sequel

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  • Square Enix hints, nudges and winks about The World Ends With You sequel

    by 
    Jordan Mallory
    Jordan Mallory
    04.21.2012

    The World Ends With You is, besides being an excellent name for a My Chemical Romance song, one of the few non-Final Fantasy RPGs from Square Enix to obtain cult classic status. The last we heard of a potential sequel to the teenager-infused romp through Shibuya was in August of 2010, when series artist Tetsuya Nomura said "I definitely want to make a sequel."Fast-forward about a year, and The World Ends With You protagonist Neku is spotted as one of the many cameos during Kingdom Hearts 3D: Dream Drop Distance's Tokyo Game Show demo. Now, Nomura has said that TWEWY supporting character Raimu, who never spoke during the original game, will also be in Kingdom Hearts 3D and will be fully voice acted "out of consideration of the future of The World Ends With You series," according to an interview translated by Andriasang.If that weren't powerfully tantalizing on its own, Nomura also said that "there probably is something" coming in the series' future, though he couldn't speak in specifics at the time. He also laughed mid-sentence, according to the translation, although there's no context provided to indicate whether the laugh was the playful chuckle of an appreciative artist, or the maniacal cackling of a man manipulating the hearts of thousands. Without this vital context clue, we'll just have to wait and see what happens.

  • Flameseeker Chronicles: Line of succession

    by 
    Elisabeth
    Elisabeth
    04.10.2012

    Sequels are tricky business. The more fans swarm around a game or franchise, the thicker the air gets with opinions regarding what the heart and soul of that game is all about. With that in mind, I don't envy sequel game designers the task of figuring out the balance of enough of a nod to the original to maintain the emotional connection that longstanding fans have without making newcomers feel locked out of something. One of the most frequent questions that pops up in the discussion of Guild Wars 2 anticipation is whether or not it's worth it for incoming players to take a spin through the original campaigns and expansion to pass the time. This is mostly tied in with discussion about the Hall of Monuments account rewards. In my opinion, the HoM rewards should be the least compelling reason to start a play-through, although it's still a good reason; even some members of our staff are haphazardly trying to find time to wade back through the stories before release. But considering everything in ArenaNet's design philosophy, we know the HoM rewards are unlikely to offer a statistical advantage, so they should be little more than a perk. Moreover, most of their value, it seems to me, should be from what they represent, which is both time spent in-game (forging that emotional connection) actually earning the reward points and the references some of them make to the original game. I still remember my first Stygian Reaver in GW, and that is why I'm looking forward to wielding one in Guild Wars 2.

  • Castlevania: Lords of Shadow producer teasing new game, namedrops Dracula

    by 
    Ben Gilbert
    Ben Gilbert
    04.02.2012

    Konami's European Production Studio head and Castlevania: Lords of Shadow producer, David Cox, isn't much for ambiguity in his tweets. "Today and tomorrow I am in the land of Dracul... What am I doing there?? You will see...." he wrote earlier today. Despite his teasing, Cox wouldn't tell us anything beyond "No comment." This is hardly the first indication of a sequel to 2010's Castlevania: Lords of Shadow, and it seems likely that Konami is once again working with Spanish studio MercurySteam. One employee posted the teaser image seen above to his website back in late January, specifically pointing out the connection to Konami.Another staff member, taking to Spanish radio (via Eurogamer ES), mentioned his involvement with a sequel in late 2010 (though it's possible he was just riding high on the first game's then-recent debut). Konami's official line on the matter is ... well, nothing. The publisher hasn't made a peep regarding a new Castlevania.Regardless, with PAX East just a few days away and the upcoming preview season, we expect it won't be long before Konami's tune changes. We'll keep an eye on Cox's Twitter feed as well, just in case.

