selfish

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  • The Summoner's Guidebook: League of selfishness

    by 
    Patrick Mackey
    Patrick Mackey
    10.25.2012

    Even though League of Legends' new Honor Initiative has greatly improved the conduct of summoners as a whole, I've become very frustrated with "selfish" player behavior as of late. I've been playing a lot of ARAMs inbetween Dominion matches lately, and both game modes give rise to the same problems: impatient players who are too hungry for blood. Killing enemy champions is given a lot of incentive in LoL, and players often put themselves in awful situations that end up putting their whole team at risk of defeat just to get a single kill. This "blood in the eyes" phenomenon is pervasive across the entirety of League, but it is especially common in ARAM. This week, I'm going to look at this kind of selfish behavior and cover some ways you can focus on more team-friendly actions. No, this doesn't mean giving me all the kills. It just means playing for the benefit of everyone and not just for your own personal pride.

  • The Soapbox: The selfish gamer

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It happened a couple of months ago. I was in a remote area in Lord of the Rings Online when another player -- the only other player in this small zone -- sent me a tell. "Can you help me? I need to finish this quest, and I keep getting killed in this cave." Honestly? My first instinct was to say no. It had been a busy day, and I was sitting down to a brief, 20-minute session that would be my only chance to get anything done until tomorrow. I was hoping to knock out a couple quests of my own, and I really didn't want to log out without accomplishing something with that character. So I responded and declined to help, which he took in good humor. Then it hit me what I just did. In a social online game, I'd refused to help someone who blatantly asked for it, all because I was being self-centered. So I sent him another tell. "You know what? What the heck. I'm sorry; I was having a me moment. Let's do this." And so we did. It was fun, and I logged out 20 minutes later without having advanced my character but feeling as though I accomplished something substantial even so. It was at this moment that I started to realize just how MMOs have conditioned me to be as selfish as possible -- and I made a promise right then and there that I'd start fighting back against that conditioning. I didn't want to be a selfish gamer any longer.

  • Wings Over Atreia: What's in it for me?

    by 
    MJ Guthrie
    MJ Guthrie
    04.04.2011

    That does it. No more Ms. Nice Wings. This time I am just going to unleash! Let my rant all hang out. Admittedly, I am not normally one to complain; I can see the good in most every situation, and I can roll with the punches like it's an Olympic event. But even my feathers get ruffled sometimes. It's true! And sometimes you just can't bite your tongue anymore or all you will have is a very sore tongue. Now I know I am not a rant-master like Jef, but even fledgling ranters must begin somewhere. And this week, I found just such a place: immature, self-serving, can't-pull-their-thumbs-outta-their-ears-unless-there-is-something-in-it-for-them-gamers in Aion. You know the type -- those who think the world revolves around them. Those whose spoiled-rotten antics ruin groups and legions alike and who are the reason why many a block list is so full. They without whom drama would die a quick death and be a forgotten plague. They're the bane of chat channels everywhere -- they are the trolls. Throw yourself past the cut for a look at some recent Aion tantrums and sure-fire ways to minimize the effects of blatant immaturity. Careful, though -- I cannot be held responsible for any resemblance to gamers near you.

  • Officers' Quarters: A scheduling headache

    by 
    Scott Andrews
    Scott Andrews
    05.25.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.One of the big annoyances of raiding is finding the right schedule. This time of year is particularly bad for many guilds, as last week's Officers' Quarters column proved. Students of all ages have finals. Working adults are traveling more often or spending more time away from the PC. When you have a small crew, the loss of even one person for a few weeks can mean all your raids are put on hold. This week, one officer wants to know how to figure out a raiding schedule despite some uncooperative individuals. Dear Scott, I am the co-leader of a casual 10-man raiding guild on Lightning Hoof. Despite only raiding once a week, we've managed to down ten of the bosses in Ulduar and we're proud of that accomplishment. Lately though, it has been almost impossible to get everyone together on the same night to work on progression. Quite a few of our raiders have school or work requirements, and it is very difficult to time every one's lives around raiding. We try our hardest, and for a good while it was working out perfectly. Lately though, I feel that our raiders are beginning to demand the raid schedule be built around them, rather than trying to make time in their own week to come. Since we are such a small guild, it happens quite often that when one person can't/doesn't show, we are not able to raid. This then wastes the entire night, and it becomes almost impossible to re-schedule.

  • Breakfast topic: Bunk in my trunk

    by 
    Amanda Dean
    Amanda Dean
    01.17.2009

    I'm sure we've all had someone dash ahead of us when we're out gathering to take our mining node, our herb, or even our skin. It's frustrating when it's a member of the opposite faction who does this. On a PvP server, you might kill them, on a PvE server, your only recourse is a /rude. It's more annoying when it's a member of your own faction and you can't even kill them. Ultimately the same is also true of Daily Quests and some quest mobs. Whenever recourse's are scarce, bad blood settles in. I have never seen a quest that brings out the worst in players than "Junk in My Trunk" in Utgarde Pinnacle. For this quest you must gather items laying around the instance. There are not enough for a full group on the quest to pick therm up on the same run, so many people jockey to be the first to get their junk. The first time I ran that instance I was amazed at how greedy people would be. The tank would pull but the healer was off picking up a silver bar or a bauble. You guessed it, wipefest.

  • IBM exec: Games are great for employees

    by 
    Mike Schramm
    Mike Schramm
    01.01.2009

    Hot on the heels of last week's news that employers are staying away from hiring WoW players comes this article from the BBC, quoting an IBM executive who says that gamers are actually exactly the kind of people you want on a team: David Laux, global executive in charge of games and interactive entertainment (wait, maybe that's why he's so keen on game players) says that casual games can improve memorization and the abilty to discern details, first person shooters can help with rapid decision making, and games like World of Warcraft can boost leadership skills. He says WoW specifically helps players learn how to work well on a team, assess risks, and put the group first to achieve a common goal.Which is true -- if you're actually the one in charge of groups. I'm of the opinion that it's very possible to play a game like WoW and get a nice boost to your leadership skills (leading a guild is often a job in itself), but I think it's also very possible that you could play WoW and not get a thing out of it -- I know quite a few people I've grouped with that I'd never want to have sitting next to me in a real office.The bottom line, as always, is somewhere inbetween the two opinions. If you're already interested in taking charge and being a leader, WoW is a great simlulation to let you do those things. And if you're already a lazy worker and interested in helping yourself more than whatever team you're on, WoW probably won't cure you of that (there are certainly plenty of selfish people running around the game every day). In short, if your hiring policies are based on whether or not someone plays videogames, you might want to reconsider them completely.

  • Forum post of the day: Heals and heels

    by 
    Amanda Dean
    Amanda Dean
    08.03.2008

    Decent healing is often a key factor in determining victory and defeat in a battle ground. Resto and Holy specced characters have quite the job set out for them. Druids, Paladins, Priests, and Shamans regularly face a healing quandary. Is it better to spend time and man healing another player or continuing to do as much damage as possible. Zanhart of Medivh believes that any character than can heal in the battlegrounds, should heal. He finds it particularly insulting when a player heals him or herself while comrades die around them. Some agreed with him that anyone who can heal should, but most people dissented. There were several themes to the responses: Paying a subscription fee allows any player the right to play however they like. DPSers in substandard gear are a waste of heals and mana. Non-healing specs often have such poor healing abilities that the battleground is better off with them continuing to dps. Some people just don't find healing to be fun.