senior-producer

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  • Massively interviews EVE executive producer Andie Nordgren

    by 
    Brendan Drain
    Brendan Drain
    07.25.2014

    If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has gathered a considerable following in the EVE community. At EVE Fanfest 2014, we heard her plans to overhaul EVE's outdated sovereignty and corporation management systems, and to eventually introduce new deep space colonisation gameplay. Today CCP announced that Andie Nordgren has been promoted to the position of Executive Producer on EVE Online. I caught up with her for a chat about development on EVE and to find out what this promotion means for the future the game. I've pulled together the important details from the interview in this article, and if you still have burning questions for Andie Nordgren, she's doing an AMA thread on Reddit right now!

  • Mists of Pandaria: Ray Cobo interview

    by 
    Mathew McCurley
    Mathew McCurley
    03.19.2012

    Ray Cobo, one of WoW's senior producers, sat down with us at the Mists of Pandaria press event to discuss the development process, new game features, and more. Check out how an expansion like MoP gets made quickly! WoW Insider: Mists of Pandaria, from everything we've seen, is on an accelerated time table. How do you, as a producer, make sure the process is going forward? Ray Cobo: We 've learned a lot over the years about how to make expansions and how the game development of WoW has kind of evolved over the years, and so with each expansion, we get better at what we do. Our tools get better, our muscle memory from the team gets better in terms of how to make stuff. We have such a huge library of things now that we've built and content that we've made that we can actually pull from and figure out how to make that better or how to not do that again kind of thing and learn from those pitfalls or successes and try to get more efficient every time. I think that's something the team has done for this one specifically is that each time it seems to get a little bit faster and get a little bit easier to some degree. There are still a lot of challenges in terms of curve balls that you get halfway through -- like in this one, it was recently decided to have two more zones. So it's like, OK, well, didn't have that in the plan but we'll figure out how to kinda get that in. Everyone on the production side and definitely on the dev team is very committed to make sure the content is great, so we want to make sure we give the devs time to iterate and explore and try to figure out what's going to make this game great and going to make the expansion great, because that's a core philosophy at Blizzard.

  • CCP delaying Incursion to ensure excellence

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.11.2010

    With the Sansha set to descend on EVE Online en masse, a new character creator that is the precursor to Incarna (when all will be blessed with feet), and a plethora of other goodies large and small, Incursion has been garnering a lot of attention from both active and retired capsuleers. According to a dev blog posted today by EVE's Senior Producer, CCP Zulu, the company has made a tough decision about the release date for its eagerly anticipated expansion. Rather than push it out with potential bugs and issues, CCP is opting to split up Incursion into a three-part deployment. The important part is that by doing so, CCP expects to be able to give each particular chunk of the expansion the time it needs to be "excellent." The first chunk, which will release on November 30th, offers a host of requested and needed tweaks. While CCP isn't willing to confirm the exact list of features at this time, the list of potentials is expansive, including changes to rockets, T2 ammo, 80 new storyline missions, faction ships' addition to the market, and more. From there, the second patch will be released in December and will contain wonders that "only Santa knows." January 2011 is when the company plans to release the third chunk, which should deliver Incursion's new character creation tool to the masses. If you're curious about more details on the reasons for the change in deployment dates as well as a bigger listing of all the things to come, pop on over to the EVE Online site and check out the devblog.

  • Alan "Brenlo" Crosby steps down from EverQuest 2 and Sony Online Entertainment

    by 
    Rubi Bayer
    Rubi Bayer
    04.15.2010

    Yes, you read that correctly. Alan "Brenlo" Crosby is no longer with Sony Online Entertainment. This is the latest in a string of significant staff changes in the gaming industry for April, so what happened this time? Well, the official word from Sony Online Entertainment is "After many years of service with SOE, Alan "Brenlo" Crosby has moved on to other opportunities. And while it is sad to see him leave, we wish him the best of luck in his new endeavors. At this time, we'd like to take a moment to announce EverQuest II's new producer, Dave "Avatar" Georgenson. Dave is excited to join the EQII Team and will be posting an introduction in the near future." We spoke to Alan as well, and he told us "Yeah after working together for 10 years, it was my time to move on. Was a great ride and I am going to miss my SOE family." We at Massively wish Alan the best of luck!

  • EVE Online sets new peak concurrent user record

    by 
    James Egan
    James Egan
    12.07.2009

    The sci-fi MMO EVE Online set a new record this past weekend for users logged in at a given time: 54,181 pilots, up from the previous record of 53,850 set in March of this year. This new peak concurrent user (PCU) count is a significant milestone for the single shard setting of New Eden, where all of those players can (potentially) interact with one another. New Eden is a big place though, a galaxy with thousands of charted solar systems and thousands more uncharted, accessible through wormholes. Given the size of New Eden, those 54,181 pilots may not interact directly but their actions can impact everyone else in the game, regardless of whether it's through trading, establishing or toppling industrial empires, or alliance warfare on a massive scale. The new PCU record comes in the wake of EVE Online's Dominion expansion launch on December 1 which focuses on revamping the game mechanics of territorial control, or sovereignty, in New Eden's lawless tracts of 0.0 security (nullsec) space. CCP Games Senior Producer Torfi Frans Ólafsson told Massively: "With Dominion, we've made zero security gameplay so much more engaging. We're seeing a lot of people are taking the leap, updating their clones and jumping into the deep end of the pool. They are realizing that taking risks can bring big rewards, and lots of adrenaline pumped moments as well. Co-operation and having good allies is the key to success in the dark and brutal world of zero point zero space. We're seeing players communicate more, team up more and generally have more fun. Each day since release has been exciting for the developers as they watch this expansion unfold and take on a life of its own, in the hands of our ever-creative playerbase." [Thanks StMistaken!]

