shadow-priest-stats

Latest

  • Spiritual Guidance: Patch 4.2 shadow priest trinkets

    by 
    Fox Van Allen
    Fox Van Allen
    06.15.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen rains sheer purple destruction down on the growing list of WoW Insider columnists who oppose him (and sometimes, even on those who don't). I've said it before and I'll say it again: Gearing in Cataclysm is boring. It's not that there aren't best-in-slot pieces -- there absolutely are -- it's just that reforging makes getting those best-in-slot pieces a lot less important. After all, if you need more haste or more hit, you can always reforge other stats until you have as much as you want. Simple. There's one slot that's absolutely compelling, though, and that's the trinket slot. Trinket bonuses are so specific that it's often impossible to tell what's an upgrade and what isn't without a calculator or spreadsheet. And while those new i378 boots are almost guaranteed to be better than that i359 pair you currently have equipped, the same can't be said for the new trinkets. So, which of the new patch 4.2 trinkets make the cut ... if any? Is the Darkmoon Card: Volcano still king? And further, what the heck are our new stat weightings in patch 4.2 going to be so we can figure these answers out?

  • Spiritual Guidance: Balanced gear along the road to the shadow priest endgame

    by 
    Fox Van Allen
    Fox Van Allen
    02.16.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Today is Wednesday, and for the 58th consecutive week, Wednesday is all about Fox Van Allen and his army of overpowered shadow priests. Last week was an interesting one for me here at WoW Insider. I wrote a shadow priest's guide to 4.0.6 on Monday, shortly before the patch went live. Because I knew the 4.0.6 stat weightings would be a much desired piece of information, I used SimulationCraft to try and generate some usable numbers. That led to a problem: I used the PTR 4.0.6 version of SimulationCraft to get the stat weightings. Hours before my article was published (and hours after it had been written, edited, and slotted for publishing), the folks at SimulationCraft came out with a new live 4.0.6 build of their software. The new live numbers were vastly different from the PTR numbers, and worse yet, the live numbers involved an error that incorrectly modeled hit. Long story short: I had to rewrite major sections of last week's article. And yes, that included the stat weighting. We have new, updated numbers that say for a best-in-slot shadow priest, haste is king. And that, as they say, was that. End of story. Column over. Right? Well, yes, that's the end of story ... if you're a best-in-slot, item-level 372 shadow priest with four-piece tier 11. If you're not a best-in-slot shadow priest, though, those stat weighting numbers are going to be different. Not "maybe" different -- significantly different. But just how different? Should a new 85 gem differently than an endgame raider? And how can you find out your own specific stat weightings without a degree in multi-variable calculus?

  • Spiritual Guidance: Top 7 shadow priest questions about patch 4.0.6

    by 
    Fox Van Allen
    Fox Van Allen
    02.09.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Wednesday's shadow-specced version of Spiritual Guidance was taped before a live studio audience. Shortly before patch 4.0.6 went live, I took a glance at the final version of the patch notes. There were hundreds of changes, spread out across each and every class. And yet, with all those changes, there were really only four of major consequence to the practicing shadow priest. Taken from yesterday's official patch notes: Patch 4.0.6 Official Notes The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%. Mind Blast now does 18% more damage than Mind Spike. Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%. Shadow Orbs benefit from mastery has been increased by approximately 16%. source No, shadow priests, your eyes do not deceive you -- that is indeed four consecutive buffs without a single nerf. Together (especially the last three), they add up to a solid DPS increase. That's clearly good news for us, but it doesn't tell the whole story of 4.0.6 -- there are still some yet-to-be-resolved questions. Is haste still our best secondary stat, or should we gem for something else? Do the changes mean we should now be hit-capped? How do the changes in 4.0.6 affect rotations? If you still have questions about patch 4.0.6, then today's column is for you -- it's all about answers.