Scott Miller

Latest

  • Doom (left) and Hotline Miami 2 (right).

    Indie history: How shareware helped build Epic Games

    by 
    Jessica Conditt
    Jessica Conditt
    06.02.2020

    "When [Epic] popped up and said, ‘We're redefining the publishing deal,’ it made me chuckle." - Mike Wilson, co-founder of Devolver Digital

  • Gearbox suing 3D Realms, Interceptor for 'unauthorized' Duke Nukem use

    by 
    Mike Suszek
    Mike Suszek
    02.23.2014

    Gearbox Software filed a lawsuit against 3D Realms (3DR) and Interceptor Entertainment, accusing the studios of unauthorized use of the Duke Nukem property and alleging violation of trademarks held by Gearbox. The lawsuit points to 3D Realms' recent reveal of Duke Nukem: Mass Destruction, which features a teaser site with a timer counting down to February 25. "Apparently, after selling its Duke Nukem IP rights to Gearbox in 2010, 3DR sought to privately convince others that the sale never happened," the complaint reads. "The result is the unauthorized development effort that reportedly exists between 3DR and Interceptor." Among the documents filed in the suit is a breach statement issued by Gearbox stating that 3D Realms infringed on Gearbox's intellectual property in addition to a statement signed by 3D Realms CEO Scott Miller and Duke Nukem co-creator George Broussard that acknowledged the infringement. In a statement filed to Joystiq, Gearbox Software said, "As the filing shows, 3DR's wrongdoing is both admitted and unfortunate for everyone who cares about Duke Nukem." 3D Realms filed a lawsuit against Gearbox in June 2013 for alleged unpaid royalties for Duke Nukem Forever, and later issued a public apology and withdrawal of the lawsuit in September 2013. Gearbox took over the development of the game in September 2010 in addition to acquiring the rights to the brand from 3D Realms. [Image: Gearbox Software]

  • 3D Realms withdraws lawsuit against Gearbox

    by 
    Mike Suszek
    Mike Suszek
    09.13.2013

    3D Realms has withdrawn its lawsuit against Gearbox. Filed in June, the lawsuit alleged that Gearbox blocked an independent audit to document royalties earned from Duke Nukem Forever. The original Duke Nukem developer sought $2 million in the lawsuit, but has now dropped the case entirely. In a statement to the media, 3D Realms CEO Scott Miller said, "After reviewing evidence regarding our business affairs, and without any money exchanging hands, we have satisfactorily resolved any and all differences that we perceived against Gearbox." Miller also offered "genuine apologies" to Gearbox CEO and President Randy Pitchford "for any damage that our lawsuit may have caused to the relationship."

  • Duke Nukem Forever interview: An end in sight

    by 
    Ben Gilbert
    Ben Gilbert
    10.29.2010

    Duke Nukem Forever might actually be completed and released -- but like most everyone, I won't be convinced until the final product is in my hands. During a recent press event, I played through the same demo we saw at PAX and spoke with 2K Games senior producer Melissa Miller, who did her best to reassure me that the game might actually, maybe, seriously come out. "It's really amazing when you think about it, because these guys -- along with everybody else -- thought Duke Nukem was dead," Miller recalled of one of the current developers, Triptych Games, which was founded by nine ex-members of 3D Realms. "And they were a group that just said, 'No, we're not gonna let this stop.'"

  • 3D Realms teases 'numerous' upcoming Duke Nukem projects

    by 
    Griffin McElroy
    Griffin McElroy
    12.27.2009

    The reports of Duke Nukem's demise have been greatly exaggerated. Though Forever has been jettisoned into the inky blackness of the vaporware realm, leading to a court struggle over the Nukem IP, 3D Realms CEO Scott Miller still sees a future for the foul-mouthed hero. "The next few years should see a strong resurgence in Duke," Miller mentioned in a recent interview with new gaming mag Gamesauce. "There are numerous other Duke games in various stages of development, several due out this year." Miller later added, "We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production." Wait, casual Duke games? Like ... FarmDuke? BeDuked Twist? Diner Duke? The possibilities are endless! (And horrifying.)

  • 3D Realms finds 'fundamental flaws' in Payne movie

    by 
    Ross Miller
    Ross Miller
    10.20.2008

    Max Payne has an emotionless face not even his own mother loves. 3D Realms CEO Scott Miller, whose studio produced the Max Payne games, has added his voice to the mass of critics showing displeasure with the film adaptation. Speaking to Edge, Miller said, "There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment."We don't want to spoil any plot points for the three or four of you out there still wanting to see it, but Miller opines (negatively) about the portrayal of Payne, Beau Bridge's character B.B. and the drug lord Lupin, as well the structure of the narrative -- specifically, not showing that Payne is driven by the death of his family until well into the movie. "Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him," he said. Despite some (very valid) complaints, Max Payne topped this past weekend's box office. Meanwhile, we're still trying to empathize with Miller while waiting for any snippets of Duke Nukem Forever to arise.

  • Duke Nukem movie in the works -your grandkids'll love it!

    by 
    Christopher Grant
    Christopher Grant
    09.08.2008

    Good news, fans of fine films! Duke Nukem is (reportedly) making his way to the big screen, seemingly undeterred by the ten year journey back onto smaller ones. Scott Faye – the Hollywood producer bringing Max Payne to your local movieplex – tells Hollywood gaming reporter John Gaudiosi, "I'm working diligently at making a Duke Nukem movie scenario that will live up to the character and its import in the videogame world." Sounds to us like Faye is overestimating Duke's importance (outside of blogger joke fodder) in the world of video games. It should come as little surprise that Faye's Depth Entertainment has a production deal with former 3D Realms-er Scott Miller's Radar Group – the two are working "on a number of new cross-media franchises that are being designed from the ground up as games and films." In addition to all that synergy, Faye is still hard at work on the movie adaptation of American McGee's Alice though – despite all of her enthusiasm for the project – Sarah Michelle Gellar is no longer involved. What we're trying to say here is that the guy has a lot on his plate and, considering what we can only imagine is an ancient curse preventing the Duke license from ever finding success again, we're not expecting the Duke Nukem movie to hit holo-screens until 2042. ... right alongside Duke Nukem Forever.

  • 3D Realms discusses Steam, episodic games

    by 
    Zack Stern
    Zack Stern
    11.30.2006

    Gamasutra interviews Scott Miller, the head of 3D Realms, about PC game download services, episodic content, and other current industry issues. Miller wants Valve to spin Steam off into its own company, because he wants to work with a download-only service instead of a competitor. He thinks that an independent service will take Steam's place because he -- and we assume other developers -- don't like giving Valve a cut of the profits and a glimpse into private sales numbers.Miller also thinks episodic games could work, but they're not yet succeeding because of delays between releases. He prefers spending the time to ship a single game with an ending instead of three short cliffhanger episodes staggered over a year or two.We think he's spot-on in these assessments. Steam seems to be succeeding because Valve's great games have carried the service. Sure, other developers have signed on -- especially recently -- but Miller makes a simple argument why Valve's company can't dominate the whole download industry.We're also excited about the potential of episodic games, but few have been released on a regular schedule. And even then, how long can gamers wait between episodes? Sam and Max episodes will be released each month -- is that the right length, or still spaced too far apart?