scavenger

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  • Tim Keenan's paper prototypes invade the PAX East tabletop summit

    by 
    Jessica Conditt
    Jessica Conditt
    04.02.2013

    A Virus Named Tom developer Tim Keenan stepped out of his comfort zone during PAX East – literally – to set up shop in the tabletop gaming summit, with two paper prototypes of ideas for his next big project. At the end of a long row, in the heart of tabletop territory, Keenan demonstrated the mechanics behind Scavenger, a top-down, rolling tower defense game set in space, and Chess the Gathering, which played exactly how it sounds and definitely won't have that name if it enters official development.Chess the Gathering featured an iPad showing off the game's digital prototype, including a level editor. The gameplay is a spatial representation of Magic the Gathering, on a chessboard and with a myriad of creatures and "twins." For a rundown of Chess the Gathering, check out Keenan's YouTube playlist, and sign up to get an early (digital) prototype here.Keenan convinced a pair of Magic fans to play Chess the Gathering, and as we talked, they remained riveted on the rudimentary gameboard, cards and characters. When they finished, they concluded that they loved it. "If this were a board game, I would buy it," one of them said.Scavenger tells the story of a Han Solo-esque character as he travels the galaxies looting spaceships, attempting to pay off his debt to vicious collectors. It's a top-down, tower defense game where the protagonist sits in his spacecraft and sends out drones to infiltrate the victim ships. The player defends his own ship from enemies, while directing drones throughout the other ships, in search of money. See the Scavenger playlist here.Keenan has a third game in the works, an action title that he said wouldn't work well as a paper prototype. He and his wife, Holly, plan to ask the community which project sounds best, and then launch a Kickstarter to develop that game under their studio, Misfits Attic. Currently, the Misfits are working on the Vita port of A Virus Named Tom.Check out the paper prototypes for Scavenger and Chess the Gathering in the gallery below.%Gallery-184608%

  • Preparing for the apocalypse (again): GamersFirst on Fallen Earth's F2P shift

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2011

    Today was my last day in Fallen Earth. My subscription ran out, so I was cut off from everything: glorious crafting, expansive exploration, black humor, and gas mask fashionware. Fortunately, my adventures will resume on October 12th, when Fallen Earth officially makes its transition to a hybrid free-to-play/subscription model. Like many current players and potential clones, we are understandably curious about the implications and (pardon the pun) fallout from such a fundamental shift in the business model. Will F2P be the savior of this niche game? What's being done to prepare for the change? To answer these questions and more, we talked to Joseph Willmon, an associate game director for GamersFirst. Massively: How are you preparing your servers for the added influx of free-to-play tourists? Joseph Willmon: We're still wrapping up some of the final stages of settling the Fallen Earth servers into their new homes at GamersFirst, so soon they'll be as optimized as we want them to be. We're lucky in that Fallen Earth was designed from the ground up to support lots of people playing -- we'd have to blow all estimates out of the water really quickly in order for population to be an issue, which wouldn't be such a bad problem to have!

  • Wasteland Diaries: F2P -- What to expect

    by 
    Edward Marshall
    Edward Marshall
    09.09.2011

    Fallen Earth is going free-to-play on October 12th. That's the plan, anyway. Four different subscriber levels will be available. The free accounts will actually have quite a bit of freedom with in the game (in fact, I'm shocked at how few restrictions they will have). The highest tier is a bit pricey for what you get, but we don't want a pay-to-win system, right? There's a fine line between giving paying customers something worthwhile and upsetting the balance of the entire universe. I'll discuss each subscription level later on in the post. There are still a few concerns that many in the Fallen Earth community (including me) have about the F2P transition, and not all of them are technical concerns. I'm really not sure what to expect exactly as far as numbers of players, but I'm sure we'll see a huge influx of players both new and returning. How many exactly? I don't have a clue. I'll cover the sub levels first and then discuss my fears about what's to come afterward. So click past the cut and let's get started.

  • Proposed Fallen Earth F2P chart separates the scavengers from the commanders

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    While we didn't get much out of GamersFirst at PAX this past week about Fallen Earth's plans for this fall and the free-to-play conversion, it looks like news will find a way nevertheless. Creep the Prophet posted a proposed (please note that word) membership matrix for Fallen Earth when the F2P switch is triggered. Similar to other F2P charts we've seen, this boasts a variety of subscription levels, from the F2P "Scavenger" to the ultra-deluxe "Commander." The good news is that a majority of the game would, under this matrix, become simply free to all, including all zones, all levels, and skills. Free players will face a few restrictions, including crafting limitations, no access to global chat, only one character slot, and a slower rate of gaining XP and AP. The better subscription levels offer discounts to the game's store, faster progress in the game, monthly gifts, and a full range of features. Subscribers will also receive an in-game "aura," that will allow them to share some of these bonuses with their less-fortunate F2P brothers and sisters. No prices have been attached to this chart, and it could be subject to change between now and the F2P conversion, which should happen sometime between October and December.

  • Majesco reveals new DS game Hot 'N Cold

    by 
    David Hinkle
    David Hinkle
    10.10.2008

    Majesco has revealed a new game for the DS in Hot 'N Cold. What's it all about? Well, it's basically a scavenger hunt, much like Mystery Case Files: Millionheir. You hunt down items in virtual environments, as evidenced by the screens in our gallery below. Unlike Mystery Case Files: Millionheir though, the game is fully 3D and will feature "large environments that break new ground in the hidden object genre by being fully 3D."Check out some screens in our gallery below and look for this game to hit store shelves in "early 2009."%Gallery-34191%[Via press release]

  • MillionHeir is a poor man's Layton

    by 
    Chris Greenhough
    Chris Greenhough
    09.04.2008

    The concerns we voiced about Mystery Case Files: MillionHeir after playing it at E3 have not been assuaged by the latest videos for the game. While we were hoping for a puzzle-based adventure in the vein of Level 5's brilliant Professor Layton and the Curious Village, MillionHeir won't be that title. By relying mainly on one type of puzzle -- the "Where's Waldo?" variety where the player has to find objects in an elaborately painted scene -- the game already looks like it will lack serious depth. We don't really hold it against developer Big Fish Games; this was obviously made with younger gamers in mind, and not for us. Shame.The bright side of all this: now we want to play Layton again. Locate and go through the post break below for a MillionHeir developer walkthrough and more footage.%Gallery-26089%

  • E308: DS Fanboy hands-on with MillionHeir

    by 
    David Hinkle
    David Hinkle
    07.17.2008

    MillionHeir is a very simple game. Sure, it has an overall story to it, but the meat and potatoes of the game has you staring at a large painting for several minutes, locating objects in the environment housed on a handy list. And, true to the Where's Waldo formula, finding these objects is not easy.%Gallery-26089%