secret-society

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  • The Secret World kicks off Week of the Dragon

    by 
    Matt Daniel
    Matt Daniel
    10.17.2011

    Take a seat, Templars and Illuminati -- it's the Dragons' time to shine. Over at The Secret World's official site, Funcom has announced this week as Dragon week, meaning that as the week goes by, we'll be granted new information and assets focused on the Seoul-based secret society. The game's director, Ragnar Tørnquist, says, "Revealing new things about the Dragon is exciting for us, as the very nature of the Dragon is to stay hidden and create chaos behind the scenes to reach their ultimate goal." So it should be interesting to see what kind of tricks the organization has up its sleeves. Whether you're a Dragon initiate looking to find out more about your chosen secret society or you're a member of the Templars or Illuminati ready to build a dossier on your opposition, keep your eyes open in the coming week as the shady secrets of the Dragon are brought to light. In the meantime, though, check out the gallery below for six new Dragon-centric screenshots. %Gallery-72395%

  • Joel Bylos on building a better Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    06.23.2011

    If you were given the chance to build your very own world from scratch, how would you do it? What would you include? Would it be a world of beauty or dark dreamscapes? And would the inhabitants enjoy their stay or flee in terror? To the team at Funcom tasked with fashioning The Secret World's... world, this isn't a hypothetical question, but a practical one. In a new developer blog post, Lead Content Designer Joel Bylos returns to share a behind-the-scenes view of how a game world is made. Bylos says that there are four aspects to world-building: identifying purpose, research, building flow, and prototyping and production. Because The Secret World takes place on our planet in the here-and-now, the team has a reference point to begin, but layers a "secret history" on top of it. Bylos explains by saying, "This is the history of an area as only a member of The Secret World can experience it; the footprints of the secret societies and their past conflicts; the truth behind the local myths and legends; the echoes of ancient magic and forgotten rituals." Of course, it's one thing to design something what you think is interesting and fun -- it's another to see if it works out in practice. All of this planning on paper is just the first stage of getting it in the game, which Bylos promises will come in an upcoming post.