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  • EVE Evolved: Development on EVE in 2012

    by 
    Brendan Drain
    Brendan Drain
    01.08.2012

    Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to lay off 20% of its staff worldwide. The staff members who remained were faced with the task of turning things around, and with the feature-packed Crucible expansion, they did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates EVE with DUST 514. Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and Crucible's development. In this week's EVE Evolved, I delve into Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO Hilmar Veigar Pétursson.

  • EVE Evolved: Expansions, not excuses

    by 
    Brendan Drain
    Brendan Drain
    09.11.2011

    Over the last few months, the phrase "Flying in Space" has been increasingly used by both EVE Online's developers and its players to describe features other than those of Incarna. It seems like a redundant phrase as all of EVE's gameplay currently takes place in space, but the distinction has become necessary when discussing the allocation of development resources. Members of EVE's player-elected Council of Stellar Management have recently spearheaded a wave of new complaints about the level of resources dedicated to EVE's in-space features, claiming that developers have been left without the resources necessary to do a good job. In the previous three EVE Evolved columns, I discussed the upcoming nullsec revamp scheduled to begin this winter and the incredible new gameplay players might get as part of it. Members of the CSM know exactly how many people will be working on that revamp, and although those numbers haven't been made public, several delegates have gone public with their disapproval. EVE's subscription fees are currently paying for the development of CCP's upcoming fantasy MMO World of Darkness and its ambitious console MMOFPS DUST 514, leaving few resources for new EVE gameplay and content. In this week's EVE Evolved, I look back at the success of EVE's first blockbuster expansion and ask why development on EVE Online has dramatically decreased over the past two and a half years.

  • EVE Spotlight: Mercenary Coalition's Seleene

    by 
    Brendan Drain
    Brendan Drain
    02.10.2011

    EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people. It's said that PvP is the force that drives EVE Online, forging demand in the markets through destruction of assets and adding much of the unique political conflict that lies at the heart of EVE's gameplay. If war is EVE's driving force, then mercenaries are its swiftest vehicles. Contract killers by profession, mercenary corporations will take up arms against anyone for the right price. No mercenary group in EVE has ever been as feared and admired as Mercenary Coalition. Famed for being perhaps the single most destructive influence in EVE, MC has turned the tides of wars and shattered entire regions and alliances through brute force. At the alliance's highest point, the mere mention of its name was often enough to postpone war. The group officially disbanded in 2008 following a drawn-out war with Band of Brothers alliance in Delve. Late last year, Mercenary Coalition made a comeback with the announcement by founder Seleene that the group was looking for new members and contracts. Although the future now seems less than certain for the infamous alliance, MC's founder Seleene has certainly had a long and colourful history in the game -- first as a player and then later as a developer for CCP Games. Under the name CCP Abathur, Seleene worked on EVE for over three years before eventually leaving the company on good terms. Having been both an EVE developer and an avid EVE player, he now has a rare perspective on the game and its development. In this EVE Spotlight, I talk to Seleene about his career as the head of EVE's biggest mercenary outfit and his career as an EVE game designer.

  • EVE's Mercenary Coalition has been disbanded

    by 
    Andrew Russo
    Andrew Russo
    05.08.2008

    A pilot deep within the lawless lands of EVE Online's 0.0 space is never truly alone. In EVE, there is always some alliance, some corporation, or some like-minded capsuleer watching and waiting to strike. Within this realm flew an alliance that was a powerful force for nearly four years. Their trademark ace of skulls, four of which represent the leading corporations of the alliance, struck fear into the hearts of anyone on the wrong end of their blasters. They were hired guns, killers, and they were good at it. They were the Mercenary Coalition. For them, the war is now over, the contract killing has ended, and the alliance is no more.That's right, the alliance has unloaded their ammunition, shut down their offices, and is calling it quits. From a press release on the EVE forums, Seleene, alliance leader of Mercenary Coalition, made the grim announcement and thanked members for their service. She said, "Everyone who has ever worn the MC tag participated in something truly unique. I can do nothing but salute you and give my heartfelt thanks." The reasons for disbanding are numerous, but a particular focus is placed on their betrayal of Band of Brothers. For some of us, one less mercenary alliance is a great thing. For others, this is sad day for the history books to record. The alliance, which has seen the better part of three years as a force within EVE, has docked for the final time. [Thanks Nyphur!]