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  • Demo impressions of Star Trek Online from Eurogamer Expo 2009

    by 
    James Egan
    James Egan
    11.02.2009

    We recently mentioned that Star Trek Online fans would get a chance to play through a demo of the game at Eurogamer Expo last week. One of the first reports we've read about the Star Trek Online demo comes from Oli Welsh at Eurogamer who was uniquely positioned to check out the game (it was their Expo after all.) Welsh begins by writing, "Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek." Although this might assuage a bit of the apprehension some gamers have about trying yet another Star Trek game, Welsh is up front about the fact that the demo he played through was a contained single player experience. It's too soon to say what gameplay will feel like when hundreds of other players are thrown into the mix. He writes about the demo's transitions between locations via warp jumps, keyboard navigation of star ships (standard WASD, with additional throttle control), and the pacing of ship combat. Welsh also walks the reader from the bridge of a Federation vessel down to the surface of a planet where Klingon opponents await. Fans of the game should read Eurogamer's hands on with Star Trek Online and may also be interested in the video footage of STO gameplay from Limited Edition, shot at this year's Eurogamer Expo (starting at 02:40. They've also captured gameplay of Global Agenda as well.) We've got a video embed of that for you after the jump.

  • The Daily Grind: Is it IP or people?

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.18.2009

    Yesterday after the announcement of the new Marvel MMO, a bit of lively discussion sparked up on Twitter between Shuttler from Limited Edition, Brenda "Tipa" Holloway, West Karana blogmistress and Massively alumni, and me. There was of course, the discussion of Marvel's MMO re-entering the scene, but also the question came up of whether the IP is what draws people in to a particular MMO, or if it's the people? Tipa and I generally felt that, much like World of Warcraft's success, pulling new people in has a lot to do with people suggesting the game to their friends, who then jump in and start playing it. Shuttler suggested that for those who aren't getting in via friends, IP may be the most important thing that brings new players to the table. After all, how likely are you to walk into a store and pick up an MMO in a genre you don't particularly care about - even if it has millions of players - when a genre you like (superheroes, in the original discussion) has an MMO? So this morning I wanted to open this discussion up to you all, as it was an interesting topic. What do you think pulls in new people to MMOs? For new players, do you think it's more important to have a recognizeable IP like Star Trek, Marvel, DC, Star Wars - or is it more important to have good word of mouth from people you know? When you started out, what got you into the genre? Was it friends telling you about a great MMO they were playing, or did you decide to check out a particular game because of the story/genre behind it? How important do you think IP is in the initial hook? Are there other factors that you feel are more important to bringing new players to the MMO genre? Or is it a combination of all of them, really?

  • DC Universe Online video shows open PvP gameplay as a villain

    by 
    James Egan
    James Egan
    02.10.2009

    Most of the video footage seen of DC Universe Online to date focuses on the setting's iconic heroes and the role a player can take in assisting them. While taking down the bad guys in a game is fun, sometimes it's good to be bad, as the newest gameplay footage we've seen of DCUO from New York Comic Con shows us.We were pretty excited when we noticed this over at Limited Edition today and it's certainly worth a look if you're into the superhero games genre. The GameTrailers video is a walkthrough of an open PvP area, from the perspective of a psychotic clown with psi-blasts, blazing speed, and freakish strength. Need I say more? Check out the video embed below for a look at DC Universe Online's PvP mixed in with developer commentary on what you're seeing.

  • Post-NCsoft Rockjaw speaks out

    by 
    Shawn Schuster
    Shawn Schuster
    09.22.2008

    No, of course he didn't drag his former employer through the muck or curse their good name. Stephen "Rockjaw" Reid is better than that. But the former Creative Concepts Manager for NCsoft Europe does talk a good bit with John and Matt (former hosts of Tabula Rasa's TabulaCast) on the Limited Edition Podcast about all things comic-related. Despite the bad news of his recent departure from NCsoft, Reid has just announced a new gig as Expo Community and Gaming Manager for the Eurogamer Expo. This is certainly good news, as Reid has always been loved by the gaming community. Reid's only comments on the podcast regarding his departure from NCsoft were, "It ultimately comes down to business, nothing more." He also discusses the reaction of his City of Heroes colleagues to the DC Universe Online development, and chats a good bit about his views of Champions Online. If you're into comic books and the popularity that comic books are gaining in the MMO space, this podcast may interest you.