  • Hunter Growl and Scare Beast changes not so sweet after all

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.13.2008

    One of the biggest surprises Hunters found when they logged on after this morning's patch was that all was not as it was supposed to be. Although the tool tip for Scare Beast reads as instant cast, the old 1.5 second cast time is still intact. Netheara confirmed that the reversion of the cast time was, in fact, intentional. It was considered too strong and reverted, although the 30 yard range buff is still intact. The instant cast designation in the tool tip is an error that will be fixed.

  • Tuesday Morning: Maintenance time

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.13.2008

    Good Morning Azeroth! It's Tuesday, May 13, 2008, and that means maintenance. As we mentioned earlier, it's an extended maintenance, from 3 AM to 11 AM PST (That means you have about a half an hour of play time left), and it's looking rather likely that 2.4.2's going to drop. Exciting news, but that still means that you'll have at least 8 hours in which it is impossible to play World of Warcraft. Of course, this means the perfect thing to do is browse WoW Insider. Since 2.4.2's probably on it's way, why not browse all our 2.4.2 news? The original patch notes are posted here. We break down the Undocumented changes here -- including pictures of the new mounts added to the game files. You can find the latest test realm page notes here. MMO-Champion points out two new changes: Prince Kael'thas will now drop Primal Nethers in Heroic Magisters Terrace, and the Darkmoon Card: Madness' buffs will now last 60 seconds. Check out our reports on all the Hunter class changes, Including Growl and Scare Beast, the math problems and controversy surrounding the Growl change among the Hunter community, and getting your own flight-formed Druid pet. Good News for Weaponsmiths, with the epic one-handers becoming non-unique. But enough about 2.4.2, what about the big news? First, of course, is the fact that Blizzcon 08 was announced. Check out the details and look back on some old Blizzcon 07 memories in our announcement post. You may also recall all the Wrath of the Lich King news that dropped this week. Of course, you know we have it all for you on WoW Insider. Check it out after the break.

  • Scare Beast Change: Does it make Hunters the new anti-Druid?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.25.2008

    In what could be the biggest change in 2.4.2, Hunters are getting a pretty generous buff to the spell Scare Beast. Not only is the range ballooning from 10 yards to 30 yards, but it will have an instant cast time as well. Well it does have limited application in PvE, this will be huge in PvP, for one simple reason: It will work on Druids in forms.

  • 2.4.2 patch notes updated

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.25.2008

    The Official 2.4.2 Patch notes have been updated with a variety of new class and item changes that should be live on the PTR right now. For the most part, the class changes are just bug fixes, some of which were already listed, but have been moved from the bug fix section to their proper class section. However, Paladins and Hunters have recieved some very interesting changes. Boar pets have recieved what looks like a massive hit to their aggro potential with a general nerf to Growl, but in return, there's been a slight buff to Aspect of the Viper and a major buff to Scare Beast. Raiding Hunters have also been buffed in that Elixir of Demonslaying now works for ranged attacks. Retribution Paladins may now actually end up using Seal of the Crusader, as it now gives a 40% damage increase to their Crusader Strike. The changes are listed after the jump, courtesy of World of Raids.