segregation

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  • The Road to Mordor: Three ways LotRO could encourge rerolls

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2013

    You're either an altoholic or you're not, and if you're not, then you're probably not too concerned about what your next journey will look like. For those of us who love to fill up our character screens to the max and have rarely gone a week without thinking of sampling a new class, race, or approach we haven't tried before, then a game that provides excellent reasons to do so is essential to our long-term interest. I've made many a new alt in Lord of the Rings Online over the years, and some of those alts even survived the reality show-like elimination process to make it to high levels. Well, at least until Moria, after which the Balrog probably got them. In 2013 alone I've made good attempts at three alts, the highest of which is level 51. However, my enthusiasm for alting in LotRO is on the wane. I feel as though I've seen and done everything in those low levels to death, and Turbine isn't giving me good enough reasons to go back through it again. That's unfortunate because alting extends our interest in a title and gives us something to do once we've run out of new content to devour. So here are three ways that Turbine could encourage players to reroll more often in the future.

  • SWTOR preps character transfer service for this summer

    by 
    Justin Olivetti
    Justin Olivetti
    04.30.2012

    Feeling grounded on a particular Star Wars: The Old Republic server while your friends are hyperjumping on a different one? BioWare says relief for player segregation is in sight, as the studio is preparing for character transfers in SWTOR starting "in early summer." According to Senior Producer Dallas Dickinson, the service will be made available in waves. The studio will begin by offering free transfers to and from specific servers, but later on there will be a more widespread system that will allow anyone to transfer to the server of their choice. The service should help alleviate issues with low population servers by offering transfers to high-pop ones. It's important to note that while some of these transfers will be free, others will require a real-world fee. SWTOR recently released in new territories including the Middle East and has plans for additional playable races for later this year.

  • The Anvil of Crom: Server merges, separation, and why both are potentially swell

    by 
    Jef Reahard
    Jef Reahard
    06.05.2011

    Last week I mentioned that the Age of Conan Unrated announcement has given us a lot to talk about. There's the 800-lb. free-to-try elephant in the room, there's a bunch of new content that's both coming soon and already here, and there's also an endlessly fascinating quote from Funcom game director Craig "Silirrion" Morrison that is, well, endlessly fascinating. This last bit got lost in the big announcement blitzkrieg, and because it was buried in the depths of a thread about roleplay on the EU boards, it's safe to assume that 99.99% of Age of Conan players didn't read it. Regardless, it may well be one of the more interesting and exciting developments in Age of Conan's short history. What was it about? Well, it involves servers, server merges, and new technology that could change the way we think about MMORPGs and server populations.

  • Students recreate the civil rights movement in Second Life

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    Americans celebrated Martin Luther King Jr. Day this past week to honor both the man and the civil rights movement that he supported. As part of that celebration, a team of doctoral students from Indiana University of Pennsylvania used Second Life to recreate key moments in the civil rights movement as a teaching tool. Players who went through the simulation encountered critical junctures of the movement, including the Montgomery Bus Boycott, King Jr.'s beginnings at Dexter Avenue Baptist Church, the 1963 March on Washington, and the Mississippi Freedom School Movement. By experiencing it first-hand in a virtual world, players hopefully gained a perspective on the issues surrounding segregation, integration, equality, voting rights and civil disobedience of the era that are in danger of slipping into distant history. As they moved through the simulation, players were able to take quizzes, look at photos and videos, and make personal choices relating to the movement, such as whether to protest or sit in the back of the bus. While it looks as though the simulation is no longer available in the game, you can watch the two-minute overview of the project after the jump.