scum-and-villainy

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  • SWTOR's Scum and Villainy operation charges up nightmare mode

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2013

    One thing we know about Star Wars: Villains like saying "So be it!" One thing we know about Star Wars: The Old Republic: Players chew up operations, spit them out, and keep asking for tougher ones. BioWare's hoping that today's Update 2.2.2 will give even the most ambitious team a tough go at it, as the studio has patched in the nightmare mode for Operation: Legions of Scum and Villainy. Where there are new challenges, there are new rewards, of course. For players who can survive the carnage, there is the elite Kell Dragon armor set and the cool Titan 6 Containment Mode mount to snag. If operations aren't your bag, then there are always Ewok companions, Czerka dailies, and bounty hunting contracts on the horizon.

  • See what has changed with SWTOR's Sith Warrior and Jedi Knight

    by 
    Shawn Schuster
    Shawn Schuster
    04.17.2013

    Star Wars: The Old Republic's Game Update 2.0 brings some changes to the Sith Warrior and Jedi Knight classes, and today's two newest dev diaries from BioWare detail the changes. Aside from DoT and shield improvements, the Accuracy Rating will mean much more towards sustained damage in boss fights. Each advanced class for the two main classes now has new skills and general improvements to the way skills are balanced. You can read more about the changes that have come with GU 2.0: Scum and Villainy on the official site.

  • Hyperspace Beacon: A wretched operation of Scum and Villainy, part 2

    by 
    Larry Everett
    Larry Everett
    03.26.2013

    Thankfully, we can all stop wondering when the expansion for Star Wars: The Old Republic is releasing and get down to the business of preparing our characters for the new content. Part of preparing for Rise of the Hutt Cartel is knowing what you're getting into when it comes to the new operation. A couple of weeks ago, I had the opportunity to run Scum and Villainy with Memories of Xendor, one of the top guilds in the game. You might remember these guys from my Hyperspace Beacon about the tools of the raid. This group created the real-time combat parser that my own guild and I use regularly. Last week, I reported that the first three bosses were just the calm before the storm. That storm begins right away with the Operations Chief, thunders mightily with Olok, gusts onward with the Warlords, then reaches its pinnacle with Dreadmaster Styrak.

  • Hyperspace Beacon: SWTOR, a wretched operation of Scum and Villainy, part 1

    by 
    Larry Everett
    Larry Everett
    03.19.2013

    Sometimes it's good to be me. When I mentioned that I had not had a chance to test out the latest operation in Star Wars: The Old Republic Rise of the Hutt Cartel on the public test server, one of my Twitch followers known as Jedi Consular put me in touch with the Memories of Xendor guild. You might remember that guild from my column about the tools of the raid. Its members made the real-time parser that I use all the time. MoX invited me to join a 16-man Scum and Villainy operation last Thursday. When we started the raid, I was shocked to find out that we were running hardmode. My groupmates told me they don't even run storymodes anymore. They skip right to the most difficult. I want to give a big thank you to Tensa, Jedi Consular, and MoX guild for helping make this article possible. Because of this group of awesome gamers, I experienced the complete raid. From Dash'roode to Dread Master Styrak, we fought every boss. SWTOR has expanded as a raiding game; each boss has its own merits and shows the game's growth from the previous raids. Read on to get my breakdown. However, I will warn you: There are major mechanics and story spoilers.