  • EQII's producer discusses the next update and scrapped features

    by 
    William Dobson
    William Dobson
    12.07.2009

    The latest EverQuest II producer's letter has shed some light on what the next game update, Will of a Tyrant, is likely to contain when it is released on the 9th of December. Senior producer Alan Crosby freely admitted that the patch will not bring as much new content as players might be used to getting; instead, the focus for this round of updating has been to fix lots of little bugs, some of which have been mildly irritating folks since EverQuest II's launch. Crosby said that this approach was chosen to give the game a nice clean slate for the coming expansion, Sentinel's Fate. The letter goes on to discuss a couple of features (that may or may not have once been considered a part of the Will of a Tyrant update) that have been scrapped altogether. The Item Ratings system was abandoned, at least partially due to feedback from the player base, and the Fighter revamp that was in the works has been considerably scaled back. Both of these negatives do have a silver lining though -- the developers are looking at alternative ways to enhance gear, and Fighters will still see some tweaks, albeit "small changes, rather than sweeping revamps". Crusaders will be among the first Fighter classes to be looked at -- see the full letter for some early details. While the producer's letter makes Will of a Tyrant sound overwhelmingly lacklustre, keep in mind that it doesn't go into some previously announced events that should give players something new to do for at least a little while. Hopefully the decision to squash all those bugs pays off with a smooth launch for Sentinel's Fate in February.

  • EVE Fanfest streaming in live video Saturday, Oct 3

    by 
    James Egan
    James Egan
    10.02.2009

    Are you disappointed you couldn't attend EVE Fanfest 2009 in Reykjavik this week? If so, there's some good news. CCP Games announced today that they're going to stream live video of the Fanfest presentations on Saturday, October 3rd, from 12:00 - 17:00 GMT. The live video stream can be viewed at the EVE Fanfest 2009 site and will feature keynotes on the future of CCP Games and EVE Online -- namely DUST 514 -- and Senior Producer Torfi Frans Ólafsson's keynote on the Dominion expansion (recorded Friday evening). CCP Games will also stream video of the finals from this year's Fanfest PvP tournament with its free-for-all and Tech III matches. If you're unable to view the video stream, you can also listen in on the keynotes through the EVE Online Facebook page thanks to Vivox. Information will be made available on the EVE Facebook page tomorrow, and this audio will stream from 15:00 - 17:00 GMT.

  • Video interview focuses on emergent gameplay in EVE Online

    by 
    James Egan
    James Egan
    08.13.2009

    Part of what's so interesting about video games, and MMOs specifically, is that players often do things the game designers never envisioned. This is especially the case with a sandbox MMO like EVE Online where the developers provide a setting and the players establish their own virtual society of sorts. The topic of emergent gameplay in EVE came up in a recent video interview from the Nordic Game Conference, where our friend Petter Mårtensson from Gamereactor spoke with CCP Games Executive Producer Nathan "Oveur" Richardsson. Their conversation touches upon what the players are doing with wormhole exploration (with around 2500 uncharted solar systems) and CCP's excitement when player alliances clash and create their own stories of conflict. The interview also covers Walking in Stations (avatars), the COSMOS social network that will tie in with EVE, and the company's intent to alter 0.0 space with more tools to build empires and more incentives to get people out there into these lawless regions. Stick with us for a video embed of the Gamereactor interview with CCP's Nathan Richardsson.

  • CCP Games reveals next major Apocrypha update for EVE Online

    by 
    James Egan
    James Egan
    06.30.2009

    EVE Online senior producer CCP t0rfifrans just published a dev blog about the next major update to the game, Apocrypha 1.5. This is not a completely new expansion, just a significant update they will release in August before EVE's (as-yet-unnamed) winter expansion. While CCP hasn't released the complete rundown of Apocrypha 1.5's features and changes, they have announced a few highlights: Perhaps the biggest changes in 1.5 will be factional warfare improvements. Beyond responding to the lag issues many players have been reporting with factional warfare, CCP is going to introduce Loyalty Points (LP) for kills and captures, and each militia will have its own LP store where militia players can cash in for items unique to that faction. Several Level 4 epic mission arcs will be introduced, tied to specific races in New Eden. CCP t0rfifrans writes: "These captivating stories deal with moral ambiguity, intrigue, honor, and some people's lack of it. This should come as no surprise to those who know EVE and what we are about. As before with the epic arc that was released with Apocrypha, they provide a deep, interesting story, where your choices influence the outcome." One of the long awaited buffs for Black Ops battleships will arrive: specialized cargo holds. The first use of this system will be to give Black Ops ships fuel bays, but this feature paves the way for similar additions to other ship classes in the future. For instance, some ships may one day be given ammo bays, freeing up valuable cargo space. Rigs will be offered in different sizes, with frigate and cruiser sized rigs introduced to the game. These new small and medium rigs will be cheaper to buy or manufacture, and thus provide a lower cost way for players to trick out their ships. CCP t0rfifrans also dropped a few hints about the forthcoming winter expansion, which will *not* be Walking in Stations. He writes: "All I can say, is that it is focused on sovereignty and you will not be able to walk in it." We'll keep our eyes open for more about Apocrypha 1.5 as information becomes available.