  • Mojang can't use 'Scrolls' in any sequels to 'Scrolls,' lawsuit dictates

    by 
    Jessica Conditt
    Jessica Conditt
    03.12.2012

    Notch seems to be happy with the outcome of Mojang's legal tussle with Bethesda, which allows Mojang to use Scrolls as the title of a coming game that looks and plays nothing like anything in the Elder Scrolls series. Bethesda retains the trademark for "Scrolls," but Mojang can use it for its title, a result that had Notch beaming -- but as with all legal battles, it's not that simple.After the celebratory "Yaaaay! <3" Notch tweeted, "The actual document I signed was like a billion pages, so at least we know a bunch of lawyers got rich. Good, wouldn't want them to starve." Within those billion-odd pages comes an interesting deal that prohibits Mojang from using "Scrolls" in the title of any sequels to Scrolls:"ZeniMax has licensed the 'Scrolls' mark to Mojang to be used solely in conjunction with its existing Scrolls digital card game and any add-on material it makes to that game," a Bethesda statement reads. "The terms of the settlement bar Mojang from using the Scrolls mark for any sequel to the current card game, or any other video game."Either Notch doesn't plan on making more than one iteration of Scrolls, or the subsequent titles will be called "Reams," "Parchments" or "Ancient Paper that One Rolls Up and can Unravel to Read From, Such as a Decree."

  • Auditorium 2: Duet multiplayer wants you to make sweet harmonies with that special someone

    by 
    Jessica Conditt
    Jessica Conditt
    02.28.2012

    Indie studio Cipher Prime has launched a Kickstarter project for Auditorium 2: Duet, the sequel to 2008's rhythm-physics title Auditorium, which is celebrating its debut on Steam today. Duet aims to be a polished playground built on the experience Cipher Prime has gained developing Auditorium, Pulse and Fractal over the past three years, but its most exciting feature is something none of the developers have attempted before -- multiplayer."When we first started our studio we were very nervous," Cipher Prime's Will Stallwood told Joystiq in an exclusive interview. "We created Auditorium by accident and had little game design experience. We've spent the past three years honing our skills so we could tackle multiplayer."Auditorium has been our playground since the day we started, so the only logical step is to keep her as our playground," Stallwood adds, unknowingly outing Auditorium as a female game, for those of you keeping score.Auditorium 2: Duet will be optimized for two-player gameplay, and Cipher Prime will be testing it as a local feature to start, with tentative plans -- more like vehement wishes -- to include PS3/Steam and iPad/Steam crossplay functions down the line.%Gallery-148865%

  • Sonic & Sega All-Stars Racing sequel striking stores this sholiday season

    by 
    Jessica Conditt
    Jessica Conditt
    02.12.2012

    Sega plans to release a sequel to 2010's Sonic & Sega All-Stars Racing, the kart racing game originally made for Xbox 360, PS3, PC and DS, at the end of this year, Kotaku reports. The New York Toy Fair outed the sequel with a display of new toys (At a toy fair? Surely not.), and an attendant confirmed its development. New characters and vehicles will be announced later this year, Kotaku says, some time before the holidays, we assume.

  • Rumor: Spark Unlimited producing sci-fi sequel, speculation says Battlefront 3

    by 
    Jessica Conditt
    Jessica Conditt
    02.08.2012

    Remember Star Wars: Battlefront 3? It was never really made, but was never officially canceled either, and the idea faded into the background some time in 2010. Not everyone is ready to let the dream go, as PlayStation Lifestyle is reporting a slew of data that it says suggests developer Spark Unlimited is working on Battlefront 3.Lifestyle's evidence includes a job opening at Spark listing "a 3rd Person Action/Adventure sequel in a high-profile science fiction franchise currently greenlit for full production development for Xbox 360, PS3 and PC markets;" a Spark employee's LinkedIn profile that describes a sword-fighting game for a well-known IP; and another that lists a triple-A third-person shooter that's been in development for three years.Spark Unlimited's previous projects include 2008's Legendary and Turning Point: Fall of Liberty, and 2004's Call of Duty: Finest Hour. Battlefront 1 and 2 were developed by Pandemic Studios, which was bought by EA and eventually shuttered in 2009. Before closing, Pandemic said it was not working on Battlefront 3, and no developer has officially claimed it since.Spark's coming title could be one of many unannounced sci-fi sequels, such as Star Wars: Jedi Knight 3, yet another XCOM revamp (why not?) or Asteroids 3D: When Spinning and Shooting Doesn't Work. Spark says it plans on publicly announcing its sci-fi secret this year.

