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  • The Joystiq Indie Pitch: Fleck

    by 
    Justin McElroy
    Justin McElroy
    01.18.2011

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk Seppo Helava, co-founder of Self Aware Games about the developer's new social gaming project, Fleck. What's your game called, and what's it about? The thing we're working on right now is Fleck. You can check it out right now at http://www.fleck.com. The simple description? WoW + Facebook + The Sims + Google Maps = Fleck. It's an MMO where you can do all sorts of things, from creating an amazing garden to slaying the zombie hordes -- but it's all done on a map of the real world. But it's not just a map -- it's your neighborhood. Your favorite restaurants, pulled from Yelp. Your local weather. When you fight zombies, you fight them on streets you're familiar with. In Fleck, you interact with people. Real people in real time. You can work together to create a garden by your house. You can complete scavenger hunts or quests together. Play with friends -- in your neighborhood. There's something incredibly more satisfying about hanging out in a familiar place than in yet another orc-filled fantasy or bald space marine-filled sci-fi realm.

  • Spiritual Guidance: Assessing yourself

    by 
    Dawn Moore
    Dawn Moore
    02.14.2010

    Every Sunday (and the occasional weekday) Spiritual Guidance offers holy and discipline priests advice on how to wield the holy light and groove to the disco night. Your hostess Dawn Moore will provide the music. Last week, I had a bad day. More specifically, I had a bad raid day. I logged in, prepared, researched, and with high hopes of downing 25-man Sindragosa that evening. My guild had plenty of attempts, and many members had the weekend to explore the fight on 10-man or at least watch a video; I was certain we'd succeed, even with the initial difficulty of the ice block gimmick. For whatever reason though, it didn't go as planned, and with our attempts on the line, a small debate would break out after every pull. Tension between guild members rose quick and appropriately, my own focus and abilities deteriorated. What started out as an occasional mistake on my part turned into frequent and reoccurring disasters. I did keep trying hard, even though I failed, but there was no amount of effort to change how awfully I was playing. Despite everything, I understood everything that was happening as it exploded around me. I could source each mistake I made to some bad step, wrong guess, or mistakenly pressed button. Past the mistakes, as I looked over my output on each attempt I could see it was suffering tremendously as well. This is what we'll be talking about today; how do we assess ourselves as players, and as healers?