  • Alan "Brenlo" Crosby moves into EQII's Senior Producer role

    by 
    William Dobson
    William Dobson
    05.21.2009

    It looks like it's not just EverQuest that is getting a new producer -- Alan "Brenlo" Crosby, formerly in charge of the Community Relations team, will be assuming the role of Senior Producer for EverQuest II. He made this fact known himself on the official forums, which is fitting considering his previous title. His introductory post explained that, although his current and former jobs technically differ quite a lot, the underlying skills required for both fall under the area of management, so the move wasn't as strange as it might seem to some. He's chuffed about what's coming up in Game Update 52, and he mentioned that Game Update 53 is just as exciting -- but we probably won't see anything about that one for a while yet.Brenlo will be taking over for Bruce "Froech" Ferguson, who was in the senior producer role for about a year and a half. The forum post does mention that Froech will still be with SOE, but it doesn't reveal where. As for the Community Relations team, Richard "Greeblen" Schmelter will be filling Brenlo's old position.

  • Live dev blog with EVE Online Senior Producer, October 23

    by 
    James Egan
    James Egan
    10.22.2008

    Given all the EVE Online news of the past two weeks, not limited to new features being added to the game and old 'features' being taken away, CCP Games has announced a Live Dev Blog for tomorrow, October 23, at 20:00 GMT. The event is expected to last for about one hour. This time, the Senior Producer of EVE Online, CCP t0rfifrans, will be fielding questions from the players. As with the last few live dev blogs, the way this works is you need to post in the announcement thread with the questions you'd like answered. You can listen to the dev blog tomorrow by joining the in-game channel 'Live Dev Blog' and enabling EVE Voice via your right-click options once you're in. No doubt there will be a wave of Ghost Training nerf questions but it seems unlikely that this issue will be addressed any more beyond the two dev blogs on the matter. Then again, why should that stop you from trying if you've got legitimate concerns? But this would also be an excellent time for people to get Walking in Stations (Ambulation) questions answered as CCP is prepping a playable demo of it for Fanfest attendees, not to mention asking about new ship models like the Orca capital industrial ship.

  • Massively catches up with Dungeons and Dragons Online at Gen Con

    by 
    Mike Schramm
    Mike Schramm
    08.16.2008

    Gen Con is rolling along this weekend in Indianapolis, and Turbine is there showing off their upcoming release of Module 8 in Dungeons and Dragons Online. Massively dropped in on their show floor booth to see what they had to see and chat about the brand new character creation system coming to the game, as well as upcoming enhancements, including an increased level cap and maybe even a chance to see Khorvaire in DDO.Our interview and demo starts after the break, and you can check out the pictures we got of the new content in the gallery below. Good things ahead for D&D fans, especially new players to the game. %Gallery-29742%

  • Senior producer for EverQuest II Bruce "Froech" Ferguson interviewed

    by 
    William Dobson
    William Dobson
    12.18.2007

    Now that Scott Hartsman has stepped down as senior producer for EverQuest II, the folks at EQ2 Players decided to interview his replacement, Bruce "Froech" Ferguson. Ferguson is no newbie to EQII, and his appointment to senior producer marks his return to the game after spending a few years as a project manager for Sony Online Entertainment in general.In the interview, we find out about his feelings on returning to EQII, what exactly the position of senior producer entails, his gaming background, the future of EQII, and some other fun stuff. The interview is also available in audio form, so if your tired eyes need a rest from a hard day prowling the internets, you can let your ears take over for a bit -- otherwise, follow the related story link for the full interview.

  • Scott Hartsman of EQ2 gets profiled

    by 
    William Dobson
    William Dobson
    11.19.2007

    Now that EverQuest II's latest expansion Rise of Kunark has been released, you'd hope that Senior Producer and Creative Director Scott Hartsman would be able to take a bit of a break -- but you can be sure it won't be too long, because its obvious that he really digs his job. TenTonHammer has a two-page interview with Hartsman that isn't so much about EQ2 as it is about the man himself.In the article, Hartsman discusses how he broke in to the industry -- his first industry job was with a text-based online RPG at the age of 15! -- his favorite games of the past and ones that influenced him, things that he does outside of work, and even some tips for anyone that would like to get involved in the gaming business. On this, he mentions that being competent with algebra comes in very handy, something that not everyone may realize.Even if you've never heard of Scott Hartsman, its a worthwhile read to hear what things are like on the other side of your favorite pastime. The link below will take you through to TTH's full developer profile.