  • Daily iPad App: Trenches 2

    by 
    Mike Schramm
    Mike Schramm
    12.28.2011

    Thunder Game Works' Trenches was quite the hit on the iPhone last year, combining a cartoony World War 2 setting with some solid real-time strategy combat and quite a few innovative game features. The game also spawned a few spinoffs, and was popular enough for EA to publish the sequel. There are some new features here. There are new unit types such as Cavalry and Snipers to hire and deploy for your armies, and the single-player campaign is significantly more fleshed-out, with an actual campaign to run, complete with choices to make about where and when to attack. But more or less, the action is pretty much the same as the first title, with you recruiting troops by earning points and then moving them around the battlefield in real-time. If you liked Trenches, you'll probably like this, and if you didn't like Trenches for whatever reason (the troops can sometimes be a little hard to control, and the strategy isn't always super deep), this probably won't win you over. In fact, the differences might send you back to the original game. EA has implemented a "perk points" system that works like a freemium title, where you can buy more for convenience, or sign up on EA's Origin game login service for extra points. Some players might not appreciate that. The iTunes reviews also say there are some issues with crashing, though I never had any on my iPad 2. That might be more of an issue on older devices. All in all, Trenches 2 is more iterative than innovative. It features much of the same gameplay of the old game, though there is some new wrapping around that fun. If you liked the old title, you'll probably enjoy this one a lot, and at a price of 99 cents on both the iPhone and the iPad right now, Trenches 2 is worth a try if the idea of a real-time strategy battle appeals.

  • The Game Archaeologist answers Asheron's Call 2: The former dev

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2011

    I've been a long-time follower of Eric Heimburg on his blog, Elder Game, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former Turbine developers who had worked on Asheron's Call and Asheron's Call 2. You can see where this is going. Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances. So hit the jump as I talk to a guy who was on the flipside of Asheron's Call 2 as a producer and generally swell fella!

  • The Daily Grind: Are MMO sequels doomed to fail?

    by 
    Bree Royce
    Bree Royce
    10.17.2011

    Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that was still running alongside of it. It isn't as though all sequels are failures; EverQuest and EverQuest II are both still around, after all, though EQII has never quite risen to the relative prominence of its predecessor. And Guild Wars 2 is right around the corner ("when it's ready"). But we can certainly point to other sequels that never even made it to launch, like Ultima Online 2 and Ultima X: Odyssey, which were canned specifically because the developer believed they would hurt their big brother, classic Ultima Online. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are GW2 and EQII among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as PlanetSide 2 is putting it) of old and beloved games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist answers Asheron's Call 2: The fansite managers

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    Back when I covered Asheron's Call for The Game Archaeologist, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about Asheron's Call 2, as she was not only a huge fan of the title but still in contact with many former players who carry a torch for Turbine's long-departed MMO. One thing led to another, and I ended up talking to both her and a fellow AC2 fansite manager about the ups and downs of covering the second coming of Dereth... The Game Archaeologist: Please introduce yourself, your current job position, and how you got involved with Asheron's Call 2 back in the day? Kiersten Samwell: I'm Kiersten Samwell, Community Relations and Social Media Manager for KingsIsle Entertainment, the creator of Wizard101. I used to be the Site Manager for Warcry's Crossroads of Dereth/Asheron's Call site as Ellen Ripley, so it was natural to work with the site manager of their Asheron's Call 2 fansite as well. His name is Roberto, and he was just an incredible site manager. Of course, being an avid AC1 player, I enjoyed AC2 for both its similarities to and its differences from AC1. Robert Hackett: Hi, I'm Robert Hackett, the Managing MMO Editor of GamersInfo.net. I actually got invited to one of the betas along with a friend of mine. The lag was so bad (the day I logged in may have been a stress test; I can't remember) that I told my friend that there was no way my rig could handle that. Fast forward to the month after release and Ophelea from the old AC Crossroads site begged me to come over to AC2 and be an editor for the database she was trying to build. Logged in and the game was a million percent better. I stayed to work on the database and eventually fell in love with it beyond "work!"

