ship-of-the-line

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  • PotBS updated once more, build 1.0.25.0 live to open beta

    by 
    William Dobson
    William Dobson
    12.20.2007

    Whew. Just a couple of days ago, Pirates of the Burning Sea was updated to build 1.0.22.0, but build 1.0.25.0 has already gone live. This revision includes the planned changes to Ships of the Line, bringing them closer to how they were originally intended to be.Also in 1.0.25.0, swashbuckling has been tuned quite a lot, and some new voice acting from foreign speakers has gone in. The invisible avatar problem hasn't been fully resolved yet, but we're promised some more progress when the next patch is released.Once again, this is but a small portion of all the changes in the patch, and the full list is pasted after the break.

  • PotBS beta devlog: Ships of the Line

    by 
    William Dobson
    William Dobson
    12.16.2007

    A new beta devlog has been posted to the Pirates of the Burning Sea site. The topic of discussion is the powerful Ships of the Line (SOLs) and some very large changes to how they will play out in the future. The initial SOL concept was to make these ships extremely difficult and costly to obtain, but in turn they would be able to turn the tide of a battle due to their immense power. In actual implementation during closed beta, only half of this was fulfilled: they were much easier to get than intended and people were churning them out.Now that the game is in open beta, the changes that have been made to SOLs bring them back in line with the original concept. They will cost a lot more to make, and the items required to build them will vary in level, meaning that lower level players can contribute to the construction. Another change is that the difference in cost between Fourth, Third, Second, and First Rate SOLs has been increased. Because they were previously similar in cost, people would skip straight to the First Rate SOL, which really unbalanced things. Now there will be a bigger cost variance between these ranks of SOL, and the First Rate will be very expensive to fix after being damaged, making it a major decision on whether to bring one to a battle, or to stick with the less powerful but less expensive versions.All of these changes have implications for various classes in the game. For example, the SOLs are one of the main reasons to become part of the Navy, so of course, this changes things for them in a big way. The full beta devlog has information on how the Navy will be altered with respect to the SOL updates, and how it will affect others as well.