sdcc-09

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  • SDCC 09: Dungeon Fighter Online reveals comic book artwork and a new trailer

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.27.2009

    One of the last things coming out of Comic Con '09 is some of the tasty new artwork and the brand new trailer we've gotten from the Dungeon Fighter Online team during our visit to their booth at the convention. The art is done in complete comic book style, setting up a bit more of the personalities behind the main five characters -- gunner, fighter, mage, priest, and slayer.We've also received word that this week will mark the start of the closed technical beta for DFO. Server load, network tests, and things of that sort will be the focus of this initial beta. Later will be another closed beta phase which will focus on game balancing and design, as well as player feedback.Also, Neople, the original developers of Dungeon Fighter Online, will be on hand to aid Nexon with the localization of the game to North American audiences. This will allow the game to come out to our shores just like the developers intended for it to be played.Interested in seeing our new trailer for the game? Continue reading and catch the trailer after the break!%Gallery-68825%

  • SDCC 09: City of Heroes devs on the future of player-created content

    by 
    James Egan
    James Egan
    07.26.2009

    This week marked the annual pilgrimage to Comic-Con International in San Diego for the comics and gaming faithful, and a number of superhero MMO developers were there as well to whip the fanboys (and girls) into a frenzy. When you think about it, comic conventions are as big for superhero games as other events like E3 and PAX. Massively was on the ground at SDCC this year and among the games we took a look at was, not surprisingly, City of Heroes. We caught up with City of Heroes game designers Joe Morrissey and Matt "Positron" Miller who shared with us a bit about how things have changed in the game in recent months, and gave us some info about the content and features on the way in Issue 16: Power Spectrum.%Gallery-68649%

  • SDCC 09: Aion demo and interview

    by 
    Brooke Pilley
    Brooke Pilley
    07.24.2009

    Our very own Editor in Chief, Elizabeth Harper attended San Diego Comic Con this week and had a number of interesting interviews. One in particular was with the NC West Aion community team. Many things were covered, some of which you probably already know. Here's the stuff you may not have been aware of.Aion will be launching with a maximum level of 50 -- and there was a bit of vocal inflection on the word "launching." Does this mean NCsoft plans on increasing the level cap at some point in the future? Speaking of launching, the North American and European community feedback has been extremely positive about Aion launching at version 1.5 -- the same version Korea is currently at.As for Korea, they may be leading the development of Aion, but NA/EU feedback will affect the game's direction. NCsoft feels it is important for players all over the world to enjoy Aion. One example of western influence on the game is that it will be launching with many more instances than originally intended because apparently we're big fans of dungeons in this neck of the woods.