  • Bit.Trip Presents: Runner 2, Future Legend of Rhythm Alien

    by 
    Jordan Mallory
    Jordan Mallory
    10.08.2011

    Gaijin Games has announced a sequel to the fourth entry in its lauded Bit.Trip series, Bit.Trip Runner, entitled Bit.Trip Presents: Runner 2, Future Legend of Rhythm Alien. The first direct sequel in the Bit.Trip series, Runner 2 sheds the 8-bit graphical motif so closely associated with the titles in favor of something else, preliminary hints at which can be seen in the concept art gallery below. Still in the extremely early stages of development, Runner 2 returns Commander Video to action with at least 10 new abilities, HD visuals, support for "Achievements/trophies/leaderboards," unlockable costumes and "LOTS more to be revealed later." The game will arrive sometime in 2012, as a download (in true Gaijin fashion), though this time on PSN and XBLA. If the brainstorming session above is any indication, Runner 2 may feature some paradigm-shifting design choices.%Gallery-136099%

  • The Game Archaeologist answers Asheron's Call 2: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2011

    MMO sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases -- are not always conducive to such projects. More often than not, a sequel to an online game becomes its ancestor's main competition, which is not a desirable outcome for the studio. Perhaps back in the early 2000s, studios simply didn't know better. There's good evidence that the typical "hit video games need a sequel" mindset ran rampant across the industry, from the multiple attempts at Ultima Online 2 to the release of the don't-call-it-a-sequel sequel of EverQuest II. Perhaps developers didn't realize that MMO players didn't necessarily want to be uprooted and moved to a new game every few years. While sequels, spin-offs and remakes are still present, the genre learned a hard lesson with Asheron's Call 2 in the first half of the decade. Asheron's Call was a success on Microsoft and Turbine's behalf, and a sequel -- with vastly improved graphics and deeper gameplay -- seemed like a logical next step. Unfortunately, it was a Greek tragedy in the making, destined for a short but memorable life in our world. This month we're going to look at the brief shining star of Asheron's Call 2 and get all sorts of misty-eyed romantic over it!

  • White Knight Chronicles 2 preview: Round two start

    by 
    Mike Schramm
    Mike Schramm
    08.22.2011

    Last year's White Knight Chronicles, developed by Level-5 and published by SCEA, was a "surprisingly mediocre" RPG with some interesting skill-up mechanics. That's probably why Sony passed on publishing the sequel in America this time around, but D3 Publisher has picked up the reins, and will be putting out White Knight Chronicles 2 (which will also contain the first game's International Edition on the very same disc) on September 13. Fortunately for series fans, improvements have been made. While the last game's battle system was occasionally slow and tedious, the sequel's attacks have been sped up a little bit -- not only do individual abilities charge and execute faster, but there are more ranged options and "charge" attacks, designed to get players in and out of battle quickly. That's not to say that the game necessarily plays significantly differently from the first title -- it really doesn't. But it is smoother, and the addition of some major customization features for the game's mech-like Incorruptus armor means that those who found something fun in the first game will probably be back for another round.%Gallery-131267%

  • Rumor: A Mirror's Edge sequel could get cooler with Frostbite 2 engine

    by 
    Jessica Conditt
    Jessica Conditt
    07.31.2011

    The Mirror's Edge and Battlefield franchises are related through more than developer-publisher relations -- they're poised to share digital DNA. If it is made, a sequel to Mirror's Edge may use Battlefield 3's Frostbite 2 engine, according to Official PlayStation Magazine, which writes, "The Frostbite 2 engine will pave the way for Mirror's Edge to make a free-running return." We don't know much more about the potential sequel or OPM's "inside whispers," besides the fact that Mirror's Edge is an "important franchise" to EA. We may have to wait until EA and DICE stop coddling Battlefield 3 for confirmation of another game or details about its engine. For now, dreaming about free-running on Frostbite 2 will have to tide us over. Mmmm...

