scenario-system

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  • New video heralds release of The Secret World's Issue #8

    by 
    MJ Guthrie
    MJ Guthrie
    11.07.2013

    If you've been champing at the bit to get in and try out The Secret World's new scenario system, you can dive in right now -- after you patch the update, that is. Issue #8 The Venetian Agenda is live on servers, continuing the story that left off in Transylvania and opening up the Council of Venice. Players must prove to the Council that their skills are up to the challenge of Tokyo in the virtual reality simulations before they can earn the certification to enter the city when Issue #9 releases. The Venetian Agenda also introduces the new augment system that gives endgame players even more customization options. Take a walk through the new content with Creative Director Joel Bylos in the video below and read even more about the update in Massively's hands-on.

  • Hands-on with The Secret World's Issue #8: Scoping out scenarios

    by 
    MJ Guthrie
    MJ Guthrie
    10.31.2013

    "I know your people are eager to go to Tokyo, but now is not that moment." - Arturo Castiglione, Council of Venice representative. Truer words have never been spoken. As much as players are looking forward to exploring Tokyo in The Secret World, that time is not yet at hand. (If you doubt, just look at how much Filth is still left to clear out in Agartha!) However, now is the moment for something else: the Venetian Agenda. And despite its unfortunate luck to be the DLC right before the most anticipated Secret World update ever, Issue #8 is more than just a stepping stone on the way to bigger and better things. This issue has merit in its own right; it introduces another layer of endgame as well as an entirely new mode of (replayable) gameplay. Although the update isn't live on servers until next week, I had the opportunity yesterday to travel to a sunken slice of Venice and dive into the new scenario and augment systems of Issue #8 in a special tour with Funcom Creative Director Joel Bylos and Communications Manager Tor Egil Andersen. After that hands-on experience, I've got to say that I think this DLC will keep folks sufficiently occupied, if not totally distracted from thoughts of Tokyo. And believe me -- you don't want to be distracted during these scenarios!