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  • A closer look at Guild Wars 2 world vs. world PvP

    by 
    Elisabeth
    Elisabeth
    02.16.2012

    Guild Wars 2's competitive 5-player PvP has been getting a lot of love lately. To even the score, ArenaNet has put up a blog post dedicated to the second PvP type in Guild Wars 2: world vs. world, in which three servers compete in a two-week battle for glory. Each WvW arena is made up of four huge maps. Each map is capable of holding more than 100 players from each of three factions (servers), which means that upwards of 1,200 concurrent players will be able to get in on the large-scale action. The beauty of having three teams duking it out is that things tend to balance themselves out naturally. If one team goes beast-mode and starts making life miserable for everybody, the other two teams can naturally gang up to fight against the first. Although lore justification might be a little tricky, in a world with as much magitech the Guild Wars universe already plays host to, it's not too hard to imagine that people from alternate versions of the same world get spat into yet another mutually accessible copy of the world, where their first inclination is (naturally) to start beating the crud out of each other.

  • Insider Trader: Patch 3.2 updates and Engineering analysis

    by 
    Amanda Miller
    Amanda Miller
    07.04.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Over the past few weeks, Insider Trader has been discussing and analyzing the changes to professions set to go live with patch 3.2: Patch 3.2 Profession Change Analysis takes an in-depth look at the early announcements. Patch 3.2 Q&A answers questions being asked in the WoW community. Recently, a rather large list of Patch 3.2 Engineering Changes was released. This week's column will be devoted to updating you on some of the newer changes, clarifying as many details as possible, and analyzing some of those juicy Engineering changes.