  • The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2011

    Two months ago, we heard a rumor (which has since gone quiet) that a new Ultima Online sequel might be in the oven in Electronic Art's kitchen. As with any rumor, it was important to take it with a grain of disbelief, although a pinch of hope seems appropriate in this case as well. After all, Ultima Online's been begging for a sequel ever since the hit MMO started facing stiff competition in the form of 3-D worlds like EverQuest and Asheron's Call. For some of us gamers, word of a UO sequel feels like deja vu, and rightly so. This wouldn't be the first time that EA embarked on a project to make a more modern Ultima Online, nor would it be the second time. Indeed, the saga of Ultima Online's canceled sequels is as torrid as it is steamy and lusty. Ignore the words in the previous sentence, as those are just to up the hits on search engines. In our continuing series on the "what ifs?" of axed MMOs, we're going to head into a two-parter full of savage truth, dangerous decisions, and full-frontal nerdery. Ladies and gentlemen, I present to you the saga of Ultima Online 2.

  • TUAW's Daily iPhone App: Dragon's Lair 2: Time Warp

    by 
    Mike Schramm
    Mike Schramm
    06.27.2011

    This one is, of course, the sequel to the Don Bluth classic, Dragon's Lair, now presented on the small iOS screen in all of its (let's be honest, somewhat aged) glory. Dragon's Lair 2 is subtitled Time Warp, and sends Dirk the Daring off through time in the hopes of saving the fair Princess Daphne. Just like the first title, originally made popular on Laserdisc, this one offers branching paths that make up a pretty compelling adventure game, and just like the first iteration of the series on iOS, moves are made by pressing various virtual buttons on the screen. If you played the first Dragon's Lair and didn't get into it (like a fine wine, it does require a little appreciation for the age it was created in), you probably won't find much here to keep your interest. But if you look back on the Dragon's Lair series with fondness and have been waiting for the sequel to drop, well, here you go. Dragon's Lair 2: Time Warp is now available on the App Store for US$2.99.

  • Obsidian plans Dungeon Siege 3 update with better PC controls

    by 
    Mike Schramm
    Mike Schramm
    06.23.2011

    Players of the PC version of Dungeon Siege 3 were disappointed with the keyboard-and-mouse controls used in the game, generally deciding that using an Xbox 360 controller was the way to go. If you're one of those folks, lead designer Nathaniel Chapman says there's good news: Obsidian plans to release an update that will improve the traditional PC controls. According to Chapman, better PC controls for the game is "one thing I would have liked to have spent more time on, and we are actually spending time on now." Chapman also hinted that Obsidian would like to have made "a more fleshed out tutorial system" and "more unique armor variants" for the game's four playable characters. But those will have to wait for future versions of the game: "It's always good sequel or DLC material," he said.

  • Invizimals: Shadow Zone will have you swatting at your coffee table again this fall

    by 
    Griffin McElroy
    Griffin McElroy
    05.26.2011

    Augmented reality-based collection-RPG Invizimals never quite picked up the steam in North America that it managed to conjure up in Europe -- probably due to the fact the game came to our shores a full year after it hit PAL territories. Still, that doesn't mean we'll have to go without further iterations of the undetectable monster franchise: PlayStation Blog has announced that Invizimals: Shadow Zone, which dropped in Europe last November, will come stateside this fall. The game throws over 100 more secret beasts into the mix, and adds a co-op component to the original title's monster-capturing mechanic. So, potentially, you could have two people working in tandem to snatch collectible apparitions from the flat surfaces of their homes. We can't tell if that's going to make them look less insane, or exponentially more insane.

  • The Perfect Ten: Sequelitis

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2011

    As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what happens next, and to answer the question, "What would the first film be like if it were put in the hands of a complete boob?" It would be an entertaining trainwreck, that's what. Even though the MMORPG genre is in its toddler stage, it's seen a number of sequels, prequels and spin-offs, just the same as other types of entertainment. Video game sequels for hit titles are safer financial investments than striking out into new territory, so it makes sense that MMO studios would follow this pattern as well. Right now there are loads of MMO sequels and spin-offs in the works -- including EverQuest Next, PlanetSide Next, Guild Wars 2, Mabinogi 2, MapleStory 2, Phantasy Star Online 2, Dust 514, and even a possible Ultima Online sequel -- so it's safe to say that the trend won't be dying down anytime soon. However, today I want to look at 10 sequels that already made it to release and briefly examine how they stacked up to their predecessors. Oh yes, there will be blood after the jump -- and I will drink your milkshake!