semblance

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  • Nyamakop

    'Semblance' makes history on the Nintendo Switch on July 24th

    by 
    Jessica Conditt
    Jessica Conditt
    07.03.2018

    Semblance, the squashy platformer from independent studio Nyamakop, will hit the Nintendo Switch, PC and Mac on July 24th, 2018 -- a date that will go down in video game history. Semblance is the first South African-developed game to ever make its way to a Nintendo platform, and it comes from a small studio run by designer Ben Myres and programmer Cukia "Sugar" Kimani. In Semblance, players bounce a purple blob named Squish around 2D, side-scrolling levels, shaping the terrain to create platforms and solve spatial puzzles. Since players actually form the game as they go, Semblance is the world's first true platformer, according to Myres.

  • Nyamakop

    'Semblance' is proof of Nintendo's new indie hustle

    by 
    Jessica Conditt
    Jessica Conditt
    06.22.2018

    I found Semblance on the second floor of the Fuego Lounge, squeezed into a booth beside a dance floor and a small stage. It was early afternoon, and waitstaff were restocking the long, rectangular bar in the center of the room as game developers, press and PR handlers flitted from station to station. A cloth tent on the balcony offered psychedelic VR meditation; a geodesic dome on the roof showcased swirling galaxies. And all along the walls inside, indie games waited to be played. Semblance stood out among the row of screens for its energetic, purple-tinged visuals. It's a platformer starring an adorable bouncing blob named Squish, and it's heading to PC, Mac and Nintendo Switch this year. Its conceit is innovative and also glaringly obvious: It's a platformer where players actually create platforms as they go. Squish is able to distort the world, building tall ledges or deep indentations in the ground in order to solve a series of tricky spatial puzzles. Everything about the game is at once super cute and filled with mystery, from the squashy, haunting sound effects to the cartoonish yet deep background animations.

  • Engadget

    The Indie Megabooth is a calm bubble floating above E3 chaos

    by 
    Jessica Conditt
    Jessica Conditt
    06.18.2017

    One of the best experiences at E3 wasn't actually at E3. The Devolver parking lot was positioned directly across the street from the flashing lights, gigantic banners and thumping booths packed inside of the Los Angeles Convention Center, and it offered a calm yet energetic alternative to the mainstream madness. This year, the Indie Megabooth shared Devolver's lot, exposing a rotating selection of independent games each day to the periphery of E3 -- which was plenty. Trust.